/* * * Copyright 2018 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ package channelz import ( "fmt" "sort" "sync" "time" ) // entry represents a node in the channelz database. type entry interface { // addChild adds a child e, whose channelz id is id to child list addChild(id int64, e entry) // deleteChild deletes a child with channelz id to be id from child list deleteChild(id int64) // triggerDelete tries to delete self from channelz database. However, if // child list is not empty, then deletion from the database is on hold until // the last child is deleted from database. triggerDelete() // deleteSelfIfReady check whether triggerDelete() has been called before, // and whether child list is now empty. If both conditions are met, then // delete self from database. deleteSelfIfReady() // getParentID returns parent ID of the entry. 0 value parent ID means no parent. getParentID() int64 Entity } // channelMap is the storage data structure for channelz. // // Methods of channelMap can be divided in two two categories with respect to // locking. // // 1. Methods acquire the global lock. // 2. Methods that can only be called when global lock is held. // // A second type of method need always to be called inside a first type of method. type channelMap struct { mu sync.RWMutex topLevelChannels map[int64]struct{} channels map[int64]*Channel subChannels map[int64]*SubChannel sockets map[int64]*Socket servers map[int64]*Server } func newChannelMap() *channelMap { return &channelMap{ topLevelChannels: make(map[int64]struct{}), channels: make(map[int64]*Channel), subChannels: make(map[int64]*SubChannel), sockets: make(map[int64]*Socket), servers: make(map[int64]*Server), } } func (c *channelMap) addServer(id int64, s *Server) { c.mu.Lock() defer c.mu.Unlock() s.cm = c c.servers[id] = s } func (c *channelMap) addChannel(id int64, cn *Channel, isTopChannel bool, pid int64) { c.mu.Lock() defer c.mu.Unlock() cn.trace.cm = c c.channels[id] = cn if isTopChannel { c.topLevelChannels[id] = struct{}{} } else if p := c.channels[pid]; p != nil { p.addChild(id, cn) } else { logger.Infof("channel %d references invalid parent ID %d", id, pid) } } func (c *channelMap) addSubChannel(id int64, sc *SubChannel, pid int64) { c.mu.Lock() defer c.mu.Unlock() sc.trace.cm = c c.subChannels[id] = sc if p := c.channels[pid]; p != nil { p.addChild(id, sc) } else { logger.Infof("subchannel %d references invalid parent ID %d", id, pid) } } func (c *channelMap) addSocket(s *Socket) { c.mu.Lock() defer c.mu.Unlock() s.cm = c c.sockets[s.ID] = s if s.Parent == nil { logger.Infof("normal socket %d has no parent", s.ID) } s.Parent.(entry).addChild(s.ID, s) } // removeEntry triggers the removal of an entry, which may not indeed delete the // entry, if it has to wait on the deletion of its children and until no other // entity's channel trace references it. It may lead to a chain of entry // deletion. For example, deleting the last socket of a gracefully shutting down // server will lead to the server being also deleted. func (c *channelMap) removeEntry(id int64) { c.mu.Lock() defer c.mu.Unlock() c.findEntry(id).triggerDelete() } // tracedChannel represents tracing operations which are present on both // channels and subChannels. type tracedChannel interface { getChannelTrace() *ChannelTrace incrTraceRefCount() decrTraceRefCount() getRefName() string } // c.mu must be held by the caller func (c *channelMap) decrTraceRefCount(id int64) { e := c.findEntry(id) if v, ok := e.(tracedChannel); ok { v.decrTraceRefCount() e.deleteSelfIfReady() } } // c.mu must be held by the caller. func (c *channelMap) findEntry(id int64) entry { if v, ok := c.channels[id]; ok { return v } if v, ok := c.subChannels[id]; ok { return v } if v, ok := c.servers[id]; ok { return v } if v, ok := c.sockets[id]; ok { return v } return &dummyEntry{idNotFound: id} } // c.mu must be held by the caller // // deleteEntry deletes an entry from the channelMap. Before calling this method, // caller must check this entry is ready to be deleted, i.e removeEntry() has // been called on it, and no children still exist. func (c *channelMap) deleteEntry(id int64) entry { if v, ok := c.sockets[id]; ok { delete(c.sockets, id) return v } if v, ok := c.subChannels[id]; ok { delete(c.subChannels, id) return v } if v, ok := c.channels[id]; ok { delete(c.channels, id) delete(c.topLevelChannels, id) return v } if v, ok := c.servers[id]; ok { delete(c.servers, id) return v } return &dummyEntry{idNotFound: id} } func (c *channelMap) traceEvent(id int64, desc *TraceEvent) { c.mu.Lock() defer c.mu.Unlock() child := c.findEntry(id) childTC, ok := child.(tracedChannel) if !ok { return } childTC.getChannelTrace().append(&traceEvent{Desc: desc.Desc, Severity: desc.Severity, Timestamp: time.Now()}) if desc.Parent != nil { parent := c.findEntry(child.getParentID()) var chanType RefChannelType switch child.