add chris page + css corrections
All checks were successful
continuous-integration/drone/push Build is passing
117
site/content/RE_1_CHRIS.html
Normal file
@ -0,0 +1,117 @@
|
||||
<!DOCTYPE html>
|
||||
<html class=" responsive DesktopUI" lang="fr"><head>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
|
||||
<meta name="viewport" content="width=device-width,initial-scale=1">
|
||||
<meta name="theme-color" content="#171a21">
|
||||
<link href="../static/css/style.css" rel="stylesheet" type="text/css">
|
||||
<title>Resident Evil Soluce Chris</title>
|
||||
|
||||
</head>
|
||||
|
||||
<body class="responsive_page" cz-shortcut-listen="true" style="background-image: url(../static/re1_jill_assets/re1.png); background-position: fixed; background-repeat: no-repeat;">
|
||||
|
||||
<div class="subSection detailBox" id="5848233">
|
||||
<div class="subSectionTitle">
|
||||
<h1>Chris - Beginning to Lab</h1>
|
||||
<div>
|
||||
<div class="subSectionDesc">
|
||||
<b>1)</b> Check Kenneth and go back to main hall.<br><a href="https://images.steamusercontent.com/ugc/1959658215858883384/91E279EF080DA7795113D51746FF081E29654438/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F1959658215858883384%2F91E279EF080DA7795113D51746FF081E29654438%2F"><img src="../static/re1_chris_assets/2894419475_preview_1.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>2) </b>Go
|
||||
for the golden arrow at the location below. Examine it to get an
|
||||
arrowhead. Proceed to backyard and enter the tomb. Pick up the book from
|
||||
the stand and inspect it to get a key.<br><a href="https://images.steamusercontent.com/ugc/1959658215858886685/25CDB019B4905880AC94C4EABBD20F49A403417A/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F1959658215858886685%2F25CDB019B4905880AC94C4EABBD20F49A403417A%2F"><img src="../static/re1_chris_assets/2894419475_preview_2.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><a href="https://images.steamusercontent.com/ugc/1959658215858893110/2C2A7F66E22EC8C3F8EFAB8A1044ABA54AB04862/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F1959658215858893110%2F2C2A7F66E22EC8C3F8EFAB8A1044ABA54AB04862%2F"><img src="../static/re1_chris_assets/2894419475_preview_3.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>3) </b>Pick
|
||||
up the old key from the bahtub, then use it to open the outside boiler
|
||||
door and pick up herbicide/plant chemical. On your way to the next
|
||||
location, pick up the old key from next to the typewriter. <br><a href="https://images.steamusercontent.com/ugc/2011449885583229998/EE33653965D96B487FA9863F817D3F8EF1F0CFFF/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F2011449885583229998%2FEE33653965D96B487FA9863F817D3F8EF1F0CFFF%2F"><img src="../static/re1_chris_assets/2894419475_preview_3c.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>4) </b>Pick up dog whistle. Use the dog whistle on the balcony to get a collar. Inspect the collar to get an imitation key.<br><a href="https://images.steamusercontent.com/ugc/2011449885591889299/F866D3B46ED2FB6EA296CE88333DBDB1B3B46F4A/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F2011449885591889299%2FF866D3B46ED2FB6EA296CE88333DBDB1B3B46F4A%2F"><img src="../static/re1_chris_assets/2894419475_preview_4cnew.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>5) </b>Pick up the real armor key and put the imitation key in its place.<br><a href="https://images.steamusercontent.com/ugc/1959658215858907956/FA3F879C031638AD90C8773C3FB12C4F1365A6CC/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F1959658215858907956%2FFA3F879C031638AD90C8773C3FB12C4F1365A6CC%2F"><img src="../static/re1_chris_assets/2894419475_preview_7.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>6) </b>Use herbicide and obtain the first mask. <i><b>(Red)</b></i> Pick up the old key from basement (on the shelf in the corner.)<br><a href="https://images.steamusercontent.com/ugc/2011449885587961528/4119792A5BCEBB67937CC1BB3D36FFDB43CE6817/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F2011449885587961528%2F4119792A5BCEBB67937CC1BB3D36FFDB43CE6817%2F"><img src="../static/re1_chris_assets/2894419475_preview_7c.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>7) </b>Statue
