# BASIC GameType = 0 RealmZone = 8 RabbitDay = 954547200 Motd = "Bienvenue en Azeroth!" ##################################### # MaNGOS Configuration file # # To overwrite configuration fields with environment variables # use the following pattern to generate environment variable names: # # For Rate.Health: # export Mangosd_Rate_Health=1.2 # # For DataDir: # export Mangosd_DataDir=/tmp # ##################################### # [MangosdConf] # ConfVersion=2024020101 ################################################################################################################### # CONNECTIONS AND DIRECTORIES # # RealmID # RealmID must match the realmlist inside the realmd database # # DataDir # Data directory setting. # Important: DataDir needs to be quoted, as it is a string which may contain space characters. # Example: "@CMAKE_INSTALL_PREFIX@/share/mangos" # # LogsDir # Logs directory setting. # Important: Logs dir must exists, or all logs need to be disabled # Default: "" - no log directory prefix. if used log names aren't absolute paths # then logs will be stored in the current directory of the running program. # # # LoginDatabaseInfo # WorldDatabaseInfo # CharacterDatabaseInfo # LogsDatabaseInfo # Database connection settings for the world server. # Default: # ---MYSQL--- # hostname;port;username;password;database # .;somenumber;username;password;database - use named pipes at Windows # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux # ---PGSQL--- # hostname;port;username;password;database # .;/path/to/unix_socket/DIRECTORY or . for default path;username;password;database - use Unix sockets at Unix/Linux # # LoginDatabaseConnections # WorldDatabaseConnections # CharacterDatabaseConnections # LogsDatabaseConnections # Amount of connections to database which will be used for SELECT queries. Maximum 16 connections per database. # Please, note, for data consistency only one connection for each database is used for transactions and async SELECTs. # So formula to find out how many connections will be established: X = #_connections + 1 # Default: 1 connection for SELECT statements # # MaxPingTime # Settings for maximum database-ping interval (minutes between pings) # # WorldServerPort # Port on which the server will listen # # BindIP # Bind World Server to specific IP address # This option is useful for running multiple worldd/realmd instances # on different IP addresses using default ports. # DO NOT CHANGE THIS UNLESS YOU _REALLY_ KNOW WHAT YOU'RE DOING # # SD2ErrorLogFile # Log File for SD2-Errors # # Spawns.ZoneArea # Regenerates table creature_zone and gameobject_zone # Default: 0 - turned off # ################################################################################################################### # RealmID = 1 # DataDir = "." # LogsDir = "" LoginDatabaseInfo = "database;3306;mangos;mangos00;wotlkrealmd" WorldDatabaseInfo = "database;3306;mangos;mangos00;wotlkmangos" CharacterDatabaseInfo = "database;3306;mangos;mangos00;wotlkcharacters" LogsDatabaseInfo = "database;3306;mangos;mangos00;wotlklogs" # LoginDatabaseConnections = 1 # WorldDatabaseConnections = 1 # CharacterDatabaseConnections = 1 # LogsDatabaseConnections = 1 # MaxPingTime = 30 # WorldServerPort = 8085 # BindIP = "0.0.0.0" # SD2ErrorLogFile = "SD2Errors.log" # Spawns.ZoneArea = 0 ################################################################################################################### # PERFORMANCE SETTINGS # # UseProcessors # Used processors mask for multi-processors system (Used only at Windows) # Default: 0 (selected by OS) # number (bitmask value of selected processors) # # ProcessPriority # Process priority setting (Used only at Windows) # Default: 1 (HIGH) # 0 (Normal) # # Compression # Compression level for update packages sent to client (1..9) # Default: 1 (speed) # 9 (best compression) # # PlayerLimit # Maximum number of players in the world. Excluding Mods, GM's and Admins # Default: 100 # 0 (for infinite players) # -1 (for Mods, GM's and Admins only) # -2 (for GM's and Admins only) # -3 (for Admins only) # # SaveRespawnTimeImmediately # Save respawn time for creatures at death and for gameobjects at use/open # Default: 1 (save creature/gameobject respawn time without waiting grid unload) # 0 (save creature/gameobject respawn time at grid unload) # # MaxOverspeedPings # Maximum overspeed ping count before player kick (minimum is 2, 0 used to disable check) # Default: 