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49 lines
1.6 KiB
49 lines
1.6 KiB
/*
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Language: RenderMan RSL
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Author: Konstantin Evdokimenko <qewerty@gmail.com>
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Contributors: Shuen-Huei Guan <drake.guan@gmail.com>
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Website: https://renderman.pixar.com/resources/RenderMan_20/shadingLanguage.html
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Category: graphics
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*/
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function rsl(hljs) {
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return {
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name: 'RenderMan RSL',
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keywords: {
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keyword:
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'float color point normal vector matrix while for if do return else break extern continue',
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built_in:
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'abs acos ambient area asin atan atmosphere attribute calculatenormal ceil cellnoise ' +
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'clamp comp concat cos degrees depth Deriv diffuse distance Du Dv environment exp ' +
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'faceforward filterstep floor format fresnel incident length lightsource log match ' +
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'max min mod noise normalize ntransform opposite option phong pnoise pow printf ' +
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'ptlined radians random reflect refract renderinfo round setcomp setxcomp setycomp ' +
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'setzcomp shadow sign sin smoothstep specular specularbrdf spline sqrt step tan ' +
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'texture textureinfo trace transform vtransform xcomp ycomp zcomp'
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},
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illegal: '</',
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contains: [
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hljs.C_LINE_COMMENT_MODE,
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hljs.C_BLOCK_COMMENT_MODE,
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hljs.QUOTE_STRING_MODE,
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hljs.APOS_STRING_MODE,
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hljs.C_NUMBER_MODE,
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{
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className: 'meta',
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begin: '#',
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end: '$'
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},
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{
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className: 'class',
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beginKeywords: 'surface displacement light volume imager',
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end: '\\('
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},
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{
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beginKeywords: 'illuminate illuminance gather',
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end: '\\('
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}
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]
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};
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}
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module.exports = rsl;
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