|
||||
room puzzle and mask #2. Then trigger Richard's time and bring him the
|
||||
serum (or don't? your choice. You can't make V-JOLT later if you save
|
||||
him.) After dealing with Richard take the first musical score.<br><br><i><b>Statue room puzzle:<br>Top right<br>Bottom left<br>Bottom right.<br><br>Press the two sun pieces on the box.</b></i><br><a href="https://images.steamusercontent.com/ugc/1959658215858910431/14C43D12B9DEA2722B4658010AA2A4F795207E30/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F1959658215858910431%2F14C43D12B9DEA2722B4658010AA2A4F795207E30%2F"><img src="../static/re1_chris_assets/2894419475_preview_9-10-11.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>8) </b>Pick
|
||||
up the fake emblem from the dining hall (above the fireplace), go to
|
||||
the bar/piano room to obtain the other half of the musical score and
|
||||
combine both scores. Try to play the piano and Rebecca will come to
|
||||
help. Go to main hall and come back to take the golden emblem from the
|
||||
hidden room (Put the fake emblem in its place to get out). Go back to
|
||||
the dining hall to put the golden emblem in the original emblem spot
|
||||
above fireplace. This is going to make the clock puzzle available.
|
||||
You'll obtain the key that opens Yawn battle room after solving clock
|
||||
puzzle. <i><b>(Large-Right x2)</b></i><br><a href="https://images.steamusercontent.com/ugc/1959658215858925423/C681CAC37986CD6E0A4497E283A1C8C8EB5FBA38/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F1959658215858925423%2FC681CAC37986CD6E0A4497E283A1C8C8EB5FBA38%2F"><img src="../static/re1_chris_assets/2894419475_preview_12.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>9)</b> First yawn battle, pick up the mask#3 from the corner of the room<br><a href="https://images.steamusercontent.com/ugc/1959658215858926807/91CF6BF30CD26F6B6730F1833B87135A105BBE36/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F1959658215858926807%2F91CF6BF30CD26F6B6730F1833B87135A105BBE36%2F"><img src="../static/re1_chris_assets/2894419475_preview_13.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>10) </b><a class="bb_link" href="https://youtu.be/eTvfgTbPyfU" target="_blank" rel="">Gallery puzzle</a>,
|
||||
obtain mask #4. Then put all of the masks in place for crimson
|
||||
prototype fight. When you are done with the crimson prototype you'll
|
||||
find a stone and metal object inside of the coffin. This is the key to
|
||||
enter the courtyard.<br><a href="https://images.steamusercontent.com/ugc/1959658215858932418/CE7E1E5F14A7FB43A443BD7E1FDB58BAC4BE9C9F/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F1959658215858932418%2FCE7E1E5F14A7FB43A443BD7E1FDB58BAC4BE9C9F%2F"><img src="../static/re1_chris_assets/2894419475_preview_14-15-16.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>11) </b>After a smol puzzle<b><i> (Red -> W, Blue-> N)</i></b>
|
||||
to open the gates, proceed to the cabin to get the crank. When you try
|
||||
to leave you'll have the first Lisa encounter. When you are out of the
|
||||
cabin, backtrack to the beginning and go for the pool. Use the crank,
|
||||
proceed through the pool and take the elevator. Follow the path to enter
|
||||
the residence.<br><a href="https://images.steamusercontent.com/ugc/1959658215858988278/6C36365C3542437CB5C6BD1B49D0BAF93028A417/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F1959658215858988278%2F6C36365C3542437CB5C6BD1B49D0BAF93028A417%2F"><img src="../static/re1_chris_assets/2894419475_preview_17-18.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>12)</b>