2 # # GridUnload # Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time) # Default: 1 (unload grids) # 0 (do not unload grids) # # LoadAllGridsOnMaps # Load grids of maps at server startup (if you have lot memory you can try it to have a living world always loaded) # This also allow ALL creatures on the given maps to update their grid without any player around. # Default: "" (don't load all grids at startup) # "mapId1[,mapId2[..]]" (DO load all grids on the given maps- Experimental and very resource consumming) # # Autoload.Active # Load active creatures that have ExtraFlags CREATURE_EXTRA_FLAG_ACTIVE or movementType WAYPOINT_MOTION_TYPE # This will allow creatures having these conditions to update their grid without any player around. Useful for running in debug mode. # Default: True # # GridCleanUpDelay # Grid clean up delay (in milliseconds) # Default: 300000 (5 min) # # MapUpdateInterval # Map update interval (in milliseconds) # Default: 100 # # ChangeWeatherInterval # Weather update interval (in milliseconds) # Default: 600000 (10 min) # # PlayerSave.Interval # Player save interval (in milliseconds) # Default: 900000 (15 min) # # PlayerSave.Stats.MinLevel # Minimum level for saving character stats for external usage in database # Default: 0 (do not save character stats) # 1+ (save stats for characters with level 1+) # # PlayerSave.Stats.SaveOnlyOnLogout # Enable/Disable saving of character stats only on logout # Default: 1 (only save on logout) # 0 (save on every player save) # # vmap.enableLOS # vmap.enableHeight # Enable/Disable VMaps support for line of sight and height calculation # You need to extract the VMaps in order to enable those options # Default: 1 (enable) # 0 (disable) # # vmap.enableIndoorCheck # Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.). # Requires VMaps enabled to work. # Default: 1 (Enabled) # 0 (Disabled) # # DetectPosCollision # Check final move position, summon position, etc for visible collision with other objects or # wall (wall only if vmaps are enabled) # Default: 1 (enable, requires more CPU power) # 0 (disable, not so nice position selection but will require less CPU power) # # mmap.enabled # Enable/Disable pathfinding using mmaps # Default: 1 (enable) # 0 (disable) # # mmap.ignoreMapIds # Disable mmap pathfinding on the listed maps. # List of map ids with delimiter ',' # # mmap.preload # Enable/Disable preloading on first mapId load - expensive but thread safe - use only for big servers # 1 (enable) # Default: 0 (disable) # # PathFinder.OptimizePath # Use or not path finder path optimization (cut calculated points). # 0 (disable) # Default: 1 (enable) # # PathFinder.NormalizeZ # Correct calculated path points Z (height). Increase CPU usage, but fix Z accuracy. # Default: 0 (disable) # 1 (enable) # # UpdateUptimeInterval # Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0 # Default: 10 (minutes) # # MapUpdate.Threads # Number of threads to use for maps update. # Default: 3 # Don't put more thread then your number of CPU threads -1 for this to work stable. # # MaxCoreStuckTime # Periodically check if the process got freezed, if this is the case force crash after the specified # amount of seconds. Must be > 0. Recommended > 10 secs if you use this. # Default: 0 (Disabled) # # AddonChannel # Permit/disable the use of the addon channel through the server # (some client side addons can stop work correctly with disabled addon channel) # Default: 1 (permit addon channel) # 0 (do not permit addon channel) # # CleanCharacterDB # Perform character db cleanups on start up # Default: 1 (Enable) # 0 (Disabled) # # # MaxWhoListReturns # Set the max number of players returned in the /who list and interface (0 means unlimited) # Default: 49 - (stable) # ################################################################################################################### # UseProcessors = 0 # ProcessPriority = 1 # Compression = 1 # PlayerLimit = 100 # SaveRespawnTimeImmediately = 1 # MaxOverspeedPings = 2 # GridUnload = 1 # LoadAllGridsOnMaps = "" # Autoload.Active = 1 # GridCleanUpDelay = 300000 # MapUpdateInterval = 100 # ChangeWeatherInterval = 600000 # PlayerSave.Interval = 900000 # PlayerSave.Stats.MinLevel = 0 # PlayerSave.Stats.SaveOnlyOnLogout = 1 # vmap.enableLOS = 1 # vmap.enableHeight = 1 # vmap.enableIndoorCheck = 1 # DetectPosCollision = 1 # mmap.enabled = 1 # mmap.ignoreMapIds = "" # mmap.preload = 0 # PathFinder.OptimizePath = 1 # PathFinder.NormalizeZ = 0 # UpdateUptimeInterval = 10 # MapUpdate.Threads = 3 # MaxCoreStuckTime = 0 # AddonChannel = 1 # CleanCharacterDB = 1 # MaxWhoListReturns = 49 ################################################################################################################### # SERVER LOGGING # # LogSQL # Enable logging of GM commands - all SQL code will be written to a log file # All commands are written to a file: YYYY-MM-DD_logSQL.sql # If a new day starts (00:00:00), a new file is created - the old file will not be deleted. # Default: 1 - Write SQL code to logfile # 0 - Do not log # # PidFile # World daemon PID file # Default: "" - do not create PID file # "./worldd.pid" - create PID file (recommended name) # # LogLevel # Server console level of logging # 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug # Default: 3 # # LogTime # Include time in server console output [hh:mm:ss] # Default: 0 (no time) # 1 (print time) # # LogFile # Logfile name # Default: "Server.log" # "" - Empty name disable creating log file # # PacketLogFile # Description: Binary packet logging file for the world server. # Filename extension must be .pkt to be parsable with WPP. # Example: "World.pkt" - (Enabled) # Default: "" - (Disabled) # # LogTimestamp # Logfile with timestamp of server start in name # Default: 0 - no timestamp in name # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext # # LogFileLevel # Server file level of logging # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug # Default: 0 # # LogFilter_CreatureMoves # LogFilter_TransportMoves # LogFilter_PlayerMoves # LogFilter_VisibilityChanges # LogFilter_Weather # LogFilter_DbStrictedCheck # LogFilter_SQLText # LogFilter_Pathfinding # LogFilter_MapsLoading # LogFilter_EventAiDev # LogFilter_DbScriptDev # Log filters (active by default - meaning: the filter is active, hence the log is not displayed) # Default: 1 - not include with any log level # 0 - include in log if log level permit # # LogFilter_PeriodicAffects # LogFilter_AIAndMovegens # LogFilter_PlayerStats # LogFilter_Damage # LogFilter_Combat # LogFilter_SpellCast # Log filters (disabled by default, mostly debug only output affected cases) # Default: 0 - include in log if log level permit # 1 - not include with any log level # # WorldLogFile # Packet logging file for the worldserver # Default: "" - no log file created # "world.log" - recommended name to create a log file # # WorldLogTimestamp # Logfile with timestamp of server start in name # Default: 0 - no timestamp in name # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext # # DBErrorLogFile # Log file of DB errors detected at server run # Default: "DBErrors.log" # # EventAIErrorLogFile # Log file of EventAI errors detected at server run # Default: "EventAIErrors.log" # # CharLogFile # Character operations logfile name # Default: "Char.log" # "" - Empty name disable creating log file # # CharLogTimestamp # Logfile with timestamp of server start in name # Default: 0 - no timestamp in name # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext # # CharLogDump # Write character dump before deleting in Char.log # For restoration, cut character data from log starting from # line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command # Default: 0 - don't include dumping chars to log # 1 - include dumping chars to log # # GmLogFile # GM Log file of gm commands # Default: "" (Disable) # # GmLogTimestamp # GM Logfile with timestamp of server start in name # Default: 0 - no timestamp in name # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext # # GmLogPerAccount # GM Logfiles with GM account id (Note: logs not created if GmLogFile not set) # Default: 0 - add gm log data to single log file # 1 - add gm log data to account specific log files with name # in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext # or form Logname_#ID.Ext # # RaLogFile # Log file of RA commands # Default: "Ra.log" # "" - Empty name for disable # # LogColors # Color for messages (format "normal_color details_color debug_color error_color") # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY, # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE # Default: "" - none colors # Example: "13 7 11 9" # ################################################################################################################### # LogSQL = 1 # PidFile = "" # LogLevel = 1 # LogTime = 