diff --git a/content/page/liens.md b/content/page/liens.md index 0a1ff38..1bcafb3 100644 --- a/content/page/liens.md +++ b/content/page/liens.md @@ -73,8 +73,8 @@ La classe américaine ou le grand détournement. c'est le "flim" qui a inspiré ![DOS](../../images/jeux/dos.gif) -JSdos est un projet pour faire tourner DosBox (émulateur MS-DOS) sur navigateur. +JSdos est un projet pour faire tourner DosBox (émulateur MS-DOS en JavaScript) sur navigateur. Cliquez sur l'icône et choisissez parmis les plus grand classiques DOS tels que DOOM, SIM CITY ou encore BLOOD. Un grand merci à [@caiiiycuk](https://twitter.com/caiiiycuk) pour cet ouvrage. -[UN DOS EMBARQUÉ DANS UNE PAGE WEB AVEC LES GRANCS CLASSIQUES](https://js-dos.com/games/) +[UN DOS EMBARQUÉ DANS UNE PAGE WEB AVEC LES GRANDS CLASSIQUES](https://js-dos.com/games/) diff --git a/content/page/retroarcade.md b/content/page/retroarcade.md index c0801a8..9d3cad4 100644 --- a/content/page/retroarcade.md +++ b/content/page/retroarcade.md @@ -3,6 +3,73 @@ title: RETRO ARCADE GAME subtitle: A tribute to retro classics --- +![RETRO-COVER](../../images/jeux/cover.jpg) +### LE PRINCIPE +Le but est de fournir un jeu ludique et personalisé pour mes neveux, dans l'esprit +des jeux codés fin des années 90 : plateforme 2D à niveaux themés. +Pour ce faire, nous allons récupérer un tas de "sprites" (animation 2D ou suite de différentes poses du personnage) ainsi que des décors pour créer des scènes sous Unity. + +Ensuite, le plus dur est de codé les mécanismes de jeu... mais heureusement, il y a des tutos pour ça! (voir youtube, tutos, unity) +Le cahier des charges est le suivant:
+- Un level type Mario World
+- Un level type Sonic
+- Un level type R-type
+- Un Level de type Street of Rage
+ +![RETRO-COVER](../../images/jeux/projetunity.jpg) + + +![RETRO-COVER](../../images/jeux/..) + +---------------- +### LA V2.0 EN WEBGL + +![RETRO-COVER](../../images/jeux/webgl.png) + +Cela fait un petit bout de temps que je voulais mettre en ligne la version 2 de mon projet de jeu mais des querelles de versions entre Unity et son plugin WebGL ainsi que le boulot m'ont +freiné dans le processus, mais voilà la V2.0 avec un niveaux vraiment complet ainsi que pleins de nouvelles mécaniques est là! + +Un petit listing des updates:

+- Ajout d'un Game Manager qui persiste entre les scènes (persiste le score et les vies)
+- Le coup de poing est disponible avant l'arme
+- Le player peut désormais s'agenouiller
+- Ajout des dragons cracheurs de boule de feu
+- Ajout du boss Bowser
+- Ajout d'un Menu avec choix du perso
+- Nouveau HUD (affichage des vies et du score)
+- Nouveaux FX visuels

+J'ai dû en oublier mais l'essentiel est là. Pour essayer, toujours le même lien en dessous, +Pour les commandes, les manettes type Xbox360 sont reconnus ainsi que le clavier, control pour tirer, espace pour sauter
+ +[LE JEUX VERSION WEBGL](../../docs/webgl/index.html) + +---------------- +### LA V3.0 ANDROID + +![ANDROID](../../images/logos/android.png) + +Nouvelle version avec un troisième level! +Beaucoup d'améliorations au niveau des animations et du gameplay:
+- Affinage du code des ennemis,
+- Ajout d'ennemis au niveau 2 (Sonic)
+- Ajout niveau 3 : Star wars en mode R-type pour ceux qui ont connus
+- Ajout du menu pause avec l'option quitter
+- Build Android avec contrôles tactiles
+ +Bref, pleins de belles choses à tester!