|
||||
Go to the billard room, pick up the book from downstairs and light the
|
||||
lamps(candles? not sure.) Make a mental note or screenshot of those with
|
||||
the billard balls for future use so you won't have to come back here.<br><a href="https://images.steamusercontent.com/ugc/1959658215858996375/1D64FF2C1B9C71B41E0686BFCC68CF44315AA914/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F1959658215858996375%2F1D64FF2C1B9C71B41E0686BFCC68CF44315AA914%2F"><img src="../static/re1_chris_assets/2894419475_preview_19.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>13)</b>
|
||||
Obtain room 001 key from the bathroom shelf. Go to room 001 and pick up
|
||||
the control room key. Go back to room 002 and push the bookshelves to
|
||||
get to the ladder. Climb down.<br><a href="https://images.steamusercontent.com/ugc/1959658215859002966/037A1265F09D46EFA4A8D73546B01CE7CFFABAE0/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F1959658215859002966%2F037A1265F09D46EFA4A8D73546B01CE7CFFABAE0%2F"><img src="../static/re1_chris_assets/2894419475_preview_20-21.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>14) </b>Run around the sharks, go downstairs and do the <a class="bb_link" href="https://youtu.be/5fgxJXsfXNI" target="_blank" rel="">control room puzzle</a>. Then pick up gallery key. Then go back upstairs to the residence.<br><a href="https://images.steamusercontent.com/ugc/1959658215859030530/68C78F88E60A6D635935C5BFA4C9D02398E51CDF/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F1959658215859030530%2F68C78F88E60A6D635935C5BFA4C9D02398E51CDF%2F"><img src="../static/re1_chris_assets/2894419475_preview_22-23.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>15)</b>
|
||||
Enter the gallery, pick up the pesticide spray from the corpse. Use the
|
||||
spray on the bee nest. Go back to where the nest was and pick up room
|
||||
003 key. Get in the room and reorder the red books. It will open a door
|
||||
to Plant 42 fight. If you didn't save Richard, when you enter the door
|
||||
you'll switch to Rebecca to make V-JOLT. If you saved Richard just skip
|
||||
the next 2 steps and don't forget to pick up the key from the fireplace
|
||||
after Plant 42 fight.<br><a href="https://images.steamusercontent.com/ugc/2011449885588308520/3E512A064DC4C80F5D27784AA6796C7AEB671830/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F2011449885588308520%2F3E512A064DC4C80F5D27784AA6796C7AEB671830%2F"><img src="../static/re1_chris_assets/2894419475_preview_c16.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>16)</b> Use the code from the billard room we checked earlier (lamps and billard balls) to open the medical room and make V-JOLT. <br><br><i><b>V-JOLT Recipe:<br>UMB No.3 + Water = NP-004<br>NP-004 + Yellow-6 = UMB No.10<br>Yellow-6 + Water = UMB No.7<br>UMB No.10 + UMB No.7 = VP-017<br>VP-017 + UMB No.3 = V-JOLT.</b></i><br><a href="https://images.steamusercontent.com/ugc/2011449885588314655/A8BE6FEFF2773E06DD0865A9C224CB54AC8815EB/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F2011449885588314655%2FA8BE6FEFF2773E06DD0865A9C224CB54AC8815EB%2F"><img src="../static/re1_chris_assets/2894419475_preview_17c.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>17) </b>Make your way to the aqua ring again and use V-JOLT on the Plant 42 roots.<br><a href="https://images.steamusercontent.com/ugc/1959658215859035656/26211C74552A96D9099F9381EF9A5802F6218D9B/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F1959658215859035656%2F26211C74552A96D9099F9381EF9A5802F6218D9B%2F"><img src="../static/re1_chris_assets/2894419475_preview_26.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>18)</b>
|
||||
Backtrack aaaaall the way to the mansion again. Make your way to
|
||||
another statue room, solve the puzzle to reveal a hidden passage below.