0 # LogFile = "Server.log" # PacketLogFile = "" # LogTimestamp = 0 # LogFileLevel = 0 # LogFilter_TransportMoves = 1 # LogFilter_CreatureMoves = 1 # LogFilter_VisibilityChanges = 1 # LogFilter_Weather = 1 # LogFilter_DbStrictedCheck = 1 # LogFilter_Pathfinding = 1 # LogFilter_MapsLoading = 1 # LogFilter_EventAiDev = 1 # LogFilter_DbScriptDev = 1 # LogFilter_PeriodicAffects = 0 # LogFilter_PlayerMoves = 1 # LogFilter_SQLText = 1 # LogFilter_AIAndMovegens = 0 # LogFilter_PlayerStats = 0 # LogFilter_Damage = 0 # LogFilter_Combat = 0 # LogFilter_SpellCast = 0 # WorldLogFile = "" # WorldLogTimestamp = 0 # DBErrorLogFile = "DBErrors.log" # EventAIErrorLogFile = "EventAIErrors.log" # CharLogFile = "Char.log" # CharLogTimestamp = 0 # CharLogDump = 0 # GmLogFile = "" # GmLogTimestamp = 0 # GmLogPerAccount = 0 # RaLogFile = "" # LogColors = "" ################################################################################################################### # SERVER SETTINGS # # GameType # Server realm style # 0 = NORMAL; 1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP # also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest # activated places and sanctuaries) # # RealmZone # Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options. # # 1 Development - any language (Default) # 2 United States - extended-Latin # 3 Oceanic - extended-Latin # 4 Latin America - extended-Latin # 5 Tournament - basic-Latin at create, any at login # 6 Korea - East-Asian # 7 Tournament - basic-Latin at create, any at login # 8 English - extended-Latin # 9 German - extended-Latin # 10 French - extended-Latin # 11 Spanish - extended-Latin # 12 Russian - Cyrillic # 13 Tournament - basic-Latin at create, any at login # 14 Taiwan - East-Asian # 15 Tournament - basic-Latin at create, any at login # 16 China - East-Asian # 17 CN1 - basic-Latin at create, any at login # 18 CN2 - basic-Latin at create, any at login # 19 CN3 - basic-Latin at create, any at login # 20 CN4 - basic-Latin at create, any at login # 21 CN5 - basic-Latin at create, any at login # 22 CN6 - basic-Latin at create, any at login # 23 CN7 - basic-Latin at create, any at login # 24 CN8 - basic-Latin at create, any at login # 25 Tournament - basic-Latin at create, any at login # 26 Test Server - any language # 27 Tournament - basic-Latin at create, any at login # 28 QA Server - any language # 29 CN9 - basic-Latin at create, any at login # # DBC.Locale # DBC Language Settings # 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; # 255 = Auto Detect (Default) # # StrictPlayerNames # Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name # Default: 0 disable (but limited server timezone dependent client check) # 1 basic latin characters (strict) # 2 realm zone specific (strict). See RealmZone setting. # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). # 3 basic latin characters + server timezone specific # # StrictCharterNames # Limit guild team charter names to language specific symbols set, not allow create charters with not allowed symbols in name # Default: 0 disable # 1 basic latin characters (strict) # 2 realm zone specific (strict). See RealmZone setting. # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). # 3 basic latin characters + server timezone specific # # StrictPetNames # Limit pet names to language specific symbols set # Default: 0 disable # 1 basic latin characters (strict) # 2 realm zone specific (strict). See RealmZone setting. # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). # 3 basic latin characters + server timezone specific # # MinPlayerName # Minimal name length (1..12) # Default: 2 # # MinCharterName # Minimal name length (1..24) # Default: 2 # # MinPetName # Minimal name length (1..12) # Default: 2 # # CharactersCreatingDisabled # Disable characters creating for specific team or any (non-player accounts not affected) # Default: 0 - enabled # 1 - disabled only for Alliance # 2 - disabled only for Horde # 3 - disabled for both teams # # CharactersPerAccount # Limit numbers of characters per account (at all realms). # Note: this setting limits the character creating at the _current_ realm base at characters amount at all realms # Default: 50 # The number must be >= CharactersPerRealm # # CharactersPerRealm # Limit numbers of characters for account at realm # Default: 10 (client limitation) # The number must be between 1 and 10 # # SkipCinematics # Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates) # Default: 0 - show intro for each new character # 1 - show intro only for first character of selected race # 2 - disable intro in all cases # # MaxPlayerLevel # Max level that can be reached by a player for experience (in range from 1 to 100). # Change not recommended # Default: 60 # # StartPlayerLevel # Staring level that have character at creating (in range 1 to MaxPlayerLevel) # Default: 1 # # StartPlayerMoney # Amount of money that new players will start with. # If you want to start with one silver, use for example 100 (100 copper = 1 silver) # Default: 0 # # MaxHonorPoints # Max honor points that player can have. # Default: 75000 # # StartHonorPoints # Amount of honor that new players will start with # Default: 0 # # MinHonorKills # Min kills that players must obtain to enter in weekly honor calculation # Default: 15 # # MaintenanceDay # The day of the week is performed server maintenance ( currently used for Honor distribution ) # range (0..6): 0 is the first day of the week (normally sunday), 6 is the latest # Default: 3 (Wednesday in EU) # # InstantLogout # Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling) # Default: 1 (Mods/GMs/Admins) # # DisableWaterBreath # Enable or disable Waterbreathing # Default: 4 (Console as noneone) # # AlwaysShowQuestGreeting # Controls whether quest greetings (used when NPC is a quest giver but does not have UNIT_NPC_FLAG_GOSSIP) is always # shown, or is shown only if there are more than one menu items available to the player. # Default: 0 (disabled, original behavior) # 1 (enabled) # # TaxiFlightChatFix # Workaround for client bug: resuming taxi flight on login causes missing chat channels until the flight ends. # When enabled allows clients to join local channels of the zone they are flying over on login and all custom channels. # Default: 0 (disabled, original client behavior) # 1 (enabled) # # LongFlightPathsPersistence # Controls whether logging out in multi-destination taxi flight will resume entire flight or the nearest destination only. # Default: 0 (false) # 1 (true) # # AllFlightPaths # Players will start with all flight paths (Note: ALL flight paths, not only player's team) # Default: 0 (true) # 1 (false) # # AlwaysMaxSkillForLevel # Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc. # Default: 0 (false) # 1 (true) # # ActivateWeather # Activate weather system # Default: 1 (true) # 0 (false) # # CastUnstuck # Allow cast Unstuck spell at .start or client Help option use # Default: 1 (true) # 0 (false) # # MaxSpellCastsInChain # Max amount triggered spell casts in chain by one caster, prevent stack overflow crash # Too Low value will make some correct triggered casts fail # 0 (no limit) # Default: 20 # # RabbitDay # Set to Rabbit Day (date in unix time), only the day and month are considered, the year is not important # Default: 0 (off) # Suggested: 954547200 (April 1st, 2000) # # Instance.IgnoreLevel # Ignore level requirement to enter instance # Default: 0 (false) # 1 (true) # # Instance.IgnoreRaid # Ignore raid requirement to enter instance # Default: 0 (false) # 1 (true) # # Instance.StrictCombatLockdown # This setting determines whether its possible to leave combat mode through additional means (such as Feign Death) when zone is set in combat. # Default: 0 (false, drop combat, default pre-2.3.0) # 1 (true, combat persists, default post-2.3.0) # # Instance.ResetTimeHour # The hour of the day (0-23) when the global instance resets occur. # Default: 4 # # Instance.UnloadDelay # Unload the instance map from memory after some time if no players are inside. # Default: 1800000 (miliseconds, i.e 30 minutes) # 0 (instance maps are kept in memory until they are reset) # # Instance.DisableRelocate # Disables relocation of player upon entering instance after 15 minutes or instance reset # Default: 0 - false - relocates player after being logged out in instance for more than 15 minutes or instance reset # 1 - true - location is kept # # Quests.LowLevelHideDiff # Quest level difference to hide for player low level quests: # if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver # Default: 5 # -1 (show all available quests marks) # # Quests.HighLevelHideDiff # Quest level difference to hide for player high level quests: # if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver # Default: 7 # -1 (show all available quests marks) # # Quests.IgnoreRaid # Non-raid quests allowed