+ +[LE JEUX VERSION ANDROID](../../docs/android/EwannEtMilhauVSVideoGames.apk) + +---------------- +### ROADMAP + +![ANDROID](../../images/jeux/CaptureSonicLevel.PNG) + +### SCREENSHOTS + +![ANDROID](../../images/jeux/CapturePreviewStreetofrageLevel.PNG) + +(Les références à "One piece" & "Yu-Gi-Oh!", c'est pour mes neveux...) diff --git a/static/docs/android/EwannEtMilhauVSVideoGames.apk b/static/docs/android/EwannEtMilhauVSVideoGames.apk new file mode 100644 index 0000000..42ef350 Binary files /dev/null and b/static/docs/android/EwannEtMilhauVSVideoGames.apk differ diff --git a/static/docs/webgl/Build/EWANN ET MILHAU WEB GL.data.unityweb b/static/docs/webgl/Build/EWANN ET MILHAU WEB GL.data.unityweb new file mode 100755 index 0000000..81be40e Binary files /dev/null and b/static/docs/webgl/Build/EWANN ET MILHAU WEB GL.data.unityweb differ diff --git a/static/docs/webgl/Build/EWANN ET MILHAU WEB GL.json b/static/docs/webgl/Build/EWANN ET MILHAU WEB GL.json new file mode 100755 index 0000000..b13f605 --- /dev/null +++ b/static/docs/webgl/Build/EWANN ET MILHAU WEB GL.json @@ -0,0 +1,15 @@ +{ +"companyName": "Gregan.Dev", +"productName": "EwannEtMilhauVSVideoGames", +"productVersion": "0.30", +"dataUrl": "EWANN ET MILHAU WEB GL.data.unityweb", +"wasmCodeUrl": "EWANN ET MILHAU WEB GL.wasm.code.unityweb", +"wasmFrameworkUrl": "EWANN ET MILHAU WEB GL.wasm.framework.unityweb", +"graphicsAPI": ["WebGL 2.0","WebGL 1.0"], +"webglContextAttributes": {"preserveDrawingBuffer": false}, +"splashScreenStyle": "Dark", +"backgroundColor": "#231F20", +"developmentBuild": false, +"multithreading": false, +"unityVersion": "2019.2.19f1" +} \ No newline at end of file diff --git a/static/docs/webgl/Build/EWANN ET MILHAU WEB GL.wasm.code.unityweb b/static/docs/webgl/Build/EWANN ET MILHAU WEB GL.wasm.code.unityweb new file mode 100755 index 0000000..14202e9 Binary files /dev/null and b/static/docs/webgl/Build/EWANN ET MILHAU WEB GL.wasm.code.unityweb differ diff --git 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de:if(0===l)break e;i[s++]=r.length,l--,r.mode=ne;break;case le:if(r.wrap){for(;h<32;){if(0===d)break e;d--,f|=o[a++]<>>16&65535|0,a=0;0!==r;){a=r>2e3?2e3:r,r-=a;do o=o+t[n++]|0,i=i+o|0;while(--a);o%=65521,i%=65521}return o|i<<16|0}t.exports=n},"zlib/crc32.js":function(e,t,r){"use strict";function n(){for(var e,t=[],r=0;r<256;r++){e=r;for(var n=0;n<8;n++)e=1&e?3988292384^e>>>1:e>>>1;t[r]=e}return t}function o(e,t,r,n){var o=i,a=n+r;e^=-1;for(var s=n;s>>8^o[255&(e^t[s])];return e^-1}var i=n();t.exports=o},"zlib/inffast.js":function(e,t,r){"use strict";var n=30,o=12;t.exports=function(e,t){var r,i,a,s,d,l,u,c,f,h,p,m,w,b,y,g,v,A,U,x,E,k,B,L,W;r=e.state,i=e.next_in,L=e.input,a=i+(e.avail_in-5),s=e.next_out,W=e.output,d=s-(t-e.avail_out),l=s+(e.avail_out-257),u=r.dmax,c=r.wsize,f=r.whave,h=r.wnext,p=r.window,m=r.hold,w=r.bits,b=r.lencode,y=r.distcode,g=(1<>>24,m>>>=U,w-=U,U=A>>>16&255,0===U)W[s++]=65535&A;else{if(!(16&U)){if(0===(64&U)){A=b[(65535&A)+(m&(1<>>=U,w-=U),w<15&&(m+=L[i++]<>>24,m>>>=U,w-=U,U=A>>>16&255,!