|
||||
Before you descend further you'll find a book with a medal inside.<br><a href="https://images.steamusercontent.com/ugc/1959658215859138586/C05B573795E40A15C6216CDAA6669A182821101C/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F1959658215859138586%2FC05B573795E40A15C6216CDAA6669A182821101C%2F"><img src="../static/re1_chris_assets/2894419475_preview_28.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>19) </b>Fix the power supply, get in the elevator.<br><a href="https://images.steamusercontent.com/ugc/1959658215859147477/EB29E5582F5F3004FF3855766AB2B7BE7C595B9B/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F1959658215859147477%2FEB29E5582F5F3004FF3855766AB2B7BE7C595B9B%2F"><img src="../static/re1_chris_assets/2894419475_preview_29.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>20) </b>Pick
|
||||
up the battery. Pick up the red and yellow gemstones from the hawk
|
||||
room. Yellow is only needed for the first M.O disk. If you aren't
|
||||
planning to save Jill later you can skip this and just pick up red
|
||||
gemstone.<br><a href="https://images.steamusercontent.com/ugc/2011449885591770459/BC1133D582344E4FDB250144AFE815FC2E5283C7/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F2011449885591770459%2FBC1133D582344E4FDB250144AFE815FC2E5283C7%2F"><img src="../static/re1_chris_assets/2894419475_preview_new30owo.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>21)</b> We can now kill Yawn, after defeating him pick up the book and inside of it you'll find another medal. <br><a href="https://images.steamusercontent.com/ugc/2011449885573801859/89920E414DE16C89F1ACAD21903BDCFF9BA06ED2/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F2011449885573801859%2F89920E414DE16C89F1ACAD21903BDCFF9BA06ED2%2F"><img src="../static/re1_chris_assets/2894419475_preview_40-41.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>22)</b> You can get the M.O disk now if you'd like to save Jill later. <br><br>Pick
|
||||
up jewelry box and use the red gemstone to open it. Examine the broach,
|
||||
it's going to transform into a key. Then you can enter the study room
|
||||
to pick up a metal object. <br><a href="https://images.steamusercontent.com/ugc/2011449885591792538/24CE63DB02A6B0AE65D7B0F04EDD6AA6A8663498/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F2011449885591792538%2F24CE63DB02A6B0AE65D7B0F04EDD6AA6A8663498%2F"><img src="../static/re1_chris_assets/2894419475_preview_new31owo.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br>When you enter the room you'll hear Rebecca scream. If you'd like to save her she's upstairs. After that go back to courtyard.<br><a href="https://images.steamusercontent.com/ugc/2011449885588596183/18DE3C17BE6B96B9347AA144B47D08127B5FC8D1/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F2011449885588596183%2F18DE3C17BE6B96B9347AA144B47D08127B5FC8D1%2F"><img src="../static/re1_chris_assets/2894419475_preview_rebecca.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>23) </b>Take
|
||||
the elevator to the fountain area, use the battery pack on the broken
|
||||
elevator and go back to the pool. Use the crank on the pool. Then take
|
||||
the fixed elevator back to the fountain/waterfall area and go down from
|
||||
the ladder.<br><a href="https://images.steamusercontent.com/ugc/1959658215859155873/CB36548DFCAA679F589284DCDBB6D5F298BF2C3B/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F1959658215859155873%2FCB36548DFCAA679F589284DCDBB6D5F298BF2C3B%2F"><img src="../static/re1_chris_assets/2894419475_preview_32.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>24)</b>
|
||||
Pick up the hexagonal crank from Enrico's body. Either defeat Black
|
||||
Tiger or pass through the room. You need to use the survival knife to
|
||||
clear up the door and go through. Pick up and move the flamethrower on
|
||||
the ledge to unlock the door. Solve the puzzle to get cylinder and go
|
||||
all the way back to the elevator. Pick up the shaft, combine with the
|
||||
cylinder and put it back (order of buttons are on the shaft) then take
|
||||
the elevator.<br><a href="https://images.steamusercontent.com/ugc/2011449885588482489/FAB1867609F9B6D45433A2D1D382594BCAD891F2/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F2011449885588482489%2FFAB1867609F9B6D45433A2D1D382594BCAD891F2%2F"><img src="../static/re1_chris_assets/2894419475_preview_24c.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>25) </b>Push
|
||||
the box in the room to the device and move it downstairs. Then go back
|
||||
to the elevator room, take the ladder downstairs and use the garbage
|
||||
compactor to break the box. Pick up the broken flamethrower. Pull the
|
||||
lever in the hallway that Lisa is wandering around, use the broken
|
||||
flamethrower on the device next to the locked door to unlock it and
|
||||
enter. Pick up the jewelry box and use the ladders to climp up. Inside
|
||||
of the jewelry box you'll find a stone ring. You can now combine stone
|
||||
ring and metal object.<br><a href="https://images.steamusercontent.com/ugc/2011449885588522210/5F8E566535E3C15DD19C5CAAF26DB4460011608A/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F2011449885588522210%2F5F8E566535E3C15DD19C5CAAF26DB4460011608A%2F"><img src="../static/re1_chris_assets/2894419475_preview_25all.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>26)</b> Go back to the mansion. You can enter the altar now.<br><a href="https://images.steamusercontent.com/ugc/2011449885591860501/0C820F91A6D75DB145B098335D278E6D0C62C86B/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F2011449885591860501%2F0C820F91A6D75DB145B098335D278E6D0C62C86B%2F"><img src="../static/re1_chris_assets/2894419475_preview_altarentranceowo.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a> <div style="clear: both"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="subSectionTitle">
|
||||
Chris - Lab </div>
|
||||
<div class="subSectionDesc">
|
||||
<b>27) </b>After you enter the altar, it's pretty
|
||||
straightforward. Just follow the path and good luck with Lisa. After
|
||||
that proceed through the elevator and put both medals in their spots.
