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138 lines
6.2 KiB
138 lines
6.2 KiB
2 years ago
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LZ4 - Library Files
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================================
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The `/lib` directory contains many files, but depending on project's objectives,
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not all of them are necessary.
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#### Minimal LZ4 build
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The minimum required is **`lz4.c`** and **`lz4.h`**,
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which provides the fast compression and decompression algorithms.
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They generate and decode data using the [LZ4 block format].
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#### High Compression variant
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For more compression ratio at the cost of compression speed,
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the High Compression variant called **lz4hc** is available.
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Add files **`lz4hc.c`** and **`lz4hc.h`**.
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This variant also compresses data using the [LZ4 block format],
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and depends on regular `lib/lz4.*` source files.
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#### Frame support, for interoperability
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In order to produce compressed data compatible with `lz4` command line utility,
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it's necessary to use the [official interoperable frame format].
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This format is generated and decoded automatically by the **lz4frame** library.
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Its public API is described in `lib/lz4frame.h`.
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In order to work properly, lz4frame needs all other modules present in `/lib`,
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including, lz4 and lz4hc, and also **xxhash**.
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So it's necessary to include all `*.c` and `*.h` files present in `/lib`.
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#### Advanced / Experimental API
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Definitions which are not guaranteed to remain stable in future versions,
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are protected behind macros, such as `LZ4_STATIC_LINKING_ONLY`.
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As the name strongly implies, these definitions should only be invoked
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in the context of static linking ***only***.
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Otherwise, dependent application may fail on API or ABI break in the future.
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The associated symbols are also not exposed by the dynamic library by default.
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Should they be nonetheless needed, it's possible to force their publication
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by using build macros `LZ4_PUBLISH_STATIC_FUNCTIONS`
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and `LZ4F_PUBLISH_STATIC_FUNCTIONS`.
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#### Build macros
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The following build macro can be selected to adjust source code behavior at compilation time :
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- `LZ4_FAST_DEC_LOOP` : this triggers a speed optimized decompression loop, more powerful on modern cpus.
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This loop works great on `x86`, `x64` and `aarch64` cpus, and is automatically enabled for them.
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It's also possible to enable or disable it manually, by passing `LZ4_FAST_DEC_LOOP=1` or `0` to the preprocessor.
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For example, with `gcc` : `-DLZ4_FAST_DEC_LOOP=1`,
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and with `make` : `CPPFLAGS+=-DLZ4_FAST_DEC_LOOP=1 make lz4`.
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- `LZ4_DISTANCE_MAX` : control the maximum offset that the compressor will allow.
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Set to 65535 by default, which is the maximum value supported by lz4 format.
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Reducing maximum distance will reduce opportunities for LZ4 to find matches,
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hence will produce a worse compression ratio.
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However, a smaller max distance can allow compatibility with specific decoders using limited memory budget.
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This build macro only influences the compressed output of the compressor.
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- `LZ4_DISABLE_DEPRECATE_WARNINGS` : invoking a deprecated function will make the compiler generate a warning.
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This is meant to invite users to update their source code.
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Should this be a problem, it's generally possible to make the compiler ignore these warnings,
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for example with `-Wno-deprecated-declarations` on `gcc`,
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or `_CRT_SECURE_NO_WARNINGS` for Visual Studio.
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This build macro offers another project-specific method
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by defining `LZ4_DISABLE_DEPRECATE_WARNINGS` before including the LZ4 header files.
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- `LZ4_USER_MEMORY_FUNCTIONS` : replace calls to <stdlib>'s `malloc`, `calloc` and `free`
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by user-defined functions, which must be called `LZ4_malloc()`, `LZ4_calloc()` and `LZ4_free()`.
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User functions must be available at link time.
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- `LZ4_FORCE_SW_BITCOUNT` : by default, the compression algorithm tries to determine lengths
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by using bitcount instructions, generally implemented as fast single instructions in many cpus.
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In case the target cpus doesn't support it, or compiler intrinsic doesn't work, or feature bad performance,
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it's possible to use an optimized software path instead.
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This is achieved by setting this build macros .
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In most cases, it's not expected to be necessary,
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but it can be legitimately considered for less common platforms.
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- `LZ4_ALIGN_TEST` : alignment test ensures that the memory area
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passed as argument to become a compression state is suitably aligned.
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This test can be disabled if it proves flaky, by setting this value to 0.
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#### Amalgamation
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lz4 source code can be amalgamated into a single file.
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One can combine all source code into `lz4_all.c` by using following command:
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```
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cat lz4.c lz4hc.c lz4frame.c > lz4_all.c
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```
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(`cat` file order is important) then compile `lz4_all.c`.
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All `*.h` files present in `/lib` remain necessary to compile `lz4_all.c`.
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#### Windows : using MinGW+MSYS to create DLL
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DLL can be created using MinGW+MSYS with the `make liblz4` command.
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This command creates `dll\liblz4.dll` and the import library `dll\liblz4.lib`.
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To override the `dlltool` command when cross-compiling on Linux, just set the `DLLTOOL` variable. Example of cross compilation on Linux with mingw-w64 64 bits:
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```
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make BUILD_STATIC=no CC=x86_64-w64-mingw32-gcc DLLTOOL=x86_64-w64-mingw32-dlltool OS=Windows_NT
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```
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The import library is only required with Visual C++.
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The header files `lz4.h`, `lz4hc.h`, `lz4frame.h` and the dynamic library
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`dll\liblz4.dll` are required to compile a project using gcc/MinGW.
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The dynamic library has to be added to linking options.
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It means that if a project that uses LZ4 consists of a single `test-dll.c`
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file it should be linked with `dll\liblz4.dll`. For example:
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```
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$(CC) $(CFLAGS) -Iinclude/ test-dll.c -o test-dll dll\liblz4.dll
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```
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The compiled executable will require LZ4 DLL which is available at `dll\liblz4.dll`.
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#### Miscellaneous
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Other files present in the directory are not source code. They are :
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- `LICENSE` : contains the BSD license text
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- `Makefile` : `make` script to compile and install lz4 library (static and dynamic)
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- `liblz4.pc.in` : for `pkg-config` (used in `make install`)
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- `README.md` : this file
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[official interoperable frame format]: ../doc/lz4_Frame_format.md
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[LZ4 block format]: ../doc/lz4_Block_format.md
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#### License
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All source material within __lib__ directory are BSD 2-Clause licensed.
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See [LICENSE](LICENSE) for details.
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The license is also reminded at the top of each source file.
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