(type) { case *Channel: chanType = RefChannel case *SubChannel: chanType = RefSubChannel } if parentTC, ok := parent.(tracedChannel); ok { parentTC.getChannelTrace().append(&traceEvent{ Desc: desc.Parent.Desc, Severity: desc.Parent.Severity, Timestamp: time.Now(), RefID: id, RefName: childTC.getRefName(), RefType: chanType, }) childTC.incrTraceRefCount() } } } type int64Slice []int64 func (s int64Slice) Len() int { return len(s) } func (s int64Slice) Swap(i, j int) { s[i], s[j] = s[j], s[i] } func (s int64Slice) Less(i, j int) bool { return s[i] < s[j] } func copyMap(m map[int64]string) map[int64]string { n := make(map[int64]string) for k, v := range m { n[k] = v } return n } func min(a, b int) int { if a < b { return a } return b } func (c *channelMap) getTopChannels(id int64, maxResults int) ([]*Channel, bool) { if maxResults <= 0 { maxResults = EntriesPerPage } c.mu.RLock() defer c.mu.RUnlock() l := int64(len(c.topLevelChannels)) ids := make([]int64, 0, l) for k := range c.topLevelChannels { ids = append(ids, k) } sort.Sort(int64Slice(ids)) idx := sort.Search(len(ids), func(i int) bool { return ids[i] >= id }) end := true var t []*Channel for _, v := range ids[idx:] { if len(t) == maxResults { end = false break } if cn, ok := c.channels[v]; ok { t = append(t, cn) } } return t, end } func (c *channelMap) getServers(id int64, maxResults int) ([]*Server, bool) { if maxResults <= 0 { maxResults = EntriesPerPage } c.mu.RLock() defer c.mu.RUnlock() ids := make([]int64, 0, len(c.servers)) for k := range c.servers { ids = append(ids, k) } sort.Sort(int64Slice(ids)) idx := sort.Search(len(ids), func(i int) bool { return ids[i] >= id }) end := true var s []*Server for _, v := range ids[idx:] { if len(s) == maxResults { end = false break } if svr, ok := c.servers[v]; ok { s = append(s, svr) } } return s, end } func (c *channelMap) getServerSockets(id int64, startID int64, maxResults int) ([]*Socket, bool) { if maxResults <= 0 { maxResults = EntriesPerPage } c.mu.RLock() defer c.mu.RUnlock() svr, ok := c.servers[id] if !ok { // server with id doesn't exist. return nil, true } svrskts := svr.sockets ids := make([]int64, 0, len(svrskts)) sks := make([]*Socket, 0, min(len(svrskts), maxResults)) for k := range svrskts { ids = append(ids, k) } sort.Sort(int64Slice(ids)) idx := sort.Search(len(ids), func(i int) bool { return ids[i] >= startID }) end := true for _, v := range ids[idx:] { if len(sks) == maxResults { end = false break } if ns, ok := c.sockets[v]; ok { sks = append(sks, ns) } } return sks, end } func (c *channelMap) getChannel(id int64) *Channel { c.mu.RLock() defer c.mu.RUnlock() return c.channels[id] } func (c *channelMap) getSubChannel(id int64) *SubChannel { c.mu.RLock() defer c.mu.RUnlock() return c.subChannels[id] } func (c *channelMap) getSocket(id int64) *Socket { c.mu.RLock() defer c.mu.RUnlock() return c.sockets[id] } func (c *channelMap) getServer(id int64) *Server { c.mu.RLock() defer c.mu.RUnlock() return c.servers[id] } type dummyEntry struct { // dummyEntry is a fake entry to handle entry not found case. idNotFound int64 Entity } func (d *dummyEntry) String() string { return fmt.Sprintf("non-existent entity #%d", d.idNotFound) } func (d *dummyEntry) ID() int64 { return d.idNotFound } func (d *dummyEntry) addChild(id int64, e entry) { // Note: It is possible for a normal program to reach here under race // condition. For example, there could be a race between ClientConn.Close() // info being propagated to addrConn and http2Client. ClientConn.Close() // cancel the context and result in http2Client to error. The error info is // then caught by transport monitor and before addrConn.tearDown() is called // in side ClientConn.Close(). Therefore, the addrConn will create a new // transport. And when registering the new transport in channelz, its parent // addrConn could have already been torn down and deleted from channelz // tracking, and thus reach the code here. logger.Infof("attempt to add child of type %T with id %d to a parent (id=%d) that doesn't currently exist", e, id, d.idNotFound) } func (d *dummyEntry) deleteChild(id int64) { // It is possible for a normal program to reach here under race condition. // Refer to the example described in addChild(). logger.Infof("attempt to delete child with id %d from a parent (id=%d) that doesn't currently exist", id, d.idNotFound) } func (d *dummyEntry) triggerDelete() { logger.Warningf("attempt to delete an entry (id=%d) that doesn't currently exist", d.idNotFound) } func (*dummyEntry) deleteSelfIfReady() { // code should not reach here. deleteSelfIfReady is always called on an existing entry. } func (*dummyEntry) getParentID() int64 { return 0 } // Entity is implemented by all channelz types. type Entity interface { isEntity() fmt.Stringer id() int64 }