|
||||
Fountain/Pool thingy is going to be drained and we can enter the last
|
||||
part, underground laboratory.<br><a href="https://images.steamusercontent.com/ugc/2011449885573816281/98C878CE5D4F7F8F9E12196A4A967652D9FE1F79/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F2011449885573816281%2F98C878CE5D4F7F8F9E12196A4A967652D9FE1F79%2F"><img src="../static/re1_chris_assets/2894419475_preview_44.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>28)</b> Keep descending to Laboratory B3, enter the operating room and use the PC. <br><i><br><b>ID:JOHN<br>Password: ADA<br><br>Next password: CELL</b></i><br><a href="https://images.steamusercontent.com/ugc/2011449885573818994/FEB395382F1800C8B752E00B27E4073C95CB5C2B/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F2011449885573818994%2FFEB395382F1800C8B752E00B27E4073C95CB5C2B%2F"><img src="../static/re1_chris_assets/2894419475_preview_45.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>29) </b>Go
|
||||
back upstairs, you now have access to the previous locked room. Before
|
||||
you enter pick up the 2nd MO disk from the desk. Enter the room and pick
|
||||
up the last MO disk from the corner on your left. (Again, if you are
|
||||
not planning to save Jill just skip the disks.) In front of it on the
|
||||
wall there's a passcode entry terminal, <i><b>code is 8462.</b></i> Pick up the Lab Key from the desk inside of that area.<br><a href="https://images.steamusercontent.com/ugc/2011449885573820186/F9499DBC00D03D6CA39ED9D9CF437833AE6F55E1/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F2011449885573820186%2FF9499DBC00D03D6CA39ED9D9CF437833AE6F55E1%2F"><img src="../static/re1_chris_assets/2894419475_preview_46.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>If you'd like to transmit MO disks to save Jill, here are the locations: </b><br><a href="https://images.steamusercontent.com/ugc/2011449885573822651/791D8053602712386DA8D0E6D4CBFD298650F12C/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F2011449885573822651%2F791D8053602712386DA8D0E6D4CBFD298650F12C%2F"><img src="../static/re1_chris_assets/2894419475_preview_47)%20MO%20transmitters.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>30)</b>
|
||||
Proceed through the little corridors and pick up the empty fuel shell,
|
||||
refuel and place it back into its place. DO NOT RUN while carrying the
|
||||
full shell.<br><a href="https://images.steamusercontent.com/ugc/2011449885573824846/28B3B4506F824BD12825EA05DC7EB0964819FF9A/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F2011449885573824846%2F28B3B4506F824BD12825EA05DC7EB0964819FF9A%2F"><img src="../static/re1_chris_assets/2894419475_preview_48.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>31)</b> Reach the power switch thingy at the end of the little maze, power it up and then take the elevator.<br><a href="https://images.steamusercontent.com/ugc/2011449885573826017/05AE0105EC050A22EB6D9E60DA4C391A86652B6D/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F2011449885573826017%2F05AE0105EC050A22EB6D9E60DA4C391A86652B6D%2F"><img src="../static/re1_chris_assets/2894419475_preview_49.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>32) </b>Enjoy
|
||||
the cutscenes and Tyrant fight. If you didn't save Rebecca don't forget
|
||||
to pick up the key from the floor, if you saved Rebecca emergency alarm
|
||||
will start and locks will be released. Unlock the main lab by using the
|
||||
PC in the corner of the room and exit. If you transmitted the M.O disks
|
||||
you need to go to the cell Jill is being kept and take him out of
|
||||
there. <br><a href="https://images.steamusercontent.com/ugc/2011449885573836060/FB52AFC85F0270EFEA85B3AA5F85C8BE79A077F1/" class="modalContentLink" data-modal-content-popup-url="https://steamcommunity.com/sharedfiles/displayimageformodaldialog/?imageurl=https%3A%2F%2Fimages.steamusercontent.com%2Fugc%2F2011449885573836060%2FFB52AFC85F0270EFEA85B3AA5F85C8BE79A077F1%2F"><img src="../static/re1_chris_assets/2894419475_preview_50.png" class="sharedFilePreviewImage sizeFull" alt="" title=""></a><br><br><b>33)</b>
|
||||
Run all the way to Laboratory B1 and fix the elevator's fuse (missing
|
||||
piece is right in front of it). Signal Brad when you are ready.
