##################################### # MaNGOS Configuration file # ##################################### [MangosdConf] ConfVersion=2010100901 ################################################################################################################### # CONNECTIONS AND DIRECTORIES # # RealmID # RealmID must match the realmlist inside the realmd database # # DataDir # Data directory setting. # Important: DataDir needs to be quoted, as it is a string which may contain space characters. # Example: "@CMAKE_INSTALL_PREFIX@/share/mangos" # # LogsDir # Logs directory setting. # Important: Logs dir must exist, or all logs need to be disabled # Default: "" - no log directory prefix. if used log names aren't absolute paths # then logs will be stored in the current directory of the running program. # # HonorDir # Folder to store HCR files. These are logs of weekly honor calculation. # By default logs are stored in the current directory of the running program. # # LoginDatabase.Info # WorldDatabase.Info # CharacterDatabase.Info # LogsDatabase.Info # Database connection settings for the world server. # Default: # ---MYSQL--- # hostname;port;username;password;database # .;somenumber;username;password;database - use named pipes at Windows # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux # ---PGSQL--- # hostname;port;username;password;database # .;/path/to/unix_socket/DIRECTORY or . for default path;username;password;database - use Unix sockets at Unix/Linux # # LoginDatabase.Connections # WorldDatabase.Connections # CharacterDatabase.Connections # LogsDatabase.Connections # Amount of connections to database which will be used for SELECT queries. Maximum 16 connections per database. # Default: 1 connection for SELECT statements # # LoginDatabase.WorkerThreads # WorldDatabase.WorkerThreads # CharacterDatabase.WorkerThreads # LogsDatabase.WorkerThreads # Amount of async threads (with dedicated connection) which will be used for async SELECT, executes, and transactions. # Default: 1 async worker # # Database.AliveCheckInternal - in seconds # The interval in seconds to check the reachability of the database # Default: 600 (10 min) # # WorldServerPort # Port on which the server will listen # # BindIP # Bind World Server to IP/hostname # This option is useful for running multiple mangosd/realmd instances # on different IP addresses using default ports. # DO NOT CHANGE THIS UNLESS YOU _REALLY_ KNOW WHAT YOU'RE DOING # ################################################################################################################### RealmID = 1 DataDir = "/opt/vmangos/storage/data" LogsDir = "/opt/vmangos/storage/logs" HonorDir = "/opt/vmangos/storage/honor" # Username and password must match the `MARIADB_USER` and `MARIADB_PASSWORD` # environment variables of the `database` service in your `compose.yaml` # respectively. LoginDatabase.Info = "database;3306;mangos;mangos;realmd" LoginDatabase.Connections = 1 LoginDatabase.WorkerThreads = 1 # Username and password must match the `MARIADB_USER` and `MARIADB_PASSWORD` # environment variables of the `database` service in your `compose.yaml` # respectively. WorldDatabase.Info = "database;3306;mangos;mangos;mangos" WorldDatabase.Connections = 1 WorldDatabase.WorkerThreads = 1 # Username and password must match the `MARIADB_USER` and `MARIADB_PASSWORD` # environment variables of the `database` service in your `compose.yaml` # respectively. CharacterDatabase.Info = "database;3306;mangos;mangos;characters" CharacterDatabase.Connections = 1 CharacterDatabase.WorkerThreads = 1 # Username and password must match the `MARIADB_USER` and `MARIADB_PASSWORD` # environment variables of the `database` service in your `compose.yaml` # respectively. LogsDatabase.Info = "database;3306;mangos;mangos;logs" LogsDatabase.Connections = 1 LogsDatabase.WorkerThreads = 1 Database.AliveCheckInternal = 600 WorldServerPort = 8085 BindIP = "0.0.0.0" ################################################################################################################### # PERFORMANCE SETTINGS # # UseProcessors # Used processors mask for multi-processors system (Used only on Windows) # Default: 0 (selected by OS) # number (bitmask value of selected processors) # # ProcessPriority # Process priority setting (Used only on Windows) # Default: 1 (HIGH) # 0 (Normal) # # Compression.Level # Compression level for update packets sent to client (1..9) # Default: 1 (speed) # 9 (best compression) # # Compression.Update.Size # Maxmimum size of update object packets allowed to be sent uncompressed. # Default: 128 # # Compression.Movement.Count # Amount of movement packets that need to be sent to a session within 10 seconds before compression is enabled. # Default: 300 # # PlayerLimit # Initial realm capacity. Excluding Mods, GM's and Admins # Default: 100 # 0 (for infinite players) # -1 (for Mods, GM's and Admins only) # -2 (for GM's and Admins only) # -3 (for Admins only) # # PlayerHardLimit # Maximum number of players in the world, after increasing PlayerLimit with LoginPerTick. # Default: 0 - Disabled. No population limit. # # LoginQueue.GracePeriodSecs # How many seconds after last logout can we login and skip the queue # Default: 0 - Disabled # # LoginPerTick # Maximum number of players allowed to login from the queue during a world update tick (~every 100 ms) # WARNING: Overwrites $PlayerLimit value. # Default: 0 (disabled) # # CharacterScreenMaxIdleTime # Number of seconds to allow for players to remain on the character screen before disconnecting # Default: 0 - Disabled # # SaveRespawnTimeImmediately # Save respawn time for creatures at death and for gameobjects at use/open # Default: 1 (save creature/gameobject respawn time without waiting grid unload) # 0 (save creature/gameobject respawn time at grid unload) # # MaxOverspeedPings # Maximum overspeed ping count before player kick (minimum is 2, 0 used to disable check) # Default: 2 # # GridUnload # Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time) # Default: 1 (unload grids) # 0 (do not unload grids) # # GridCleanUpDelay # Grid clean up delay (in milliseconds) # Default: 300000 (5 min) # # MapUpdateInterval # Map update interval (in milliseconds) # Default: 100 # # ChangeWeatherInterval # Weather update interval (in milliseconds) # Default: 600000 (10 min) # # PlayerSave.Interval # Player save interval (in milliseconds) # Default: 900000 (15 min) # # PlayerSave.Stats.MinLevel # Minimum level for saving character stats for external usage in database # Default: 0 (do not save character stats) # 1+ (save stats for characters with level 1+) # # PlayerSave.Stats.SaveOnlyOnLogout # Enable/Disable saving of character stats only on logout # Default: 1 (only save on logout) # 0 (save on every player save) # # Terrain.Preload.Continents # Terrain.Preload.Instances # Enable/Disable to load all terrain data on server startup # Recommended value: 1. Else, can cause crashes if 'MapUpdate.Threads' > 1 (one map loads a tile, while the other uses pathfinding etc ...) # Disable on dev realms to speedup startup by 90%. # Default: 0 # # vmap.enableLOS # vmap.enableHeight # Enable/Disable VMaps support for line of sight and height calculation # You need to extract the VMaps in order to enable those options # Default: 1 (true) # 0 (false) # # vmap.enableIndoorCheck # Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.). # Requires VMaps enabled to work. # Default: 1 (Enabled) # 0 (Disabled) # # mmap.enabled # Enable/Disable pathfinding using mmaps # Default: 1 (Enabled) # 0 (Disabled) # # Collision.Models.Unload # Free model when no one uses it anymore # Default: 1 (Enabled) # 0 (Disabled) # # DetectPosCollision # Check final move position, summon position, etc for visible collision with other objects or # wall (wall only if vmaps are enabled) # Default: 1 (enable, requires more CPU power) # 0 (disable, not so nice position selection but will require less CPU power) # # TargetPosRecalculateRange # Max distance from movement target point (+moving unit size) and targeted object (+size) # after that new target movement point calculated. Max: melee attack range (5), min: contact range (0.5) # More distance let have better performence, less distance let have more sensitive reaction at target move. # Default: 1.5 # # UpdateUptimeInterval # Update realm uptime period in minutes (for saving data in 'uptime' table). Must be > 0 # Default: 10 (minutes) # # MaxCoreStuckTime # Periodically check if the process is frozen, if this is the case force crash after the specified # amount of seconds. Must be > 0. Recommended > 10 secs if you use this. # Default: 0 (Disabled) # # BanListReloadTimer # Time between 'ip_banned' / 'account_banned' reload. Useful in multi realm cases. # Default: 120 # # AddonChannel # Permit/disable the use of the addon channel through the server # (some client side addons can stop working correctly with disabled addon channel) # Default: 1 (permit addon channel) # 0 (do not permit addon channel) # # CleanCharacterDB # Perform character db cleanups on start up # Default: 1 (Enable) # 0 (Disabled) # ################################################################################################################### UseProcessors = 0 ProcessPriority = 1 Compression.Level = 1 Compression.Update.Size = 128 Compression.Movement.Count = 300 PlayerLimit = 100 PlayerHardLimit = 0 LoginQueue.GracePeriodSecs = 0 LoginPerTick = 0 CharacterScreenMaxIdleTime = 900 SaveRespawnTimeImmediately = 1 MaxOverspeedPings = 2 GridUnload = 0 GridCleanUpDelay = 300000 CleanupTerrain = 1 MapUpdateInterval = 100 ChangeWeatherInterval = 600000 PlayerSave.Interval = 900000 PlayerSave.Stats.MinLevel = 0 PlayerSave.Stats.SaveOnlyOnLogout = 1 Terrain.Preload.Continents = 0 Terrain.Preload.Instances = 0 vmap.enableLOS = 1 vmap.enableHeight = 1 vmap.enableIndoorCheck = 1 mmap.enabled = 1 Collision.Models.Unload = 1 DetectPosCollision = 1 TargetPosRecalculateRange = 1.5 UpdateUptimeInterval = 10 MaxCoreStuckTime = 0 BanListReloadTimer = 120 AddonChannel = 1 CleanCharacterDB = 1 # Optimization / load mitigation settings Continents.Instanciate = 0 Continents.InactivePlayers.SkipUpdates = 0 MapUpdate.ReduceGridActivationDist.Tick = 0 MapUpdate.IncreaseGridActivationDist.Tick = 0 MapUpdate.MinGridActivationDistance = 0 MapUpdate.ReduceVisDist.Tick = 0 MapUpdate.IncreaseVisDist.Tick = 0 MapUpdate.MinVisibilityDistance = 0 # Maps with no player for more than $UpdateTime (ms) will no longer be updated (0 to disable) MapUpdate.Empty.UpdateTime = 0 # Per-map threading MapUpdate.Instanced.UpdateThreads = 2 # Per-map subthreads (not for instanced maps) MapUpdate.ObjectsUpdate.MaxThreads = 4 MapUpdate.ObjectsUpdate.Timeout = 100 MapUpdate.VisibilityUpdate.MaxThreads = 4 MapUpdate.VisibilityUpdate.Timeout = 100 # Hardcode multithreading options MapUpdate.UpdatePacketsDiff = 100 MapUpdate.UpdatePlayersDiff = 100 MapUpdate.UpdateCellsDiff = 100 # Parallelized execution of cells from same map # MTCells.Threads Number of different cells to update at the sametime # MTCells.SafeDistance 2 cells wont be updated at the same time if they are at an inferior distance from each other (thread race issues) MapUpdate.Continents.MTCells.Threads = 0 MapUpdate.Continents.MTCells.SafeDistance = 1066 Continents.MotionUpdate.Threads = 0 # Number of threads for async tasks (/who, list AH items ...) AsyncTasks.Threads = 1 AsyncQueriesTickTimeout = 0 # Movement extrapolation system - not stable now Movement.ExtrapolateChargePosition = 1 Movement.ExtrapolatePetPosition = 1 # Delayed repositionning checks (mounts inside / swimming ...). 