(16&U)){if(0===(64&U)){A=y[(65535&A)+(m&(1<u){e.msg="invalid distance too far back",r.mode=n;break e}if(m>>>=U,w-=U,U=s-d,E>U){if(U=E-U,U>f&&r.sane){e.msg="invalid distance too far back",r.mode=n;break e}if(k=0,B=p,0===h){if(k+=c-U,U2;)W[s++]=B[k++],W[s++]=B[k++],W[s++]=B[k++],x-=3;x&&(W[s++]=B[k++],x>1&&(W[s++]=B[k++]))}else{k=s-E;do W[s++]=W[k++],W[s++]=W[k++],W[s++]=W[k++],x-=3;while(x>2);x&&(W[s++]=W[k++],x>1&&(W[s++]=W[k++]))}break}}break}}while(i>3,i-=x,w-=x<<3,m&=(1<=1&&0===z[R];R--);if(C>R&&(C=R),0===R)return m[w++]=20971520,m[w++]=20971520,y.bits=1,0;for(N=1;N0&&(e===s||1!==R))return-1;for(V[1]=0,M=1;Mi||e===l&&P>a)return 1;for(;;){k=M-H,b[O]E?(B=q[Z+b[O]],L=D[F+b[O]]):(B=96,L=0),g=1<>H)+v]=k<<24|B<<16|L|0;while(0!==v);for(g=1<>=1;if(0!==g?(T&=g-1,T+=g):T=0,O++,0===--z[M]){if(M===R)break;M=t[r+b[O]]}if(M>C&&(T&U)!==A){for(0===H&&(H=C),x+=N,I=M-H,S=1<i||e===l&&P>a)return 1;A=T&U,m[A]=C<<24|I<<16|x-w|0}}return 0!==T&&(m[x+T]=M-H<<24|64<<16|0),y.bits=C,0}}};for(var r in t)t[r].folder=r.substring(0,r.lastIndexOf("/")+1);var n=function(e){var r=[];return e=e.split("/").every(function(e){return".."==e?r.pop():"."==e||""==e||r.push(e)})?r.join("/"):null,e?t[e]||t[e+".js"]||t[e+"/index.js"]:null},o=function(e,t){return e?n(e.folder+"node_modules/"+t)||o(e.parent,t):null},i=function(e,t){var r=t.match(/^\//)?null:e?t.match(/^\.\.?\//)?n(e.folder+t):o(e,t):n(t);if(!r)throw"module not found: "+t;return r.exports||(r.parent=e,r(i.bind(null,r),r,r.exports={})),r.exports};return i(null,e)},decompress:function(e){this.exports||(this.exports=this.require("inflate.js"));try{return this.exports.inflate(e)}catch(e){}},hasUnityMarker:function(e){var t=10,r="UnityWeb Compressed Content (gzip)";if(t>e.length||31!=e[0]||139!=e[1])return!1;var n=e[3];if(4&n){if(t+2>e.length)return!1;if(t+=2+e[t]+(e[t+1]<<8),t>e.length)return!1}if(8&n){for(;te.length)return!1;t++}return 16&n&&String.fromCharCode.apply(null,e.subarray(t,t+r.length+1))==r+"\0"}},brotli:{require:function(e){var t={"decompress.js":function(e,t,r){t.exports=e("./dec/decode").BrotliDecompressBuffer},"dec/bit_reader.js":function(e,t,r){function n(e){this.buf_=new Uint8Array(i),this.input_=e,this.reset()}const o=4096,i=8224,a=8191,s=new Uint32Array([0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535,131071,262143,524287,1048575,2097151,4194303,8388607,16777215]);n.READ_SIZE=o,n.IBUF_MASK=a,n.prototype.reset=function(){this.buf_ptr_=0,this.val_=0,this.pos_=0,this.bit_pos_=0,this.bit_end_pos_=0,this.eos_=0,this.readMoreInput();for(var e=0;e<4;e++)this.val_|=this.buf_[this.pos_]<<8*e,++this.pos_;return this.bit_end_pos_>0},n.prototype.readMoreInput=function(){if(!(this.bit_end_pos_>256))if(this.eos_){if(this.bit_pos_>this.bit_end_pos_)throw new Error("Unexpected end of input "+this.bit_pos_+" "+this.bit_end_pos_)}else{var e=this.buf_ptr_,t=this.input_.read(this.buf_,e,o);if(t<0)throw new Error("Unexpected end of input");if(t=8;)this.val_>>>=8,this.val_|=this.buf_[this.pos_&a]<<24,++this.pos_,this.bit_pos_=this.bit_pos_-8>>>0,this.bit_end_pos_=this.bit_end_pos_-8>>>0},n.prototype.readBits=function(e){32-this.bit_pos_>>this.bit_pos_&s[e];return this.bit_pos_+=e,t},t.exports=n},"dec/context.js":function(e,t,r){r.lookup=new 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