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
@ -3,6 +3,7 @@
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
|
||||
<meta name="viewport" content="width=device-width,initial-scale=1">
|
||||
<meta name="theme-color" content="#171a21">
|
||||
<link href="../static/css/style.css" rel="stylesheet" type="text/css">
|
||||
<title>Resident Evil Soluce Jills</title>
|
||||
|
||||
</head>
|
||||
@ -216,119 +217,10 @@ there. <br><br><a href="https://images.steamusercontent.com/ugc/2011449885573836
|
||||
piece is right in front of it). Signal Brad when you are ready.
|
||||
</div>
|
||||
</div>
|
||||
<div class="subSection detailBox" id="5855960">
|
||||
<div class="subSection detailBox" id="5855960">
|
||||
<div class="subSectionTitle">
|
||||
Congratulations </div>
|
||||
Congratulations
|
||||
</div>
|
||||
</div>
|
||||
<!-- </div> -->
|
||||
</div>
|
||||
<div style="clear: both;"></div>
|
||||
|
||||
</div> <!-- responsive_page_legacy_content -->
|
||||
<div id="footer_spacer" class=""></div>
|
||||
<div id="footer_responsive_optin_spacer"></div>
|
||||
|
||||
<style>
|
||||
body {
|
||||
background-image: url('../static/re1_jill_assets/');
|
||||
background-repeat: no-repeat;
|
||||
background-attachment: fixed;
|
||||
background-size: cover;
|
||||
background-position: center;
|
||||
}
|
||||
|
||||
h1 {
|
||||
color:red;
|
||||
}
|
||||
|
||||
img {
|
||||
text-align: center;
|
||||
margin:auto;
|
||||
max-width: 100%;
|
||||
height: auto;
|
||||
}
|
||||
|
||||
b, .subSectionDesc, .subSectionTitle {
|
||||
text-align: center;
|
||||
color: honeydew;
|
||||
font-size: larger;
|
||||
}
|
||||
|
||||
.replyButton {
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
margin-bottom: 4px;
|
||||
}
|
||||
|
||||
.buttonGroup {
|
||||
flex: 18%;
|
||||
margin-left: 20px;
|
||||
margin-right: 0px;
|
||||
}
|
||||
.cookieMessage {
|
||||
flex: 85%;
|
||||
margin: auto;
|
||||
}
|
||||
.popupTextTitle {
|
||||
padding-bottom: 10px;
|
||||
font-size: 13px;
|
||||
line-height: 17px;
|
||||
color: #c6d4df;
|
||||
}
|
||||
.popupTextTitle a {
|
||||
text-decoration: underline;
|
||||
}
|
||||
.cookiepreferences_popup {
|
||||
display: none;
|
||||
position: fixed;
|
||||
bottom: 0;
|
||||
width: 100%;
|
||||
z-index: 2000;
|
||||
padding-top: 10px;
|
||||
}
|
||||
.cookiepreferences_popup_content {
|
||||
display: flex;
|
||||
box-sizing: border-box;
|
||||
width: 90%;
|
||||
margin: auto;
|
||||
margin-bottom: 20px;
|
||||
padding: 16px 16px 10px 16px;
|
||||
max-width: 980px;
|
||||
background: linear-gradient(90.85deg, #333840 0.58%, #25282E 74.92%);
|
||||
box-shadow: 0px 0px 10px #000000;
|
||||
border-left: 2px solid #00CCFF;
|
||||
}
|
||||
@media all and (max-width: 910px) {
|
||||
body.responsive_page .cookiepreferences_popup_content {
|
||||
flex-direction: column;
|
||||
}
|
||||
body.responsive_page .cookiepreferences_popup_content .cookieMessage {
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
body.responsive_page .cookiepreferences_popup_content .buttonGroup {
|
||||
flex-direction: row;
|
||||
margin-left: 0px;
|
||||
}
|
||||
body.responsive_page .cookiepreferences_popup_content .buttonGroup .replyButton {
|
||||
width: unset;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
<div id="cookiePrefPopup" class="cookiepreferences_popup" style="display: none;">
|
||||
<div class="cookiepreferences_popup_content">
|
||||
<div class="cookieMessage">
|
||||
<div class="popupTextTitle">Autorisez-vous l'utilisation de cookies
|
||||
facultatifs ? Cela nous permettra de vous offrir du contenu
|
||||
personnalisé et d'analyser le trafic du site.</div>
|
||||