0 to disable. Movement.RelocationVmapsCheckDelay = 0 Movement.MaxPointsPerPacket = 80 ################################################################################################################### # ANTICRASH CONFIGURATION # # Anticrash.Options # Flag values: 1 announce, 2 save all, 4 crash instances, 8 crash continents, coredump 16 # Default: 28 # # Anticrash.Rearm.Timer # Timer between 2 crashes to be protected by anticrash # Default: 60000 # 0 - disable automatic rearm # ################################################################################################################### Anticrash.Options = 28 Anticrash.Rearm.Timer = 60000 ################################################################################################################### # # PROGRESSION CONFIG # NOTE: Generally not applicable to database-set progression fields, except for the WowPatch which # defines which data is loaded from the database. # # # WowPatch # The current patch the server targets for quest, NPC, dungeon and raid availability. # 1.2 = 0 # 1.3 = 1 # 1.4 = 2 # 1.5 = 3 # 1.6 = 4 # 1.7 = 5 # 1.8 = 6 # 1.9 = 7 # 1.10 = 8 # 1.11 = 9 # 1.12 = 10 # # PvP.AccurateEquipRequirements # Whether to enforce Blizzlike PVP rank requirements to equip PVP gear before patch 1.6. # Default: 1 # # PvP.AccuratePurchaseRequirements # Whether to enforce Blizzlike PVP rank requirements to purchase PVP gear (i.e. lifetime or current rank). # Default: 1 (require current rank) # # PvP.AccurateTimeline # Whether to enforce accurate PVP timelines. eg. the honour system was not implemented before patch 1.4. # If set, players will be unable to gain rank until the appropriate patch. # Default: 1 # # PvP.AccurateRewards # Whether to alter PVP reputation and honorable kill rewards based on patch (changed several times). # Default: 1 # # PvP.DishonorableKills # Whether to give dishonorable kills to players who kill civilians. # Default: 1 # # PvP.CityProtector # Whether to assign City Protector titles on honor update or not. # Default: 0 # # Progression.AccuratePetStatistics # Whether to allow Blizzlike pet statistic (damage, speed, resists) progression. # Default: 1 # # Progression.AccurateLFGAvailability # If set, disables the LFG system pre-1.3 # Default: 1 # # Progression.AccuratePVEEvents # Whether to apply progressional changes in PVE events (NOT boss scripts). These are events which # affect quests and other scripted scenes. # Default: 1 # # Progression.RestoreDeletedItems # Whether to automatically restore items which were previously deleted because no item template with # this entry existed on that content patch. Players will receive the item in the mail once it has been # added to the game. # Default: 1 # # Progression.NoRespecPriceDecay # If set, the talent respec cost will not decay until patch 1.11 when the monthly reduction was added. # Default: 1 # # Progression.NoQuestXpToGold # If set, quest xp gained at max level will not be converted to gold until patch 1.10 when the feature was added. # Default: 1 # # Progression.UnlinkedAuctionHouses # If set, every auction house is separate until patch 1.9. Does not apply to goblin auction houses. # Default: 1 # # DebuffLimit # How many debuffs can be present on a target simultaneously # Default: 0 - Decide automatically based on patch # In patch 1.7 the limit was increased from 8 to 16 # ################################################################################################################### WowPatch = 10 PvP.AccurateEquipRequirements = 1 PvP.AccuratePurchaseRequirements = 1 PvP.AccurateTimeline = 1 PvP.AccurateRewards = 1 PvP.DishonorableKills = 1 PvP.CityProtector = 0 Progression.RestoreDeletedItems = 1 Progression.AccuratePetStatistics = 1 Progression.AccurateLFGAvailability = 1 Progression.AccuratePVEEvents = 1 Progression.NoRespecPriceDecay = 1 Progression.NoQuestXpToGold = 1 Progression.UnlinkedAuctionHouses = 1 DebuffLimit = 0 ################################################################################################################### # SERVER LOGGING # # LogSQL # Enable logging of GM commands - all SQL code will be written to a log file # All commands are written to a file: YYYY-MM-DD_logSQL.sql # If a new day starts (00:00:00), a new file is created - the old file will not be deleted. # Default: 1 - Write SQL code to logfile # 0 - Do not log # # PidFile # World daemon PID file # Default: "" - do not create PID file # "./worldd.pid" - create PID file (recommended name) # # LogLevel.Console # Server console level of logging # 0 = Error; 1 = Minimum; 2 = Basic; 3 = Detail; 4 = Full/Debug # Default: 2 # # LogLevel.File # Server file level of logging # 0 = Error; 1 = Minimum; 2 = Basic; 3 = Detail; 4 = Full/Debug # Default: 2 # # LogLevel.DB # Database level of logging # 0 = Error; 1 = Minimum; 2 = Basic; 3 = Detail; 4 = Full/Debug # Default: 2 # # LogTime # Include time in server console output [hh:mm:ss] # Default: 0 (no time) # 1 (print time) # # LogFile.TimeStamp # Include startup timestamp in log file names # Default: 0 - no timestamp in name # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext # # LogFilter_TransportMoves # LogFilter_CreatureMoves # LogFilter_VisibilityChanges # LogFilter_Weather # LogFilter_DbStrictedCheck # LogFilter_Honor # Log filters (active by default) # Default: 1 - not include with any log level # 0 - include in log if log level permit # # LogFilter_PeriodicAffects # LogFilter_PlayerMoves # LogFilter_SQLText # LogFilter_AIAndMovegens # LogFilter_PlayerStats # LogFilter_Damage # LogFilter_Combat # LogFilter_SpellCast # Log filters (disabled by default, mostly debug only output affected cases) # Default: 0 - include in log if log level permit # 1 - not include with any log level # # LogFile.Basic # Basic log file name # Default: "Server.log" # "" - Empty name disable creating log file # # LogFile.Anticheat # Log file for anticheat check results # Default: "Anticheat.log" # "" - Empty name disable creating log file # # LogFile.Scripts # Log file for script errors and debug info # Default: "Scripts.log" # "" - Empty name disable creating log file # # LogFile.Movement # Log file for movement errors and debug info # Default: "Movement.log" # "" - Empty name disable creating log file # # LogFile.Chat # Log file for player chat. # Default: "Chat.log" # "" - Empty name disable creating log file # # LogFile.Bg # Log file for battlegrounds system. # Default: "Bg.log" # "" - Empty name disable creating log file # # LogFile.Char # Character operations logfile name # Default: "Char.log" # "" - Empty name disable creating log file # # LogFile.Honor # Honor information logfile name # Default: "" - Empty name disable creating log file # # LogFile.Ra # Log file of RA commands # Default: "Ra.log" # "" - Empty name for disable # # Logfile.DBError # Log file of DB errors detected at server run # Default: "DBErrors.log" # "" - Empty name for disable # # LogFile.DBErrorFix # Log file of SQL requests to apply to fix detected database errors # Default: "" # # LogFile.Loot # Log file of loot related messages # Default: "Loot.log" # "" - Empty name for disable # # LogFile.LevelUp # Log file of levelup related messages # Default: "LevelUp.log" # "" - Empty name for disable # # LogFile.Performance # Log file of performance related messages # Default: "Perf.log" # "" - Empty name for disable # # LogFile.Gm # GM Log file of gm commands # Default: "" (Disable) # # LogFile.CriticalCommands # Log file for commands marked as critical, when used on own character (same IP for example) # Default: "gm_critical.log" # "" - Empty name for disable # # LogFile.Trades # Log file of trade related messages # Default: "" (Disable) # # CharLogDump # Write character dump before deleting in Char.log # For restoration, cut character data from log starting from # line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command # Default: 0 - don't include dumping chars to log # 1 - include dumping chars to log # # GmLogPerAccount # GM Logfiles with GM account id (Note: logs not created if GmLogFile not set) # Default: 0 - add gm log data to single log file # 1 - add gm log data to account specific log files with name # in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext # or form Logname_#ID.Ext # # LogMoneyThreshold # Log all trades where money exceeds the specified value in copper # Default: 10000 # # LogsDB.GM # Enable or disable database gm logs. # Default: 0 # # LogsDB.Chat # Enable or disable database chat logs. # Default: 0 # # LogsDB.Characters # Enable or disable database character logs. # Default: 0 # # LogsDB.LevelUp # Enable or disable database levelup logs. # Default: 0 # # LogsDB.Loot # Enable or disable database loot logs. # Default: 0 # # LogsDB.Trades # Enable or disable database trade logs. # Default: 0 # # LogsDB.Transactions # Enable or disable database transaction logs. # Default: 0 # # LogsDB.Battlegrounds # Enable or disable database battleground logs. # Default: 0 # ################################################################################################################### LogSQL = 1 PidFile = "" LogLevel.Console = 2 LogLevel.File = 2 LogLevel.DB = 2 LogTime = 0 LogFilter_TransportMoves = 1 LogFilter_CreatureMoves = 1 LogFilter_VisibilityChanges = 1 LogFilter_Weather = 1 LogFilter_PlayerStats = 0 LogFilter_SQLText = 0 LogFilter_PlayerMoves = 0 LogFilter_PeriodicAffects = 0 LogFilter_AIAndMovegens = 0 LogFilter_Damage = 0 LogFilter_Combat = 0 LogFilter_SpellCast = 0 LogFilter_DbStrictedCheck = 1 LogFilter_Pathfinding = 0 LogFilter_Honor = 1 LogFile.Timestamp = 0 LogFile.Basic = "Server.log" LogFile.Anticheat = "Anticheat.log" LogFile.Scripts = "Scripts.log" LogFile.Movement = "Movement.log" LogFile.Chat = "Chat.log" LogFile.Bg = "Bg.log" LogFile.Char = "Char.log" LogFile.Honor = "" LogFile.Ra = "Ra.log" LogFile.DBError = "DBErrors.log" LogFile.DBErrorFix = "" LogFile.Loot = "Loot.log" LogFile.LevelUp = "LevelUp.log" LogFile.Performance = "Perf.log" LogFile.Gm = "" LogFile.GmCriticalCommands = "gm_critical.log" LogFile.Trades = "Trades.log" LogMoneyTreshold = 10000 CharLogDump = 0 GmLogPerAccount = 0 LogsDB.GM = 0 LogsDB.Chat = 0 LogsDB.Characters = 0 LogsDB.LevelUp = 0 LogsDB.Loot = 0 LogsDB.Trades = 0 LogsDB.Transactions = 0 LogsDB.Battlegrounds = 0 Smartlog.Death = 0 Smartlog.LongCombat = 0 Smartlog.LongCombatDuration = 1800 PerformanceLog.SlowWorldUpdate = 100 PerformanceLog.SlowMapSystemUpdate = 100 PerformanceLog.SlowSessionsUpdate = 100 PerformanceLog.SlowUniqueSessionUpdate = 20 PerformanceLog.SlowMapUpdate = 100 PerformanceLog.SlowAsynQueries = 100 PerformanceLog.SlowPackets = 20 PerformanceLog.SlowMapPackets = 60 PerformanceLog.SlowPacketBroadcast = 0 ################################################################################################################### # SERVER SETTINGS # # GameType # Server realm style # 0 = NORMAL; 1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP # also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest # activated places and sanctuaries) # # RealmZone # Server realm zone (sets allowed alphabet in character names/etc). See also Strict*Names options. # Be careful when changing this as it can cause the realm to not be visible on certain clients. # # 1 Development - any language (Default) # 2 United States - extended-Latin # 3 Oceanic - extended-Latin # 4 Latin America - extended-Latin # 5 Tournament - basic-Latin at create, any at login # 6 Korea - East-Asian # 7 Tournament - basic-Latin at create, any at login # 8 English - extended-Latin # 9 German - extended-Latin # 10 French - extended-Latin # 11 Spanish - extended-Latin # 12 Russian - Cyrillic # 13 Tournament - basic-Latin at create, any at login # 14 Taiwan - East-Asian # 15 Tournament - basic-Latin at create, any at login # 16 China - East-Asian # 17 CN1 - basic-Latin at create, any at login # 18 CN2 - basic-Latin at create, any at login # 19 CN3 - basic-Latin at create, any at login # 20 CN4 - basic-Latin at create, any at login # 21 CN5 - basic-Latin at create, any at login # 22 CN6 - basic-Latin at create, any at login # 23 CN7 - basic-Latin at create, any at login # 24 CN8 - basic-Latin at create, any at login # 25 Tournament - basic-Latin at create, any at login # 26 Test Server - any language # 27 Tournament - basic-Latin at create, any at login # 28 QA Server - any language # 29 CN9 - basic-Latin at create, any at login # # TimeZoneOffset # Time zone offset in hours # 0 - UTC (default) # # DBC.Locale # DBC Language Settings # 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; # 255 = Auto Detect (Default) # # StrictPlayerNames # Limit player name to language specific symbols set, don't allow creating characters, and flag existing characters for rename and disconnect # Default: 0 disable (but limited server timezone dependent client check) # 1 basic latin characters (strict) # 2 realm zone specific (strict). See RealmZone setting. # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). # 3 basic latin characters + server timezone specific # # StrictCharterNames # Limit guild team charter names to language specific symbols set, don't allow creating charters with not allowed symbols in name # Default: 0 disable # 1 basic latin characters (strict) # 2 realm zone specific (strict). See RealmZone setting. # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). # 3 basic latin characters + server timezone specific # # StrictPetNames # Limit pet names to language specific symbols set # Default: 0 disable # 1 basic latin characters (strict) # 2 realm zone specific (strict). See RealmZone setting. # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). # 3 basic latin characters + server timezone specific # # MinPlayerName # Minimal name length (1..12) # Default: 2 # # MinCharterName # Minimal name length (1..24) # Default: 2 # # MinPetName # Minimal name length (1..12) # Default: 2 # # WorldAvailable # If players are allowed to enter the world. Character creation will still be possible if world is disabled. # Default: 1 (Enabled) # 0 (Disabled) # # CharactersCreatingDisabled # Disable character creation for specific team or any (non-player accounts not affected) # Default: 0 - enabled # 1 - disabled only for Alliance # 2 - disabled only for Horde # 3 - disabled for both teams # # CharactersPerAccount # Limit total number of characters per account (on all realms). # Note: this setting prevents character creation if total character count among all realms exceeds the limit # Default: 50 # The number must be >= CharactersPerRealm # # CharactersPerRealm # Limit number of characters per account on the same realm # Default: 10 (client limitation) # The number must be between 1 and 10 # # LimitPlayTime # Keep track of how long player accounts have been online, and limit loot and experience after that. # After 3 hours looted gold and experience gains are cut in half. After 5 hours they are prevented. # This feature was only used on Chinese realms. # Default: 0 (Disabled) # 1 (Enabled) # # RestrictUnverifiedAccounts # Treat accounts with an unverified email as trial accounts, which are not allowed to do the following: # - Join a guild # - Whisper someone who has not added you to their friends list # - Trade # - Talk in General, Trade or LocalDefense channels # - Level above level 20 # - Receive mail other than from Game Masters # - Have more then 10 gold # - May not level higher than 100 in your two main professions, or 150 in secondary professions # Default: 0 (Disabled) # 1 (Enabled) # # SkipCinematics # Disable in-game intro cinematic on first login of character (allows to prevent buggy intro when using custom start location) # Default: 0 - show intro for each new character # 1 - intro cinematics are disabled # # ShowHealthValues # Show real unit health values instead of percentages (client still requires an addon to display it on unit frame) # Default: 0 (hide values) # 1 (show values) # # MaxPlayerLevel # Max level that can be reached by a player for experience (in range from 1 to 100). # Change not recommended # Default: 60 # # StartPlayerLevel # Starting level for new characters (in range 1 to MaxPlayerLevel) # Default: 1 # # StartPlayerMoney # Amount of money in copper that new players will start with. # If you want to start with one silver for example, use 100 (100 copper = 1 silver) # Default: 0 # # MinHonorKills # Min kills that players must obtain to enter in weekly honor calculation # Default: 0 (auto select based on patch) # # RpDecay # Determines the percentage of rank points (RP) decay per week # If set to 0 there will be no decay # Default: 0.2 (20%) # # MaintenanceDay # The day of the week on which server maintenance is performed ( currently used for Honor distribution ) # range (0..6): 0 is the first day of the week (normally sunday), 6 is the latest # Default: 3 (Wednesday in EU) # # InstantLogout # Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling) # Default: 1 (Mods/GMs/Admins) # # ForceLogoutDelay # Keep player characters ingame for some time after a client disconnects unexpectedly. # Default: 1 (true) # 0 (false) # # AutoHonorRestart # Server will schedule a restart on its own when it's time to perform PvP rank calculations. # Default: 1 # # AllFlightPaths # Players will start with all flight paths (Note: ALL flight paths, not only player's team) # Default: 0 (true) # 1 (false) # # AlwaysMaxSkillForLevel # Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc. # Default: 0 (false) # 1 (true) # # ActivateWeather # Activate weather system # Default: 1 (true) # 0 (false) # # CastUnstuck # Allow cast Unstuck spell at .start or client Help option use # Default: 1 (true) # 0 (false) # # MaxSpellCastsInChain # Max amount triggered spell casts in chain by one caster, prevent stack overflow crash # Too Low value will make some correct triggered casts fail # 0 (no limit) # Default: 10 # # Instance.IgnoreLevel # Ignore level requirement to enter instance # Default: 0 (false) # 1 (true) # # Instance.IgnoreRaid # Ignore raid requirement to enter instance # Default: 0 (false) # 1 (true) # # Instance.ResetTimeHour # The hour of the day (0-23) when the global instance resets occur. # Default: 4 # # Instance.UnloadDelay # Unload the instance map from memory after some time if no players are inside. # Default: 1800000 (miliseconds, i.e 30 minutes) # 0 (instance maps are kept in memory until they are reset) # # Instance.PerHourLimit # How many instances players can enter per hour per account. # Default: 5 # # Item.InstantSaveQuality # Save character inventory instantly on receiving item of this quality or higher. # Default: 6 - Artifact # # Item.PreventDataMining # Forbid querying information about items that have never been obtained. # Default: 1 (true) # 0 (false) # # Quests.LowLevelHideDiff # Quest level difference to hide for player low level quests: # if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver # Default: 4 # -1 (show all available quests marks) # # Quests.HighLevelHideDiff # Quest level difference to hide for player high level quests: # if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver # Default: 7 # -1 (show all available quests marks) # # Quests.IgnoreRaid # Non-raid quests allowed in raids # Default: 0 (not allowed) # 1 (allowed) # # Group.OfflineLeaderDelay # A grace period for an offline group leader to reconnect before tranfering leadership to the next suitable member of the group (in secs) # Default: 300 (5 minutes) # 0 (Do not transfer group leadership) # # Guild.EventLogRecordsCount # Count of guild event log records stored in guild_eventlog table # Increase to store more guild events in table, minimum is 100 # You can set it to a very high value to prevent oldest guild events from being overwritten by latest guild events - but it can slow down performance # Default: 100 # # MirrorTimer.Fatigue.Max # Fatigue max timer value (in secs) # Default: 60 (1 minute) # 0 (instant exhaustion damage start) # # MirrorTimer.Breath.Max # Waterbreathing max timer value (in secs) # Default: 60 # 0 (instant underwater breathing damage start) # # MirrorTimer.Environmental.Max # Generic environmental (lava/slime/etc) damage delay max timer value (in secs) # Default: 1 # 0 (instant in liquid damage start) # # EnvironmentalDamage.Min # EnvironmentalDamage.Max # Generic environmental (lava/slime/etc) damage taken on tick # Default: 605-610 # # MaxPrimaryTradeSkill # Max number of primary professions players can have at the same time. # Default: 2 # Max : 10 # # MinPetitionSigns # Min number of signatures required to create a guild (0..9). # Default: 9 # # MaxGroupXPDistance # Max distance to creature for group memeber to get XP at creature death. # Default: 74 # # MailDeliveryDelay # Mail delivery delay time for item sending # Default: 3600 sec (1 hour) # # Mails.COD.ForceTag.MaxLevel # Prevent COD scam attempts by adding "COD" prefix to the mail subject # Only affects senders below given level # Default: 0 # # MassMailer.SendPerTick # Max amount of mail sent each tick from mails list scheduled for mass proccesing. # More mails increase server load but speedup mass mail process. Normal tick length: 50 msecs, so 20 ticks in sec and 200 mails in sec by default. # Default: 10 # # Mail.ReturnedMail.PerTick # Max amount of mail deleted or returned each tick from mails that has expired. # More mails increase server load but can prevent a bottleneck where expired mails aren't handled until server restart. Normal tick length: 30 minutes. # Default: 5 # # PetUnsummonAtMount # Permanent pet will be unsummoned at player mount # Default: 0 - not unsummon # 1 - unsummon for any mount # # PetDefaultLoyalty # Initial loyalty level for newly tamed pets # Default: 1 # # PlayerCommands # Should player chat be parsed for GM commands # Default: 1 (parse commands) # 0 (ignore commands) # # Event.Announce # Sends an announcement to players when a game event starts. # Default: 0 (false) # 1 (true) # # AutoBroadcast.Timer # Server autobroadcast interval set in miliseconds. # Default: 1800000 = 30 min # # Spell.EffectDelay # Delay in milliseconds before most spell effects are processed. # Default: 400 # # Spell.ProcDelay # Delay in milliseconds before processing procs. Spells triggered by aura procs also seem # to be subject to a batching delay, so we double the procs delay to recreate the effect. # Default: 800 # # BeepAtStart # Beep when mangosd finishes loading. # Default: 1 (true) # 0 (false) # # ShowProgressBars # Controls whether progress bars are shown when loading things at server startup. # Default: 1 (true) # 0 (false) # # WaitAtStartupError # After startup error report wait for or some time before continuing (and possibly close console window) # -1 (wait until press) # Default: 0 (not wait) # N (>0, wait N secs) # # Motd # Message of the Day. Displayed at world login for every user ('@' for a newline). # ################################################################################################################### GameType = 1 RealmZone = 1 TimeZoneOffset = 0 DBC.Locale = 255 DeclinedNames = 0 StrictPlayerNames = 0 StrictCharterNames = 0 StrictPetNames = 0 MinPlayerName = 2 MinCharterName = 2 MinPetName = 2 WorldAvailable = 1 CharactersCreatingDisabled = 0 CharactersPerAccount = 50 CharactersPerRealm = 10 LimitPlayTime = 0 