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432 lines
11 KiB
432 lines
11 KiB
'use strict';
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/**
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* @typedef {import('../lib/types').XastElement} XastElement
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*/
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const { cleanupOutData } = require('../lib/svgo/tools.js');
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const {
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transform2js,
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transformsMultiply,
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matrixToTransform,
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} = require('./_transforms.js');
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exports.type = 'visitor';
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exports.name = 'convertTransform';
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exports.active = true;
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exports.description = 'collapses multiple transformations and optimizes it';
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/**
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* Convert matrices to the short aliases,
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* convert long translate, scale or rotate transform notations to the shorts ones,
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* convert transforms to the matrices and multiply them all into one,
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* remove useless transforms.
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*
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* @see https://www.w3.org/TR/SVG11/coords.html#TransformMatrixDefined
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*
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* @author Kir Belevich
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*
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* @type {import('../lib/types').Plugin<{
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* convertToShorts?: boolean,
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* degPrecision?: number,
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* floatPrecision?: number,
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* transformPrecision?: number,
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* matrixToTransform?: boolean,
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* shortTranslate?: boolean,
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* shortScale?: boolean,
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* shortRotate?: boolean,
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* removeUseless?: boolean,
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* collapseIntoOne?: boolean,
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* leadingZero?: boolean,
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* negativeExtraSpace?: boolean,
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* }>}
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*/
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exports.fn = (_root, params) => {
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const {
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convertToShorts = true,
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// degPrecision = 3, // transformPrecision (or matrix precision) - 2 by default
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degPrecision,
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floatPrecision = 3,
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transformPrecision = 5,
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matrixToTransform = true,
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shortTranslate = true,
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shortScale = true,
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shortRotate = true,
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removeUseless = true,
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collapseIntoOne = true,
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leadingZero = true,
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negativeExtraSpace = false,
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} = params;
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const newParams = {
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convertToShorts,
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degPrecision,
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floatPrecision,
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transformPrecision,
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matrixToTransform,
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shortTranslate,
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shortScale,
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shortRotate,
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removeUseless,
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collapseIntoOne,
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leadingZero,
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negativeExtraSpace,
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};
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return {
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element: {
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enter: (node) => {
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// transform
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if (node.attributes.transform != null) {
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convertTransform(node, 'transform', newParams);
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}
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// gradientTransform
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if (node.attributes.gradientTransform != null) {
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convertTransform(node, 'gradientTransform', newParams);
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}
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// patternTransform
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if (node.attributes.patternTransform != null) {
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convertTransform(node, 'patternTransform', newParams);
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}
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},
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},
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};
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};
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/**
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* @typedef {{
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* convertToShorts: boolean,
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* degPrecision?: number,
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* floatPrecision: number,
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* transformPrecision: number,
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* matrixToTransform: boolean,
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* shortTranslate: boolean,
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* shortScale: boolean,
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* shortRotate: boolean,
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* removeUseless: boolean,
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* collapseIntoOne: boolean,
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* leadingZero: boolean,
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* negativeExtraSpace: boolean,
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* }} TransformParams
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*/
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/**
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* @typedef {{ name: string, data: Array<number> }} TransformItem
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*/
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/**
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* Main function.
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*
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* @type {(item: XastElement, attrName: string, params: TransformParams) => void}
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*/
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const convertTransform = (item, attrName, params) => {
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let data = transform2js(item.attributes[attrName]);
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params = definePrecision(data, params);
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if (params.collapseIntoOne && data.length > 1) {
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data = [transformsMultiply(data)];
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}
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if (params.convertToShorts) {
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data = convertToShorts(data, params);
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} else {
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data.forEach((item) => roundTransform(item, params));
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}
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if (params.removeUseless) {
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data = removeUseless(data);
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}
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if (data.length) {
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item.attributes[attrName] = js2transform(data, params);
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} else {
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delete item.attributes[attrName];
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}
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};
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/**
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* Defines precision to work with certain parts.