<div class="popupTextTitle">Nous n'utilisons que peu de cookies. Vous pouvez les voir et les gérer à tout moment depuis les <a href="https://store.steampowered.com/account/cookiepreferences">préférences de cookies</a>.
|
||||
En cliquant sur « Tout accepter », vous autorisez
|
||||
l'utilisation de cookies sur les sites Web Steam. Pour en savoir plus
|
||||
sur les cookies, consultez notre <a href="https://store.steampowered.com/privacy_agreement">Accord sur la protection de la vie privée</a>.</div>
|
||||
</div>
|
||||
<div class="buttonGroup">
|
||||
<div id="acceptAllButton" class="btn_blue_steamui btn_medium replyButton"><span>Tout accepter</span></div>
|
||||
<div id="rejectAllButton" class="btn_grey_steamui btn_medium replyButton"><span>Tout refuser</span></div>
|
||||
</div>
|
||||
</div>
|
||||
</div><div class="miniprofile_hover" style="display: none;"><div class="shadow_ul"></div><div class="shadow_top"></div><div class="shadow_ur"></div><div class="shadow_left"></div><div class="shadow_right"></div><div class="shadow_bl"></div><div class="shadow_bottom"></div><div class="shadow_br"></div><div class="miniprofile_hover_inner shadow_content"></div></div><div style="display: none;" class="FullModalOverlay"><div class="ModalOverlayContent ModalOverlayBackground"></div></div></body></html>
|
||||
</body>
|
@ -1,9 +1,24 @@
|
||||
<!DOCTYPE html>
|
||||
|
||||
<head>
|
||||
<link href="./static/css/style.css" rel="stylesheet" type="text/css">
|
||||
</head>
|
||||
|
||||
<body style="background-image: url(static/bg.png);">
|
||||
|
||||
<h1>
|
||||
RESIDENT EVIL SOLUCE
|
||||
</h1>
|
||||
|
||||
<h3>RESIDENT EVIL 1</h3>
|
||||
|
||||
<a href="content/RE_1_JILL.html">RESIDENT EVIL 1 - JILL</a>
|
||||
<ul>
|
||||
<li>
|
||||
<a href="content/RE_1_JILL.html">RESIDENT EVIL 1 - JILL</a>
|
||||
</li><br>
|
||||
<li>
|
||||
<a href="content/RE_1_CHRIS.html">RESIDENT EVIL 1 - CHRIS</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
</body>
|
84
site/static/css/style.css
Normal file
@ -0,0 +1,84 @@
|
||||
body {
|
||||
/* background-image: url('../static/re1_jill_assets/'); */
|
||||
background-repeat: no-repeat;
|
||||
background-attachment: fixed;
|
||||
background-size: cover;
|
||||
background-position: center;
|
||||
}
|
||||
|
||||
h1, h3 {
|
||||
color:red;
|
||||
}
|
||||
|
||||
img {
|
||||
text-align: center;
|
||||
margin:auto;
|
||||
max-width: 100%;
|
||||
height: auto;
|
||||
}
|
||||
|
||||
b, .subSectionDesc, .subSectionTitle {
|
||||
text-align: center;
|
||||
color: honeydew;
|
||||
font-size: larger;
|
||||
}
|
||||
|
||||
.replyButton {
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
margin-bottom: 4px;
|
||||
}
|
||||
|
||||
.buttonGroup {
|
||||
flex: 18%;
|
||||
margin-left: 20px;
|
||||
margin-right: 0px;
|
||||
}
|
||||
.cookieMessage {
|
||||
flex: 85%;
|
||||
margin: auto;
|
||||
}
|
||||
.popupTextTitle {
|
||||
padding-bottom: 10px;
|
||||
font-size: 13px;
|
||||
line-height: 17px;
|
||||
color: #c6d4df;
|
||||
}
|
||||
.popupTextTitle a {
|
||||
text-decoration: underline;
|
||||
}
|
||||
.cookiepreferences_popup {
|
||||
display: none;
|
||||
position: fixed;
|
||||
bottom: 0;
|
||||
width: 100%;
|
||||
z-index: 2000;
|
||||
padding-top: 10px;
|
||||
}
|
||||
.cookiepreferences_popup_content {
|
||||
display: flex;
|
||||
box-sizing: border-box;
|
||||
width: 90%;
|
||||
margin: auto;
|
||||
margin-bottom: 20px;
|
||||
padding: 16px 16px 10px 16px;
|
||||
max-width: 980px;
|
||||
background: linear-gradient(90.85deg, #333840 0.58%, #25282E 74.92%);
|
||||
box-shadow: 0px 0px 10px #000000;
|
||||
border-left: 2px solid #00CCFF;
|
||||
}
|
||||
@media all and (max-width: 910px) {
|
||||
body.responsive_page .cookiepreferences_popup_content {
|
||||