RestrictUnverifiedAccounts = 0 SkipCinematics = 0 ShowHealthValues = 0 MaxPlayerLevel = 60 StartPlayerLevel = 1 StartPlayerMoney = 0 MinHonorKills = 0 RpDecay = 0.2 MaintenanceDay = 3 InstantLogout = 1 ForceLogoutDelay = 0 AutoHonorRestart = 1 AllFlightPaths = 0 AlwaysMaxSkillForLevel = 0 ActivateWeather = 1 CastUnstuck = 1 MaxSpellCastsInChain = 10 Instance.IgnoreLevel = 0 Instance.IgnoreRaid = 0 Instance.ResetTimeHour = 4 Instance.UnloadDelay = 1800000 Instance.PerHourLimit = 5 Item.InstantSaveQuality = 6 Item.PreventDataMining = 1 Quests.LowLevelHideDiff = 4 Quests.HighLevelHideDiff = 7 Quests.IgnoreRaid = 0 Group.OfflineLeaderDelay = 300 Guild.EventLogRecordsCount = 100 MirrorTimer.Fatigue.Max = 60 MirrorTimer.Breath.Max = 60 MirrorTimer.Environmental.Max = 1 EnvironmentalDamage.Min = 605 EnvironmentalDamage.Max = 610 MaxPrimaryTradeSkill = 2 MinPetitionSigns = 9 MaxGroupXPDistance = 74 MailDeliveryDelay = 3600 Mails.COD.ForceTag.MaxLevel = 0 MassMailer.SendPerTick = 10 Mail.ReturnedMail.PerTick = 5 PetUnsummonAtMount = 0 PetDefaultLoyalty = 1 PlayerCommands = 1 Event.Announce = 0 AutoBroadcast.Timer = 1800000 Spell.EffectDelay = 400 Spell.ProcDelay = 800 BeepAtStart = 1 ShowProgressBars = 0 WaitAtStartupError = 0 Motd = "Welcome to World of Warcraft!" ################################################################################################################### # PLAYER INTERACTION # # AllowTwoSide.Accounts # Allow accounts to create characters on both teams for any realm type. # Default: 0 (Not allowed) # 1 (Allowed) # # AllowTwoSide.Interaction.Chat # AllowTwoSide.Interaction.Channel # AllowTwoSide.Interaction.Group # AllowTwoSide.Interaction.Guild # AllowTwoSide.Interaction.Trade # AllowTwoSide.Interaction.Auction # AllowTwoSide.Interaction.Mail # Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade with different team, # merge all auction houses for players from different teams, send mail to different team. # Default: 0 (Not allowed) # 1 (Allowed) # # AllowTwoSide.WhoList # Allow showing players from both teams in who list. # Default: 0 (Not allowed) # 1 (Allowed) # # AllowTwoSide.AddFriend # Allow adding friends from other team in friend list. # Default: 0 (Not allowed) # 1 (Allowed) # ################################################################################################################### AllowTwoSide.Accounts = 0 AllowTwoSide.Interaction.Chat = 0 AllowTwoSide.Interaction.Channel = 0 GM.JoinOppositeFactionChannels = 0 AllowTwoSide.Interaction.Group = 0 AllowTwoSide.Interaction.Guild = 0 AllowTwoSide.Interaction.Trade = 0 AllowTwoSide.Interaction.Auction = 0 AllowTwoSide.Interaction.Mail = 0 AllowTwoSide.WhoList = 0 AllowTwoSide.AddFriend = 0 ################################################################################################################### # CREATURE AND GAMEOBJECT SETTINGS # # ThreatRadius # Radius beyond which creatures can evade after being pulled away from combat start point # If ThreatRadius is less than creature aggro radius then aggro radius will be used # Default: 50 yards # # MaxCreaturesAttackRadius # Creatures won't search for target farther than this. # Reduce for better performances. # Default: 40 yards # # MaxPlayersStealthDetectRange # Players won't search for stealthed units farther than this. # Reduce for better performances. # Default: 30 yards # # MaxCreaturesStealthDetectRange # Creatures won't search for stealthed units farther than this. # Reduce for better performances. # Default: 30 yards # # MaxCreatureSummonLimit # Game objects (and other creatures) won't be able to summon more creatures than this limit # Default: 100 # # Rate.Creature.Aggro # Aggro radius percent or off. # Default: 1 - 100% # 1.5 - 150% # 0 - off (0%) # # CreatureFamilyFleeAssistanceRadius # Radius which creatures will use to seek a near creature for assistance when fleeing. # Default: 30 # 0 - off # # CreatureFamilyAssistanceRadius # Radius which creatures will use to call for assistance on aggro # Default: 10 # 0 - off # # CreatureFamilyAssistanceDelay # Reaction time for creature assistance call # Default: 1500 (1.5s) # # CreatureFamilyFleeDelay # Time during which creature can flee when no assistant found # Default: 7000 (7s) # # WorldBossLevelDiff # Difference for boss dynamic level with target # Default: 3 # # SendLootRollUponReconnect # Send active loot roll windows when a player reconnects # Default: 0 - not send # 1 - send # # Corpse.Decay.NORMAL # Corpse.Decay.RARE # Corpse.Decay.ELITE # Corpse.Decay.RAREELITE # Corpse.Decay.WORLDBOSS # Seconds until creature corpse will decay without being looted or skinned (not used when creature does not have loot initially) # Default: 300, 900, 600, 1200, 3600 # # Rate.Corpse.Decay.Looted # Controls how long the creature corpse stays after it has been looted, as a multiplier of its Corpse.Decay.* config. # Default: 0.0 (will use modifier /3 of the creatures spawntimesecs when 0.0) # # Rate.Creature.Normal.Damage # Rate.Creature.Elite.Elite.Damage # Rate.Creature.Elite.RAREELITE.Damage # Rate.Creature.Elite.WORLDBOSS.Damage # Rate.Creature.Elite.RARE.Damage # Creature Damage Rates. # Examples: 2 - creatures will deal double damage with melee attacks # # Rate.Creature.Normal.SpellDamage # Rate.Creature.Elite.Elite.SpellDamage # Rate.Creature.Elite.RAREELITE.SpellDamage # Rate.Creature.Elite.WORLDBOSS.SpellDamag # Rate.Creature.Elite.RARE.SpellDamage # Creature Spell Damage Rates. # Examples: 2 - creatures will deal double damage with spells # # Rate.Creature.Normal.HP # Rate.Creature.Elite.Elite.HP # Rate.Creature.Elite.RAREELITE.HP # Rate.Creature.Elite.WORLDBOSS.HP # Rate.Creature.Elite.RARE.HP # Creature Health Ammount Modifier. # Examples: 2 - creatures will have double health # # ListenRange.Say # Radius in which chat messages sent in /say can be heard # Default: 25 # # ListenRange.TextEmote # Radius in which chat messages sent in /emote can be heard # Default: 25 # # ListenRange.Yell # Radius in which chat messages sent in /yell can be heard # Default: 300 # # GuidReserveSize.Creature # GuidReserveSize.GameObject # Amount guids reserved for .npc add/.gobject add directly after last used in DB static spawned creature/gameobject guid # Commands .npc add/.gobject add can be used only for guids from this reserve and required server restart if all guids # from reserve used before above commands can be used in like case. Less size increase amount guids for dynamic spawns # in game from other side # Default: 100 # ################################################################################################################### ThreatRadius = 50 Rate.Creature.Aggro = 1 MaxCreaturesAttackRadius = 40 MaxPlayersStealthDetectRange = 30 MaxCreaturesStealthDetectRange = 30 MaxCreatureSummonLimit = 100 CreatureFamilyFleeAssistanceRadius = 30 CreatureFamilyAssistanceRadius = 10 CreatureFamilyAssistanceDelay = 1500 CreatureFamilyFleeDelay = 7000 WorldBossLevelDiff = 3 Corpse.Decay.NORMAL = 300 Corpse.Decay.RARE = 900 Corpse.Decay.ELITE = 600 Corpse.Decay.RAREELITE = 1200 Corpse.Decay.WORLDBOSS = 3600 Rate.Corpse.Decay.Looted = 0.0 SendLootRollUponReconnect = 0 Rate.Creature.Normal.Damage = 1 Rate.Creature.Elite.Elite.Damage = 1 Rate.Creature.Elite.RAREELITE.Damage = 1 Rate.Creature.Elite.WORLDBOSS.Damage = 1 Rate.Creature.Elite.RARE.Damage = 1 Rate.Creature.Normal.SpellDamage = 1 Rate.Creature.Elite.Elite.SpellDamage = 1 Rate.Creature.Elite.RAREELITE.SpellDamage = 1 Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1 Rate.Creature.Elite.RARE.SpellDamage = 1 Rate.Creature.Normal.HP = 1 Rate.Creature.Elite.Elite.HP = 1 Rate.Creature.Elite.RAREELITE.HP = 1 Rate.Creature.Elite.WORLDBOSS.HP = 1 Rate.Creature.Elite.RARE.HP = 1 ListenRange.Say = 40 ListenRange.TextEmote = 40 ListenRange.Yell = 300 GuidReserveSize.Creature = 1000 GuidReserveSize.GameObject = 1000 ################################################################################################################### # CHAT SETTINGS # # ChatFakeMessagePreventing # Chat protection from creating fake messages using a lot spaces (other invisible symbols), # not applied to addon language messages, but can prevent old addons from working # if they use normal languages for sending data to other clients. # Default: 1 (enable fake messages preventing) # 0 (disable fake messages preventing) # # ChatStrictLinkChecking.Severity # Check chat messages for ingame links to spells, items, quests, achievements etc. # Default: 2 # 0 (disable link checking) # 1 (check if only valid pipe commands are used. This prevents posting pictures for example) # 2 (verifiy that pipe commands are used in a correct order) # 3 (check if color, entry and name don't contradict each other. For correct work, please assure # that you have extracted locale DBCs of every language specific client playing on this server.) # # ChatStrictLinkChecking.Kick # Defines, what should be done if a message is considered to contain invalid pipe commands. # Default: 0 (silently ignore message) # 1 (kick players who sent invalid formed messages) # # ChatFlood.MessageCount # Chat anti-flood protection, how many messages are players allowed to send in a given time period # Default: 10 # 0 (disable anti-flood protection) # # ChatFlood.MessageDelay # Chat anti-flood protection, minimum message delay to count message # Default: 1 (in secs) # # ChatFlood.MuteTime # Chat anti-flood protection, for how long will players be muted # Default: 10 (in secs) # # Channel.SilentlyGMJoin # Silently join GM characters (security level > 1) to channels # Default: 0 (join announcement in normal way) # 1 (GM join without announcement) # # Channel.StrictLatinInGeneral # Filter out messages using non-Latin characters in general channels. # Default: 0 (disable) # 1 (enable) # # WorldChan.MinLevel # Minimum level to use world channels # Default: 1 # # WorldChan.Cooldown # WorldChan.CooldownMaxLevel # WorldChan.CooldownScaling # Cooldown between messages on world channels # Default: 0 # # WhisperDiffZone.MinLevel # Minimum level to whisper players in other zones # Default: 1 # # YellMinLevel # Minimum level to /yell in chat # Default: 0 # # YellRange.LinearScale.MaxLevel # YellRange.QuadraticScale.MaxLevel # Limit yell range based on level # Default: 0 # # ChannelInvite.MinLevel # Minimum level to invite other players into a private channel # Default: 10 # # PublicChansMute.BypassLevel # Required character level on account to bypass all chat restrictions # Default: 61 # # WhisperRestriction # Allow players to disable whispers with .wr command # Default: 0 # # SayMinLevel # Minimum level to /say in chat # Default: 0 # # SayEmoteMinLevel # Minimum level to /me in chat # Default: 0 # # Antiflood.Sanction # Sanction applied to a player if sending too many packets # See enum CheatAction for all flags # Default: 8 - Kick # ################################################################################################################### ChatFakeMessagePreventing = 1 ChatStrictLinkChecking.Severity = 2 ChatStrictLinkChecking.Kick = 0 ChatFlood.MessageCount = 10 ChatFlood.MessageDelay = 1 ChatFlood.MuteTime = 10 Channel.SilentlyGMJoin = 0 Channel.StrictLatinInGeneral = 0 WorldChan.MinLevel = 1 WorldChan.Cooldown = 0 WorldChan.CooldownMaxLevel = 0 WorldChan.CooldownScaling = 0 WhisperDiffZone.MinLevel = 1 YellMinLevel = 0; YellRange.LinearScale.MaxLevel = 0 YellRange.QuadraticScale.MaxLevel = 0 ChannelInvite.MinLevel = 10 PublicChansMute.BypassLevel = 61 WhisperRestriction = 0 SayMinLevel = 0; SayEmoteMinLevel = 0; Antiflood.Sanction = 8 ################################################################################################### # WARDEN