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* transformPrecision - for scale and four first matrix parameters (needs a better precision due to multiplying),
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* floatPrecision - for translate including two last matrix and rotate parameters,
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* degPrecision - for rotate and skew. By default it's equal to (rougly)
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* transformPrecision - 2 or floatPrecision whichever is lower. Can be set in params.
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*
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* @type {(data: Array<TransformItem>, params: TransformParams) => TransformParams}
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*
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* clone params so it don't affect other elements transformations.
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*/
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const definePrecision = (data, { ...newParams }) => {
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const matrixData = [];
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for (const item of data) {
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if (item.name == 'matrix') {
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matrixData.push(...item.data.slice(0, 4));
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}
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}
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let significantDigits = newParams.transformPrecision;
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// Limit transform precision with matrix one. Calculating with larger precision doesn't add any value.
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if (matrixData.length) {
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newParams.transformPrecision = Math.min(
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newParams.transformPrecision,
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Math.max.apply(Math, matrixData.map(floatDigits)) ||
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newParams.transformPrecision
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);
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significantDigits = Math.max.apply(
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Math,
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matrixData.map(
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(n) => n.toString().replace(/\D+/g, '').length // Number of digits in a number. 123.45 → 5
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)
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);
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}
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// No sense in angle precision more then number of significant digits in matrix.
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if (newParams.degPrecision == null) {
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newParams.degPrecision = Math.max(
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0,
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Math.min(newParams.floatPrecision, significantDigits - 2)
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);
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}
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return newParams;
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};
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/**
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* @type {(data: Array<number>, params: TransformParams) => Array<number>}
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*/
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const degRound = (data, params) => {
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if (
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params.degPrecision != null &&
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params.degPrecision >= 1 &&
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params.floatPrecision < 20
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) {
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return smartRound(params.degPrecision, data);
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} else {
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return round(data);
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}
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};
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/**
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* @type {(data: Array<number>, params: TransformParams) => Array<number>}
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*/
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const floatRound = (data, params) => {
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if (params.floatPrecision >= 1 && params.floatPrecision < 20) {
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return smartRound(params.floatPrecision, data);
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} else {
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return round(data);
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}
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};
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/**
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* @type {(data: Array<number>, params: TransformParams) => Array<number>}
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*/
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const transformRound = (data, params) => {
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if (params.transformPrecision >= 1 && params.floatPrecision < 20) {
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return smartRound(params.transformPrecision, data);
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} else {
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return round(data);
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}
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};
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/**
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* Returns number of digits after the point. 0.125 → 3
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*
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* @type {(n: number) => number}
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*/
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const floatDigits = (n) => {
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const str = n.toString();
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return str.slice(str.indexOf('.')).length - 1;
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};
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/**
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* Convert transforms to the shorthand alternatives.
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*
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* @type {(transforms: Array<TransformItem>, params: TransformParams) => Array<TransformItem>}
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*/
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const convertToShorts = (transforms, params) => {
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for (var i = 0; i < transforms.length; i++) {
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var transform = transforms[i];
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// convert matrix to the short aliases
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if (params.matrixToTransform && transform.name === 'matrix') {
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var decomposed = matrixToTransform(transform, params);
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if (
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js2transform(decomposed, params).length <=
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js2transform([transform], params).length
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) {
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transforms.splice(i, 1, ...decomposed);
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}
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transform = transforms[i];
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}
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// fixed-point numbers
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// 12.754997 → 12.755
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roundTransform(transform, params);
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// convert long translate transform notation to the shorts one
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// translate(10 0) → translate(10)
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if (
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params.shortTranslate &&
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transform.name === 'translate' &&
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transform.data.length === 2 &&
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!transform.data[1]
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) {
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transform.data.pop();
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}
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// convert long scale transform notation to the shorts one
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// scale(2 2) → scale(2)
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if (
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params.shortScale &&
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transform.name === 'scale' &&
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transform.data.length === 2 &&
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transform.data[0] === transform.data[1]
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) {
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transform.data.pop();
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}
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// convert long rotate transform notation to the short one
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// translate(cx cy) rotate(a) translate(-cx -cy) → rotate(a cx cy)
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if (
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params.shortRotate &&
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transforms[i - 2] &&
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transforms[i - 2].name === 'translate' &&
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transforms[i - 1].name === 'rotate' &&
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transforms[i].name === 'translate' &&
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transforms[i - 2].data[0] === -transforms[i].data[0] &&
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transforms[i - 2].data[1] === -transforms[i].data[1]
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) {
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transforms.splice(i - 2, 3, {
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name: 'rotate',
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data: [
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transforms[i - 1].data[0],
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transforms[i - 2].data[0],
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transforms[i - 2].data[1],
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],
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});
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// splice compensation
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i -= 2;
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}
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}
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return transforms;
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};
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/**
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* Remove useless transforms.