flex-direction: column;
|
||||
}
|
||||
body.responsive_page .cookiepreferences_popup_content .cookieMessage {
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
body.responsive_page .cookiepreferences_popup_content .buttonGroup {
|
||||
flex-direction: row;
|
||||
margin-left: 0px;
|
||||
}
|
||||
body.responsive_page .cookiepreferences_popup_content .buttonGroup .replyButton {
|
||||
width: unset;
|
||||
}
|
||||
}
|
BIN
site/static/re1_chris_assets/2894419475_preview_1.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_12.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_13.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_14-15-16.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_17-18.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_17c.png
Normal file
After Width: | Height: | Size: 1.2 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_19.png
Normal file
After Width: | Height: | Size: 1.2 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_2.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_20-21.png
Normal file
After Width: | Height: | Size: 1.2 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_22-23.png
Normal file
After Width: | Height: | Size: 1.2 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_24-25.png
Normal file
After Width: | Height: | Size: 1.2 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_24c.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_25all.png
Normal file
After Width: | Height: | Size: 1.2 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_26.png
Normal file
After Width: | Height: | Size: 1.2 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_27.png
Normal file
After Width: | Height: | Size: 1.2 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_28.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_29.png
Normal file
After Width: | Height: | Size: 1.2 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_3.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_32.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_33-34-35-36.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_3c.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_4.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_40-41.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_44.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_45.png
Normal file
After Width: | Height: | Size: 1.2 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_46.png
Normal file
After Width: | Height: | Size: 1.2 MiB |
After Width: | Height: | Size: 1.2 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_48.png
Normal file
After Width: | Height: | Size: 1.2 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_49.png
Normal file
After Width: | Height: | Size: 1.2 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_4cnew.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_50.png
Normal file
After Width: | Height: | Size: 1.2 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_7.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_7c.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_8.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_9-10-11.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
After Width: | Height: | Size: 1.3 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_c16.png
Normal file
After Width: | Height: | Size: 1.2 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_jill4-5.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_new30owo.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_new31owo.png
Normal file
After Width: | Height: | Size: 1.3 MiB |
BIN
site/static/re1_chris_assets/2894419475_preview_rebecca.png
Normal file
After Width: | Height: | Size: 1.3 MiB |