SETTINGS # # Warden.WinEnabled # Description: Enables Warden checks for Windows clients. # 1 - (Enabled) # Default: 0 - (Disabled) # # Warden.OSXEnabled # Description: Enables Warden checks for OSX clients. # 1 - (Enabled) # Default: 0 - (Disabled) # # Warden.PlayersOnly # Description: Ignore game master accounts. # Default: 0 - (Disabled) # 1 - (Enabled) # # Warden.NumScans # Description: Number of Warden memory checks that are sent to the client each cycle. # Default: 10 # # Warden.ClientResponseDelay # Description: Time (in seconds) before client gets disconnected for not responding. # Default: 30 - (30 Seconds) # 0 - (Disabled, client won't be kicked) # # Warden.ScanFrequency # Description: Time (in seconds) to wait before sending the next scan request to the client. # A low number increases traffic and load on client and server side. # Default: 15 - (15 Seconds) # # Warden.DefaultPenalty # Description: Default action being taken if a client check failed. Penalties can be # customized per check id in the warden_checks table. # Default: 0 - (Disabled, Logging only) # 1 - (Kick) # 2 - (Ban) # # Warden.BanDuration # Description: Time (in seconds) an account will be banned for if Penalty is set to ban. # Default: 86400 - (24 hours) # 0 - (Permanent ban) # # Warden.DebugLog # Description: Prints additional information about performed checks. # Default: 0 - (Disabled) # 1 - (Enabled) # # Warden.ModuleDir # Description: Directory where warden modules are stored. # Default: "warden_modules" # ################################################################################################### Warden.WinEnabled = 0 Warden.OSXEnabled = 0 Warden.PlayersOnly = 0 Warden.NumScans = 10 Warden.ClientResponseDelay = 30 Warden.ScanFrequency = 15 Warden.DefaultPenalty = 0 Warden.BanDuration = 86400 Warden.DebugLog = 0 Warden.ModuleDir = "/opt/vmangos/storage/warden-modules" ################################################################################################### # MOVEMENT ANTICHEAT SETTINGS # # Anticheat.Enable # Description: Enables player movement checks. # 1 - (Enabled) # Default: 0 - (Disabled) # # Anticheat.PlayersOnly # Description: Ignore game master accounts. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.NotifyCheaters # Description: Informs players if they fail a movement check. # Default: 0 - (Disabled) # 1 - (Enabled) # # Anticheat.BanDuration # Description: Time (in seconds) an account will be banned if Penalty is set to ban. # Default: 86400 - (24 hours) # 0 - (Permanent ban) # # Anticheat.LogData # Description: Save the result of every anticheat tick in the database. # Default: 0 - (Disabled) # 1 - (Enabled) # # Anticheat.PacketLogSize # Description: How many previous movement packets to dump to file upon detection resulting in kick or ban. # File is saved in pkt format that can be parsed with WowPacketParser. # Default: 100 # 0 - (Disabled) # # Anticheat.MaxAllowedDesync # Description: Client time desynchronization allowed when doing movement extrapolation. # Default: 0 # # Anticheat.ReverseTime.Enable # Description: Check for players whose clock went back in time. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.ReverseTime.Threshold # Description: Detections needed to trigger a penalty. # Default: 1 # # Anticheat.ReverseTime.Penalty # Description: Action to take upon failing this check. # Default: 11 - Log, Report to GM, Kick # # Anticheat.NullTime.Enable # Description: Check for players sending a null timestamp. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.NullTime.Threshold # Description: Detections needed to trigger a penalty. # Default: 2 # # Anticheat.NullTime.Penalty # Description: Action to take upon failing this check. # Default: 11 - Log, Report to GM, Kick # # Anticheat.SkippedHeartbeats.Enable # Description: Check for players missing a heartbeat packet. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.SkippedHeartbeats.Threshold.Tick # Description: Detections needed to trigger a penalty in one tick. # Default: 2 # # Anticheat.SkippedHeartbeats.Threshold.Total # Description: Detections needed to trigger a penalty total. # Default: 10 # # Anticheat.SkippedHeartbeats.Penalty # Description: Action to take upon failing this check. # Default: 11 - Log, Report to GM, Kick # # Anticheat.TimeDesync.Enable # Description: Check for players that claim more time has passed for them than for the server since last time they moved. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.TimeDesync.Threshold # Description: Milliseconds of time difference tolerated. # Default: 5000 # # Anticheat.TimeDesync.Penalty # Description: Action to take upon failing this check. # Default: 11 - Log, Report to GM, Kick # # Anticheat.NumDesyncs.Enable # Description: Check how many times the above described time desync has occurred. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.NumDesyncs.Threshold # Description: Detections needed to trigger a penalty. # Default: 5 # # Anticheat.NumDesyncs.Penalty # Description: Action to take upon failing this check. # Default: 11 - Log, Report to GM, Kick # # Anticheat.SpeedHack.Enable # Description: Check for players moving too fast using extrapolation. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.OverpspeedDistance.Enable # Description: Check for players that claim to have traveled further than possible. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.OverpspeedDistance.Threshold # Description: Yards traveled beyond what we think is possible. # Default: 30 # # Anticheat.OverpspeedDistance.Penalty # Description: Action to take upon failing this check. # Default: 11 - Log, Report to GM, Kick # # Anticheat.OverspeedJump.Enable # Description: Check for players that are moving too fast while jumping. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.OverspeedJump.Reject # Description: Do not accept movement info and teleport to old position. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.OverspeedJump.Threshold # Description: Detections needed to trigger a penalty. # Default: 3 # # Anticheat.OverspeedJump.Penalty # Description: Action to take upon failing this check. # Default: 11 - Log, Report to GM, Kick # # Anticheat.JumpSpeedChange.Enable # Description: Check for players that change speed while in the middle of a jump. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.JumpSpeedChange.Reject # Description: Do not accept movement info and teleport to old position. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.JumpSpeedChange.Threshold # Description: Detections needed to trigger a penalty. # Default: 3 # # Anticheat.JumpSpeedChange.Penalty # Description: Action to take upon failing this check. # Default: 11 - Log, Report to GM, Kick # # Anticheat.MultiJump.Enable # Description: Check for players jumping while still in the air. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.MultiJump.Reject # Description: Do not accept movement info and teleport to old position. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.MultiJump.Threshold.Tick # Description: Detections needed to trigger a penalty in one tick. # Default: 2 # # Anticheat.MultiJump.Threshold.Total # Description: Detections needed to trigger a penalty total. # Default: 10 # # Anticheat.MultiJump.Penalty # Description: Action to take upon failing this check. # Default: 11 - Log, Report to GM, Kick # # Anticheat.WallClimb.Enable # Description: Check for players climbing a surface that is too steep. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.WallClimb.Reject # Description: Do not accept movement info and teleport to old position. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.WallClimb.Angle # Description: Vertical angle in radians between two points that players are able to climb. # Default: 1.0 # # Anticheat.WallClimb.Threshold.Tick # Description: Detections needed to trigger a penalty in one tick. # Default: 3 # # Anticheat.WallClimb.Threshold.Total # Description: Detections needed to trigger a penalty total. # Default: 30 # # Anticheat.WallClimb.Penalty # Description: Action to take upon failing this check. # Default: 11 - Log, Report to GM, Kick # # Anticheat.Unreachable.Enable # Description: Check for players that are in combat with a creature which can't reach them. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.Unreachable.Threshold # Description: Detections needed to trigger a penalty. # Default: 40 # # Anticheat.Unreachable.Penalty # Description: Action to take upon failing this check. # Default: 3 - Log, Report to GM # # Anticheat.FlyHack.Enable # Description: Check for players that are flying. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.FlyHack.Reject # Description: Do not accept movement info and teleport to old position. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.FlyHack.Threshold # Description: Detections needed to trigger a penalty. # Default: 3 # # Anticheat.FlyHack.Penalty # Description: Action to take upon failing this check. # Default: 11 - Log, Report to GM, Kick # # Anticheat.NoFallTime.Enable # Description: Check for consecutive movements with falling flag but no fall time. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.NoFallTime.Threshold # Description: Detections needed to trigger a penalty. # Default: 1 # # Anticheat.NoFallTime.Penalty # Description: Action to take upon failing this check. # Default: 11 - Log, Report to GM, Kick # # Anticheat.BadFallReset.Enable # Description: Check for wrong data in fall reset opcode. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.BadFallReset.Threshold # Description: Detections needed to trigger a penalty. # Default: 1 # # Anticheat.BadFallReset.Penalty # Description: Action to take upon failing this check. # Default: 11 - Log, Report to GM, Kick # # Anticheat.BadFallStop.Enable # Description: Check for falling flag being removed without sending land opcode. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.BadFallStop.Threshold # Description: Detections needed to trigger a penalty. # Default: 1 # # Anticheat.BadFallStop.Penalty # Description: Action to take upon failing this check. # Default: 11 - Log, Report to GM, Kick # # Anticheat.BadMoveStart.Enable # Description: Check for starting movement with wrong opcode. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.BadMoveStart.Threshold # Description: Detections needed to trigger a penalty. # Default: 1 # # Anticheat.BadMoveStart.Penalty # Description: Action to take upon failing this check. # Default: 11 - Log, Report to GM, Kick # # Anticheat.Teleport.Enable # Description: Check for players teleporting far away from their current position. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.Teleport.Reject # Description: Do not accept movement info and teleport to old position. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.Teleport.Distance # Description: Yards that we allow players to travel in one packet. # Setting this too low can cause false positives at high speeds. # Default: 40.0 # # Anticheat.Teleport.Threshold # Description: Detections needed to trigger a penalty. # Default: 3 # # Anticheat.Teleport.Penalty # Description: Action to take upon failing this check. # Default: 19 - Log, Report to GM, Ban # # Anticheat.TeleportToTransport.Enable # Description: Check for players teleporting on a transport. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.TeleportToTransport.Reject # Description: Do not accept movement info and teleport to old position. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.TeleportToTransport.Threshold # Description: Detections needed to trigger a penalty. # Default: 2 # # Anticheat.TeleportToTransport.Penalty # Description: Action to take upon failing this check. # Default: 11 - Log, Report to GM, Kick # # Anticheat.FakeTransport.Enable # Description: Check for players claiming they have boarded a non-existent transport. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.FakeTransport.Reject # Description: Do not accept movement info and logout player to sync transports. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.FakeTransport.Threshold # Description: Detections needed to trigger a penalty. # Default: 1 # # Anticheat.FakeTransport.Penalty # Description: Action to take upon failing this check. # Default: 3 - Log, Report to GM # # Anticheat.WaterWalk.Enable # Description: Check for players walking on water without a water walking buff. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.WaterWalk.Reject # Description: Do not accept movement info and teleport to old position. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.WaterWalk.Threshold # Description: Detections needed to trigger a penalty. # Default: 5 # # Anticheat.WaterWalk.Penalty # Description: Action to take upon failing this check. # Default: 11 - Log, Report to GM, Kick # # # Anticheat.SlowFall.Enable # Description: Check for players slow falling without a slow fall buff. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.SlowFall.Reject # Description: Do not accept movement info and teleport to old position. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.SlowFall.Threshold # Description: Detections needed to trigger a penalty. # Default: 5 # # Anticheat.SlowFall.Penalty # Description: Action to take upon failing this check. # Default: 11 - Log, Report to GM, Kick # # Anticheat.Hover.Enable # Description: Check for players hovering without a hover buff. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.Hover.Reject # Description: Do not accept movement info and teleport to old position. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.Hover.Threshold # Description: Detections needed to trigger a penalty. # Default: 5 # # Anticheat.Hover.Penalty # Description: Action to take upon failing this check. # Default: 11 - Log, Report to GM, Kick # # Anticheat.FixedZ.Enable # Description: Check for players that have a fixed Z axis. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.FixedZ.Reject # Description: Do not accept movement info and teleport to old position. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.FixedZ.Threshold # Description: Detections needed to trigger a penalty. # Default: 5 # # Anticheat.FixedZ.Penalty # Description: Action to take upon failing this check. # Default: 11 - Log, Report to GM, Kick # # Anticheat.RootMove.Enable # Description: Check for players that are moving while rooted. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.RootMove.Reject # Description: Do not accept movement info and teleport to old position. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.RootMove.Threshold.Tick # Description: Detections needed to trigger a penalty in one tick. # Default: 5 # # Anticheat.RootMove.Threshold.Total # Description: Detections needed to trigger a penalty in one tick. # Default: 30 # # Anticheat.RootMove.Penalty # Description: Action to take upon failing this check. # Default: 11 - Log, Report to GM, Kick # # Anticheat.SelfRoot.Enable # Description: Check for players that have root flag but should not. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.SelfRoot.Reject # Description: Do not accept movement info and teleport to old position. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.SelfRoot.Threshold # Description: Detections needed to trigger a penalty in one tick. # Default: 1 # # Anticheat.SelfRoot.Penalty # Description: Action to take upon failing this check. # Default: 3 - Log, Report to GM # # Anticheat.WrongAckData.Enable # Description: Check for players sending wrong data in an ACK packet. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.WrongAckData.Threshold # Description: Detections needed to trigger a penalty. # Default: 3 # # Anticheat.WrongAckData.Penalty # Description: Action to take upon failing this check. # Default: 11 - Log, Report to GM, Kick # # Anticheat.PendingAckDelay.Enable # Description: Check for players failing to acknowledge a forced movement change. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.PendingAckDelay.Threshold # Description: Detections needed to trigger a penalty. # Default: 3 # # Anticheat.PendingAckDelay.Penalty # Description: Action to take upon failing this check. # Default: 11 - Log, Report to GM, Kick # # Anticheat.ExploreArea.Enable # Description: Check for players that are exploring low level zones too quickly. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.ExploreArea.Threshold # Description: Count of areas explored this session. # Default: 100 # # Anticheat.ExploreArea.Penalty # Description: Action to take upon failing this check. # Default: 11 - Log, Report to GM, Kick # # Anticheat.ExploreHighLevelArea.Enable # Description: Check for players that are exploring high level zones too quickly. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.ExploreHighLevelArea.Threshold # Description: Count of areas explored this session. # Default: 50 # # Anticheat.ExploreHighLevelArea.Penalty # Description: Action to take upon failing this check. # Default: 11 - Log, Report to GM, Kick # # Anticheat.ForbiddenArea.Enable # Description: Check for players entering a forbidden area. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.ForbiddenArea.Threshold # Description: Detections needed to trigger a penalty. # Default: 1 # # Anticheat.ForbiddenArea.Penalty # Description: Action to take upon failing this check. # Default: 3 - Log, Report to GM # # Anticheat.Botting.Enable # Description: Check for bot-like movement. # Default: 1 - (Enabled) # 0 - (Disabled) # # Anticheat.Botting.MinPeriod # Description: For how long client must exibit bot-like movement to trigger penalty. # Default: 300000 (5 minutes) # # Anticheat.Botting.MinPackets # Description: Minimum number of movement packets that need to have been sent. # Default: 160 # # Anticheat.Botting.MinTurnsMouse # Anticheat.Botting.MinTurnsKeyboard # Anticheat.Botting.MinTurnsAbnormal # Description: Minimum number of turns that need to happen in the given period. # Default: 20, 80, 5 # # Anticheat.Botting.Penalty # Description: Action to take upon failing this check. # Default: 3 - Log, Report to GM # ################################################################################################### Anticheat.Enable = 0 Anticheat.PlayersOnly = 1 Anticheat.NotifyCheaters = 0 Anticheat.BanDuration = 86400 Anticheat.LogData = 0 Anticheat.PacketLogSize = 100 Anticheat.MaxAllowedDesync = 0 Anticheat.ReverseTime.Enable = 1 Anticheat.ReverseTime.Threshold = 1 Anticheat.ReverseTime.Penalty = 11 Anticheat.NullTime.Enable = 1 Anticheat.NullTime.Threshold = 2 Anticheat.NullTime.Penalty = 11 Anticheat.SkippedHeartbeats.Enable = 1 Anticheat.SkippedHeartbeats.Threshold.Tick = 2 Anticheat.SkippedHeartbeats.Threshold.Total = 10 Anticheat.SkippedHeartbeats.Penalty = 11 Anticheat.TimeDesync.Enable = 1 Anticheat.TimeDesync.Threshold = 5000 Anticheat.TimeDesync.Penalty = 11 Anticheat.NumDesyncs.Enable = 1 Anticheat.NumDesyncs.Threshold = 5 Anticheat.NumDesyncs.Penalty = 11 Anticheat.SpeedHack.Enable = 1 Anticheat.OverpspeedDistance.Enable = 1 Anticheat.OverpspeedDistance.Threshold = 30 Anticheat.OverpspeedDistance.Penalty = 11 Anticheat.OverspeedJump.Enable = 1 Anticheat.OverspeedJump.Reject = 1 Anticheat.OverspeedJump.Threshold = 3 Anticheat.OverspeedJump.Penalty = 11 Anticheat.JumpSpeedChange.Enable = 1 Anticheat.JumpSpeedChange.Reject = 1 Anticheat.JumpSpeedChange.Threshold = 3 Anticheat.JumpSpeedChange.Penalty = 11 Anticheat.MultiJump.Enable = 1 Anticheat.MultiJump.Reject = 1 Anticheat.MultiJump.Threshold.Tick = 2 Anticheat.MultiJump.Threshold.Total = 10 Anticheat.MultiJump.Penalty = 11 Anticheat.WallClimb.Enable = 1 Anticheat.WallClimb.Reject = 1 Anticheat.WallClimb.Angle = 1.0 Anticheat.WallClimb.Threshold.Tick = 3 Anticheat.WallClimb.Threshold.Total = 30 Anticheat.WallClimb.Penalty = 11 Anticheat.Unreachable.Enable = 1 Anticheat.Unreachable.Threshold = 40 Anticheat.Unreachable.Penalty = 3 Anticheat.FlyHack.Enable = 1 Anticheat.FlyHack.Reject = 1 Anticheat.FlyHack.Threshold = 3 Anticheat.FlyHack.Penalty = 11 Anticheat.NoFallTime.Enable = 1 Anticheat.NoFallTime.Threshold = 1 Anticheat.NoFallTime.Penalty = 11 Anticheat.BadFallReset.Enable = 1 Anticheat.BadFallReset.Threshold = 1 Anticheat.BadFallReset.Penalty = 11 Anticheat.BadFallStop.Enable = 1 Anticheat.BadFallStop.Threshold = 1 Anticheat.BadFallStop.Penalty = 11 Anticheat.BadMoveStart.Enable = 1 Anticheat.BadMoveStart.Threshold = 1 Anticheat.BadMoveStart.Penalty = 11 Anticheat.Teleport.Enable = 1 Anticheat.Teleport.Reject = 1 Anticheat.Teleport.Distance = 40.0 Anticheat.Teleport.Threshold = 3 Anticheat.Teleport.Penalty = 19 Anticheat.TeleportToTransport.Enable = 1 Anticheat.TeleportToTransport.Reject = 1 Anticheat.TeleportToTransport.Threshold = 2 Anticheat.TeleportToTransport.Penalty = 11 Anticheat.FakeTransport.Enable = 1 Anticheat.FakeTransport.Reject = 1 Anticheat.FakeTransport.Threshold = 1 Anticheat.FakeTransport.Penalty = 3 Anticheat.WaterWalk.Enable = 1 Anticheat.WaterWalk.Reject = 1 Anticheat.WaterWalk.Threshold = 5 Anticheat.WaterWalk.Penalty = 11 Anticheat.SlowFall.Enable = 1 Anticheat.SlowFall.Reject = 1 Anticheat.SlowFall.Threshold = 5 Anticheat.SlowFall.Penalty = 11 Anticheat.Hover.Enable = 1 Anticheat.Hover.Reject = 1 Anticheat.Hover.Threshold = 5 Anticheat.Hover.Penalty = 11 Anticheat.FixedZ.Enable = 1 Anticheat.FixedZ.Reject = 1 Anticheat.FixedZ.Threshold = 5 Anticheat.FixedZ.Penalty = 11 Anticheat.RootMove.Enable = 1 Anticheat.RootMove.Reject = 1 Anticheat.RootMove.Threshold.Tick = 5 Anticheat.RootMove.Threshold.Total = 30 Anticheat.RootMove.Penalty = 11 Anticheat.SelfRoot.Enable = 1 Anticheat.SelfRoot.Reject = 1 Anticheat.SelfRoot.Threshold = 1 Anticheat.SelfRoot.Penalty = 3 Anticheat.WrongAckData.Enable = 1 Anticheat.WrongAckData.Threshold = 3 Anticheat.WrongAckData.Penalty = 11 Anticheat.PendingAckDelay.Enable = 1 Anticheat.PendingAckDelay.Threshold = 3 Anticheat.PendingAckDelay.Penalty = 11 Anticheat.ExploreArea.Enable = 1 Anticheat.ExploreArea.Threshold = 100 Anticheat.ExploreArea.Penalty = 11 Anticheat.ExploreHighLevelArea.Enable = 1 Anticheat.ExploreHighLevelArea.Threshold = 50 Anticheat.ExploreHighLevelArea.Penalty = 11 Anticheat.ForbiddenArea.Enable = 1 Anticheat.ForbiddenArea.Threshold = 1 Anticheat.ForbiddenArea.Penalty = 3 Anticheat.Botting.Enable = 1 Anticheat.Botting.MinPeriod = 300000 Anticheat.Botting.MinPackets = 160 Anticheat.Botting.MinTurnsMouse = 20 Anticheat.Botting.MinTurnsKeyboard = 80 Anticheat.Botting.MinTurnsAbnormal = 5 Anticheat.Botting.Penalty = 3 # Time to wait for movement change ack Movement.PendingAckResponseTime = 4000 ################################################################################################################### # GAME MASTER SETTINGS # # GM.LoginState # GM mode at login # Default: 2 (last save state) # 0 (disable) # 1 (enable) # # GM.Visible # GM visibility at login # Default: 2 (last save state) # 0 (invisible) # 1 (visible) # # GM.AcceptTickets # Is GM accepting tickets from player by default or not. # Default: 2 (last save state) # 0 (disable) # 1 (enable) # # GM.Chat # GM chat mode at login # Default: 2 (last save state) # 0 (disable) # 1 (enable) # # GM.WhisperingTo # Is GM accepting whispers from player by default or not. # Default: 