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*
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* @type {(trasforms: Array<TransformItem>) => Array<TransformItem>}
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*/
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const removeUseless = (transforms) => {
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return transforms.filter((transform) => {
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// translate(0), rotate(0[, cx, cy]), skewX(0), skewY(0)
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if (
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(['translate', 'rotate', 'skewX', 'skewY'].indexOf(transform.name) > -1 &&
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(transform.data.length == 1 || transform.name == 'rotate') &&
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!transform.data[0]) ||
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// translate(0, 0)
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(transform.name == 'translate' &&
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!transform.data[0] &&
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!transform.data[1]) ||
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// scale(1)
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(transform.name == 'scale' &&
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transform.data[0] == 1 &&
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(transform.data.length < 2 || transform.data[1] == 1)) ||
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// matrix(1 0 0 1 0 0)
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(transform.name == 'matrix' &&
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transform.data[0] == 1 &&
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transform.data[3] == 1 &&
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!(
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transform.data[1] ||
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transform.data[2] ||
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transform.data[4] ||
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transform.data[5]
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))
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) {
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return false;
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}
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return true;
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});
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};
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/**
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* Convert transforms JS representation to string.
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*
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* @type {(transformJS: Array<TransformItem>, params: TransformParams) => string}
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*/
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const js2transform = (transformJS, params) => {
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var transformString = '';
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// collect output value string
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transformJS.forEach((transform) => {
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roundTransform(transform, params);
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transformString +=
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(transformString && ' ') +
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transform.name +
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'(' +
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cleanupOutData(transform.data, params) +
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')';
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});
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return transformString;
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};
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/**
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* @type {(transform: TransformItem, params: TransformParams) => TransformItem}
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*/
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const roundTransform = (transform, params) => {
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switch (transform.name) {
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case 'translate':
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transform.data = floatRound(transform.data, params);
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break;
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case 'rotate':
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transform.data = [
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...degRound(transform.data.slice(0, 1), params),
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...floatRound(transform.data.slice(1), params),
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];
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break;
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case 'skewX':
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case 'skewY':
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transform.data = degRound(transform.data, params);
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break;
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case 'scale':
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transform.data = transformRound(transform.data, params);
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break;
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case 'matrix':
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transform.data = [
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...transformRound(transform.data.slice(0, 4), params),
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...floatRound(transform.data.slice(4), params),
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];
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break;
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}
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return transform;
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};
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/**
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* Rounds numbers in array.
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*
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* @type {(data: Array<number>) => Array<number>}
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*/
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const round = (data) => {
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return data.map(Math.round);
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};
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/**
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* Decrease accuracy of floating-point numbers
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* in transforms keeping a specified number of decimals.
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* Smart rounds values like 2.349 to 2.35.
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*
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* @type {(precision: number, data: Array<number>) => Array<number>}
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*/
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const smartRound = (precision, data) => {
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for (
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var i = data.length,
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tolerance = +Math.pow(0.1, precision).toFixed(precision);
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i--;
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) {
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if (Number(data[i].toFixed(precision)) !== data[i]) {
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var rounded = +data[i].toFixed(precision - 1);
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data[i] =
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+Math.abs(rounded - data[i]).toFixed(precision + 1) >= tolerance
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? +data[i].toFixed(precision)
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: rounded;
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}
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}
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return data;
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};
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