2 (last save state) # 0 (disable) # 1 (enable) # # GM.InGMList.Level # Max GM level shown in GM list (if visible) in non-GM state (.gm off) # 0 (none) # 1 (only moderators) # 2 (only gamemasters) # Default: 3 (anyone) # # GM.InWhoList.Level # Max GM level shown in who list (if visible). # 0 (only players) # 1 (only moderators) # 2 (only gamemasters) # Default: 3 (anyone) # # GM.LogTrade # Include GM trade and trade slot enchanting operations in GM log if it enabled # Default: 1 (include) # 0 (not include) # # GM.StartLevel # GM starting level (1-255) # Default: 1 # # GM.LowerSecurity # Disallow a lower security member to interact with a higher one using commands # Default: 0 (disable) # 1 (enable) # # GM.CreditOnDie # Give loot / money / reputation at ".die" command # Default: 1 (enable) # # GM.AllowTrades # Allow trades / mails / AH / ... # Default: 1 # # GM.AllowPublicChannels # Allow to speak in general / world channels # Default: 0 # # GMTickets.Enable # Allow opening support tickets. # Default: 1 # # GMTickets.MinLevel # Minimum required character level to open a ticket. # Default: 0 # # GMTickets.Admin.Security # Required security rank to assign ticket in escalation queue. # Default: 7 # # GM.CheatGod # Character will not die from damage. # 0 (disable) # Default: 1 (enable) # ################################################################################################################### GM.LoginState = 2 GM.Visible = 2 GM.AcceptTickets = 2 GM.Chat = 2 GM.WhisperingTo = 2 GM.InGMList.Level = 3 GM.InWhoList.Level = 3 GM.LogTrade = 1 GM.StartLevel = 1 GM.LowerSecurity = 0 GM.CreditOnDie = 1 GM.AllowTrades = 1 GM.AllowPublicChannels = 0 GMTickets.Enable = 1 GMTickets.MinLevel = 0 GMTickets.Admin.Security = 7 GM.CheatGod = 1 ################################################################################################################### # VISIBILITY AND RADIUSES # # Visibility.GroupMode # Group visibility modes # Default: 0 (standard setting: only members from same group can 100% auto detect invisible player) # 1 (raid members 100% auto detect invisible player from same raid) # 2 (players from same team can 100% auto detect invisible player) # # Visibility.Distance.Continents # Visibility.Distance.Instances # Visibility.Distance.BG # Visibility distance for different ingame object in different maps. # Visibility on continents on offy ~90 yards. In BG ~180. For instances default ~120. # Max limited by active player zone: ~ 333 # Min limit is max aggro radius (45) * Rate.Creature.Aggro # Visibility.Distance.Continents.Min # If bad performance, visibilityDistance may be reduced # # Visibility.Distance.InFlight # Visible distance for player in flight # Min limit is 0 (not show any objects) # # Visibility.Distance.Grey.Unit # Visibility grey distance for creatures/players (fast changing objects) # addition to appropriate object type Visibility.Distance.* use in case visibility removing to # object (except corpse around distances) If D is distance and G is grey distance then object # make visible if distance to it <= D but make non visible if distance > D+G # Default: 1 (yard) # # Visibility.Distance.Grey.Object # Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies # Default: 10 (yards) # # Visibility.RelocationLowerLimit # Object's visibility update called, when distance between current object's position and position, # where visiblity was updated last time, reaches RelocationLoverLimit value # Default: 10 (yards) # # Visibility.AIRelocationNotifyDelay # Delay time between creature AI reactions on nearby movements # Default: 1000 (milliseconds) # # Visibility.ForceActiveObjects # Force any creatures or gameobjects with increased visibility set in template to be active objects. # The modifier will not work for creatures that don't have the active flag set in spawn table otherwise. # Default: 1 (enabled) # 0 (disabled) # ################################################################################################################### Visibility.GroupMode = 0 Visibility.Distance.Continents = 100 Visibility.Distance.Continents.Min = 60 Visibility.Distance.Instances = 170 Visibility.Distance.BG = 180 Visibility.Distance.InFlight = 100 Visibility.Distance.Grey.Unit = 1 Visibility.Distance.Grey.Object = 10 Visibility.RelocationLowerLimit = 10 Visibility.AIRelocationNotifyDelay = 1000 Visibility.ForceActiveObjects = 1 ################################################################################################################### # SERVER RATES # # Rate.Health # Rate.Mana # Rate.Rage.Income # Rate.Rage.Loss # Rate.Focus # Rate.Loyalty # Rate.Energy (Rogue) # Health and power regeneration and rage gain from damage. # Default: 1 # # Rate.Drop.Item.Poor # Rate.Drop.Item.Normal # Rate.Drop.Item.Uncommon # Rate.Drop.Item.Rare # Rate.Drop.Item.Epic # Rate.Drop.Item.Legendary # Rate.Drop.Item.Artifact # Rate.Drop.Item.Referenced # Rate.Drop.Money # Drop rates (items by quality and money) # Default: 1 # # Rate.XP.Kill # Rate.XP.Kill.Elite # Rate.XP.Quest # Rate.XP.Explore # Rate.XP.Personal.Min # Rate.XP.Personal.Max # XP rates # Default: 1 # # Rate.Rest.InGame # Rate.Rest.Offline.InTavernOrCity # Rate.Rest.Offline.InWilderness # Resting points accumulation rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) # # Rate.Damage.Fall # Damage after fall rate (1 - standard, 2 - double damage, 0.5 - half damage, etc) # # Rate.Auction.Time # Rate.Auction.Deposit # Rate.Auction.Cut # Auction rates (auction time, deposit fee at auction start, auction cut from price at auction end) # # Auction.Deposit.Min # Minimum auction deposit size in copper # Default: 0 # # Auction.AccountConcurrentLimit # Maximum auctions (per auction house, including shared) an account can have posted at once. eg. limit of 100 -> 100 on Alliance auction house, 100 on Neutral auction house # Default: 0 # # Rate.Mining.Amount # Rate.Mining.Next # Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit, # Mining.Next changes chance to have next use of a deposit) # # Rate.Talent # Talent Point rates # Default: 1 # # Rate.RespecBaseCost # Minimum cost for unlearning talents, in gold # Default: 1 # # Rate.RespecMultiplicativeCost # Cost * multiplier = total cost of unlearning talents, in gold # Default: 5 # # Rate.RespecMaxMultiplier # RespecMultiplicativeCost * RespecMaxMultiplier = maximum cost of unlearning talents, in gold # Default: 10 # # Rate.RespecMinMultiplier # Once the player exceeds this multiplier value, they can never drop below it again # Default: 2 # # Rate.Reputation.Gain # Reputation Gain rate # Default: 1 # # Rate.Reputation.LowLevel.Kill # Reputation Gain form low level kill (grey creture) # Default: 0.2 # # Rate.Reputation.LowLevel.Quest # Reputation Gain rate # Default: 1 # # Rate.InstanceResetTime # Multiplier for the number of days in between global raid resets. # Default: 1 # # SkillGain.Crafting # SkillGain.Defense # SkillGain.Gathering # SkillGain.Weapon # Crafting/defense/gathering/weapon skills gain at skill up (1,2,...) # Default: 1 # # SkillChance.Orange # SkillChance.Yellow # SkillChance.Green # SkillChance.Grey # Skill chance values (0..100) # Default: 100-75-25-0 # # SkillChance.MiningSteps # SkillChance.SkinningSteps # For skinning and Mining chance decrease with skill level. # Default: 0 - no decrease # 75 - in 2 times each 75 skill points # # SkillFail.Loot.Fishing # For fishing instead fail provided junk loot # Default: 0 (disabled) # 1 (enabled) # # SkillFail.Gain.Fishing # For fishing skill gain possible at fail also # Default: 0 (disabled) # 1 (enabled) # # SkillFail.Possible.FishingPool # For fishing pool impossible fail from low skill by default # Default: 1 (enabled) # 0 (disabled) # # DurabilityLoss.Enable # Description: Enable durability loss # Default: 1 (enabled) # 0 (disabled) # # DurabilityLossChance.Damage # Chance to lose durability on an equipped item when taking or dealing damage # Default: 0.5 # # Death.SicknessLevel # Level at which characters can be afflicted with Resurrection Sickness (1 min). # Duration increases by 1 minute for each level above this setting, up to 10 minutes. # Default: 11 # -10 - character will have full time (10 min) sickness at 1 level # maxplayerlevel+1 - character will not have sickness at any level # # Death.CorpseReclaimDelay.PvP # Death.CorpseReclaimDelay.PvE # Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths # Default: 1 (enabled) # 0 (disabled) # # Death.Bones.World # Death.Bones.Battleground # Enabled/disabled creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground) # Default: 1 (enabled) # 0 (disabled) # # Death.Ghost.RunSpeed.World # Death.Ghost.RunSpeed.Battleground # Modifies the speed of player ghosts, removed upon reviving, not permanent/saved, in non-BG and BG maps # Default: 1.0 (normal speed) # # PvP.PoolSizePerFaction # Defines the size of the active PvP pools of players per faction that's used to calculate standing on each # honor maintenance restart. It's mathematically impossible to reach Rank 14 in low population servers, hence # the need to "fake" the PvP pool. The minimum value is 167 for R14 to be achievable. # Default: 0 (the real pool size will be used) # X (the real pool size will be overriden with X) # ################################################################################################################### Rate.Health = 1 Rate.Mana = 1 Rate.Rage.Income = 1 Rate.Rage.Loss = 1 Rate.Focus = 1 Rate.Loyalty = 1 Rate.Energy = 1 Rate.Drop.Item.Poor = 1 Rate.Drop.Item.Normal = 1 Rate.Drop.Item.Uncommon = 1 Rate.Drop.Item.Rare = 1 Rate.Drop.Item.Epic = 1 Rate.Drop.Item.Legendary = 1 Rate.Drop.Item.Artifact = 1 Rate.Drop.Item.Referenced = 1 Rate.Drop.Money = 1 Rate.XP.Kill = 1 Rate.XP.Kill.Elite = 1 Rate.XP.Quest = 1 Rate.XP.Explore = 1 Rate.XP.Personal.Min = 1 Rate.XP.Personal.Max = 1 Rate.Rest.InGame = 1 Rate.Rest.Offline.InTavernOrCity = 1 Rate.Rest.Offline.InWilderness = 1 Rate.Damage.Fall = 1 Rate.Auction.Time = 1 Rate.Auction.Deposit = 1 Rate.Auction.Cut = 1 Auction.Deposit.Min = 0 Auction.AccountConcurrentLimit = 0 Rate.Mining.Amount = 1 Rate.Mining.Next = 1 Rate.Talent = 1 Rate.RespecBaseCost = 1 Rate.RespecMultiplicativeCost = 5 Rate.RespecMaxMultiplier = 10 Rate.RespecMinMultiplier = 2 Rate.Reputation.Gain = 1 Rate.Reputation.LowLevel.Kill = 0.2 Rate.Reputation.LowLevel.Quest = 1 Rate.InstanceResetTime = 1 SkillGain.Crafting = 1 SkillGain.Defense = 1 SkillGain.Gathering = 1 SkillGain.Weapon = 1 SkillChance.Orange = 100 SkillChance.Yellow = 75 SkillChance.Green = 25 SkillChance.Grey = 0 SkillChance.MiningSteps = 0 SkillChance.SkinningSteps = 0 SkillFail.Loot.Fishing = 0 SkillFail.Gain.Fishing = 0 SkillFail.Possible.FishingPool = 1 DurabilityLoss.Enable = 1 DurabilityLossChance.Damage = 0.5 Death.SicknessLevel = 11 Death.CorpseReclaimDelay.PvP = 1 Death.CorpseReclaimDelay.PvE = 1 Death.Bones.World = 1 Death.Bones.Battleground = 1 Corpses.UpdateMinutes = 20 Bones.ExpireMinutes = 60 Death.Ghost.RunSpeed.World = 1.0 Death.Ghost.RunSpeed.Battleground = 1.0 Rate.WarEffortResourceComplete = 0.0 WarEffortResourceCompletePeriod = 86400 PvP.PoolSizePerFaction = 0 ################################################################################################################### # BATTLEGROUND CONFIG # # Battleground.CastDeserter # Cast Deserter spell on players who leave a battleground in progress # Default: 1 (enable) # 0 (disable) # # Battleground.QueueAnnouncer.Join # Send global notifications when any player joins a battleground queue # Default: 0 (not send) # 1 (send to joined player only) # 2 (send to all players) # # Battleground.QueueAnnouncer.Start # Enable queue announcer posting to chat at BG start # Default: 0 (disable) # 1 (enable) # # Battleground.QueuesCount # Maximum battleground queues a player can join at the same time # Default: 0 (decide based on current content patch) # # Battleground.InvitationType # Set Battleground invitation type # Default: 1 (Experimental - don't allow to invite much more players of one faction) # 0 (normal - invite as much players to bg as possible, don't bother with balance) # # Battleground.PrematureFinishTimer # The time to end the bg if there are less than MinPlayersPerTeam on one side in milliseconds # Default: 300000 (5 minutes) # 0 - disable (not recommended) # # BattleGround.PremadeGroupWaitForMatch # The time in which premade group of 1 faction waits in BG Queue for premade group of other faction # 1800000 (30 minutes) # Default: 0 - disable premade group matches (group always added to bg team in normal way) # # BattleGround.RandomizeQueues # Randomize the queue positions # Default: 0 - first players to queue will be invited first # # BattleGround.GroupQueueLimit # The maximum number of players that can be queued as a group # If the group is bigger than this value, players are queued solo # Default: 40 # # Alterac.MinPlayersInQueue # Minimum players in queue per faction before starting a match # Default: 0 - use database value # # Alterac.InitMaxPlayers # Maximum number of players at AV creation # To be efficient, you should have 'InitMaxPlayers * 2 > MinPlayersInQueue' # Default: 0 - use database value # ################################################################################################################### Battleground.CastDeserter = 1 Battleground.QueueAnnouncer.Join = 0 Battleground.QueueAnnouncer.Start = 0 Battleground.InvitationType = 1 BattleGround.PrematureFinishTimer = 300000 BattleGround.PremadeGroupWaitForMatch = 0 BattleGround.PremadeQueue.MinGroupSize = 6 BattleGround.QueuesCount = 0 BattleGround.TagInBattleGrounds = 1 BattleGround.RandomizeQueues = 0 BattleGround.GroupQueueLimit = 40 Alterac.MinPlayersInQueue = 0 Alterac.InitMaxPlayers = 0 ################################################################################################################### # OUTDOOR PVP CONFIG # # OutdoorPvP.SI.Enable # Enable Silithus Outdoor PvP # Default: 1 (enable) # 0 (disable) # # OutdoorPvP.EP.Enable # Enable Eastern Plaguelands Outdoor PvP # Default: 1 (enable) # 0 (disable) # ################################################################################################################### OutdoorPvP.SI.Enable = 1 OutdoorPvP.EP.Enable = 1 ################################################################################################################### # MEETING STONE LFG CONFIG # # LFG.Matchmaking # Check talents of players in queue when making a group # Default: 0 (disable - disregard talents, use class priorities, e.g. warrior - tank, paladin - healer) # 1 (enable - set role based on talent tree that has more talent points) # # LFG.MatchmakingTimer # The time (in seconds) before player in LFG queue stops using matchmaking to find group faster # Only works if matchmaking is enabled # Default: 600 (5 minutes) # ################################################################################################################### LFG.Matchmaking = 0 LFG.MatchmakingTimer = 600 ################################################################################################################### # # NETWORK CONFIG # # Network.Threads # Number of threads for network, recommend 1 thread per 1000 connections. # Default: 1 # # Network.OutKBuff # The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ). # Default: -1 (Use system default setting) # # Network.OutUBuff # Userspace buffer for output. This is amount of memory reserved per each connection. # Default: 65536 # # Network.TcpNoDelay: # TCP Nagle algorithm setting # Default: 0 (enable Nagle algorithm, less traffic, more latency) # 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency) # # Network.KickOnBadPacket # Kick player on bad packet format. # Default: 0 - do not kick # 1 - kick # # Network.PacketBroadcast.Threads # Number of threads for packets broadcasting. # Default: 0 - disabled # # Network.PacketBroadcast.Frequency # How often packet broadcasting threads run in milliseconds. # Default: 50 # # Network.Interval # How often ACE will transmit the client's outbound packet buffer in milliseconds. # Default: 10 # ################################################################################################################### Network.Threads = 1 Network.OutKBuff = -1 Network.OutUBuff = 65536 Network.TcpNodelay = 1 Network.KickOnBadPacket = 0 Network.PacketBroadcast.Threads = 0 Network.PacketBroadcast.Frequency = 50 Network.PacketBroadcast.ReduceVisDistance.DiffAbove = 0 Network.Interval = 10 ################################################################################################################### # CONSOLE, REMOTE ACCESS AND SOAP # # Console.Enable # Enable console # Default: 1 - on # 0 - off # # Ra.Enable # Enable remote console # Default: 0 - off # 1 - on # # Ra.IP # Default remote console ip address, use 0.0.0.0 for every address # # Ra.Port # Default remote console port # Default: 3443 # # Ra.MinLevel # Minimum level that's required to login,3 by default # Default: 3 (Administrator) # # Ra.Secure # Kick client on wrong pass # 0 - off # Default: 1 - on # # Ra.Stricted # Not allow execute console level only commands remotly by RA # 0 - off # Default: 1 - on # # # SOAP.Enable # Enable soap service # Default: 0 - off # 1 - on # # SOAP.IP # Bound SOAP service ip address, use 0.0.0.0 to access from everywhere # Default: 127.0.0.1 # # SOAP.Port # SOAP port # Default: 7878 # ################################################################################################################### Console.Enable = 1 Ra.Enable = 0 Ra.IP = 0.0.0.0 Ra.Port = 3443 Ra.MinLevel = 3 Ra.Secure = 1 Ra.Stricted = 1 SOAP.Enabled = 0 SOAP.IP = 0.0.0.0 SOAP.Port = 7878 ################################################################################################################### # CHARACTER DELETION # # CharDelete.Method # Character deletion behavior # Default: 0 - Completely remove the character from the database # 1 - Unlinking, the character gets unlinked from the account, # the name gets freed up and appears as deleted ingame # # CharDelete.MinLevel # Character gets deleted by CharDelete.Method=0 when the character # hasn't the specified level yet. # Default: 0 - For all characters the specified mode will be used # 1+ - Only for players which have reached the specified level # will be deleted by the specified mode. # the rest will be deleted by CharDelete.Method=0 # # CharDelete.KeepDays # Define the amount of days for which the characters are kept in the database before # they will be removed # Default: 30 # 0 - Don't delete any characters, they stay in the database forever. # ################################################################################################################### CharDelete.Method = 0 CharDelete.MinLevel = 0 CharDelete.KeepDays = 30 ################################################################################################################### # AUCTION HOUSE BOT # # AHBot.Enable # Enable AH bot. # The AH bot will automatically create listings based on the data in the 'auctionhousebot' table. # Default: 0 - off # 1 - on # # AHBot.ah.fid # The faction template ID used for the AH bot. # This determines which auction house(s) listings are put into. # Default: 120 - Neutral (Booty Bay, Gadgetzan and Everlook) # 55 - Alliance (Ironforge, Stormwind and Teldrassil) # 29 - Horde (Orgrimmar, Thunderbluff and Undercity) # # AHBot.itemcount # How many listings to put into the auction house at most. # The AH bot will add items until this number of listings is reached in the auction house (this includes potential player listings). # Default: 50 # ################################################################################################################### AHBot.Enable = 0 AHBot.ah.fid = 120 AHBot.itemcount = 50 ################################################################################################################### # PLAYER BOTS # # RandomBot.Enable # Enables automatic spawning of random bots. These bots have no AI. You have to code one and assign it. # Default: 0 - off # 1 - on # # RandomBot.MinBots # Minimum amount of random bots the server will try to spawn. # Default: 0 # # RandomBot.MaxBots # Maximum amount of random bots the server will try to spawn. # Default: 0 # # RandomBot.Refresh # How often the the server will check if there are enough bots spawned. # Default: 60000 (1 minute) # # PlayerBot.AllowSaving # Enables saving of character progress when a real character is loaded. # Default: 0 - off # 1 - on # # PlayerBot.Debug # Enables additional debugging information about bots that is printed in the console. # Default: 0 - off # 1 - on # # PlayerBot.UpdateMs # How often the AI of bots will be updated. A bigger delay will make them less responsive. # Default: 1000 (1 second) # # PlayerBot.ShowInWhoList # Enables displaying characters controlled by bots in /who results. # Default: 0 - off # 1 - on # # PartyBot.MaxBots # Maximum number of party bots that normal players are allowed to summon. # Default: 0 (no limit) # # PartyBot.SkipChecks # Disables the additional restrictions that apply when a normal player tries to summon a party bot. # Default: 0 (restricted) # 1 (no restrictions) # # PartyBot.AutoEquip # What gear will new partybots spawn with. # Default: 1 (random items) # 0 (normal starting items) # 2 (premade gear template) # # PartyBot.RandomGearLevelDifference # Item level difference for random items that will bots equip. Has only effect if PartyBot.AutoEquip is set to 1. # A lower number equals to gear being more close to the bot level. # Default: 10 (bots will equip gear down to a minimum of 10 item level difference) # # BattleBot.AutoEquip # What gear will new battlebots spawn with. # Default: 1 (random items) # 0 (normal starting items) # 2 (premade gear template) # # BattleBot.AutoJoin # Adds enough battlebots for battleground to start when a player queues. # Default: 0 - off # 1 - on # ################################################################################################################### RandomBot.Enable = 0 RandomBot.MinBots = 0 RandomBot.MaxBots = 0 RandomBot.Refresh = 60000 PlayerBot.AllowSaving = 0 PlayerBot.Debug = 0 PlayerBot.UpdateMs = 1000 PlayerBot.ShowInWhoList = 0 PartyBot.MaxBots = 0 PartyBot.SkipChecks = 0 PartyBot.AutoEquip = 1 PartyBot.RandomGearLevelDifference = 10 BattleBot.AutoEquip = 1 BattleBot.AutoJoin = 0 ################################################################################################################### # Mail flooding mitigation ################################################################################################################### MailSpam.ExpireSecs = 0 MailSpam.MaxMails = 2 MailSpam.Level = 1 MailSpam.Money = 0 MailSpam.Item = 0 ################################################################################################################### # Dynamic respawn rates - Disabled by default ################################################################################################################### DynamicRespawn.Range = -1 DynamicRespawn.PercentPerPlayer = 0 DynamicRespawn.MaxReductionRate = 0 DynamicRespawn.MinRespawnTime = 0 DynamicRespawn.AffectRespawnTimeBelow = 0 DynamicRespawn.AffectLevelBelow = 0 DynamicRespawn.PlayersThreshold = 0 DynamicRespawn.PlayersMaxLevelDiff = 0