in raids # Default: 0 (not allowed) # 1 (allowed) # # Group.OfflineLeaderDelay # A grace period for an offline group leader to reconnect before tranfering leadership to a next suitable member of the group (in secs) # Default: 300 (5 minutes) # 0 (Do not transfer group leadership) # # Guild.EventLogRecordsCount # Count of guild event log records stored in guild_eventlog table # Increase to store more guild events in table, minimum is 100 # You can set it to very high value to prevent oldest guild events to be rewritten by latest guild events - but it can slow down performance # Default: 100 # # MirrorTimer.Fatigue.Max # Fatigue max timer value (in secs) # Default: 60 (1 minute) # 0 (instant exhaustion damage start) # # MirrorTimer.Breath.Max # Waterbreathing max timer value (in secs) # Default: 60 # 0 (instant underwater breathing damage start) # # MirrorTimer.Environmental.Max # Generic environmental (lava/slime/etc) damage delay max timer value (in secs) # Default: 1 # 0 (instant in liquid damage start) # # EnvironmentalDamage.Min # EnvironmentalDamage.Max # Generic environmental (lava/slime/etc) damage taken on tick # Default: 605-610 # # InteractionPauseTimer # Creatures will pause waypoint movement for the specified time (in milliseconds) when a player interacts with them # Default: 180000 (3 minutes) # # MaxPrimaryTradeSkill # Max count that player can learn the primary trade skill. # Default: 2 # Max : 10 # # TradeSkill.GMIgnore.MaxPrimarySkillsCount # GM level starting from max primary skill count requirement ignored. # Default: 4 (Console as noneone) # # TradeSkill.GMIgnore.Level # GM level starting from trade skill level requirement ignored. # Default: 4 (Console as noneone) # # TradeSkill.GMIgnore.Skill # GM level starting from trade skill skill requirement ignored. # Default: 4 (Console as noneone) # # MinPetitionSigns # Min signatures count to creating guild (0..9). # Default: 9 # # MaxGroupXPDistance # Max distance to creature for group memeber to get XP at creature death. # Default: 74 # # MailDeliveryDelay # Mail delivery delay time for item sending # Default: 3600 sec (1 hour) # # MassMailer.SendPerTick # Max amount mail send each tick from mails list scheduled for mass mailer proccesing. # More mails increase server load but speedup mass mail proccess. Normal tick length: 50 msecs, so 20 ticks in sec and 200 mails in sec by default. # Default: 10 # # PetUnsummonAtMount # Permanent pet will unsummoned at player mount # Default: 0 - not unsummon # 1 - unsummon for any mount # # PetAttackFromBehind # Player controlled pet will attack from behind # Default: 0 - Engage from any angle # 1 - Engage from behind # # AutoDownrank # Automatically select correct rank when buffing/healing lower level players # Default: 0 (false) # 1 (true) # # Event.Announce # Default: 0 (false) # 1 (true) # # BeepAtStart # Beep at mangosd start finished (mostly work only at Unix/Linux systems) # Default: 1 (true) # 0 (false) # # ShowProgressBars # Control show progress bars for load steps at server startup # Default: 0 (false) # 1 (true) # # WaitAtStartupError # After startup error report wait or some time before continue (and possible close console window) # -1 (wait until press) # Default: 0 (not wait) # N (>0, wait N secs) # # Motd # Message of the Day. Displayed at worldlogin for every user ('@' for a newline). # # PlayerCommands # Should player chat be parsed for GM commands. # Default: 1 (parse commands) # 0 (ignore commands) # ################################################################################################################### # GameType = 1 # RealmZone = 8 # DBC.Locale = 255 # DeclinedNames = 0 # StrictPlayerNames = 0 # StrictCharterNames = 0 # StrictPetNames = 0 # MinPlayerName = 2 # MinCharterName = 2 # MinPetName = 2 # CharactersCreatingDisabled = 0 # CharactersPerAccount = 50 # CharactersPerRealm = 10 # SkipCinematics = 0 # MaxPlayerLevel = 60 # StartPlayerLevel = 1 # StartPlayerMoney = 0 # MaxHonorPoints = 75000 # StartHonorPoints = 0 # MinHonorKills = 15 # MaintenanceDay = 3 # InstantLogout = 1 # DisableWaterBreath = 4 # AlwaysShowQuestGreeting = 0 # TaxiFlightChatFix = 0 # LongFlightPathsPersistence = 0 # AllFlightPaths = 0 # AlwaysMaxSkillForLevel = 0 # ActivateWeather = 1 # CastUnstuck = 1 # MaxSpellCastsInChain = 20 # RabbitDay = 1 # Instance.IgnoreLevel = 0 # Instance.IgnoreRaid = 0 # Instance.StrictCombatLockdown = 0 # Instance.ResetTimeHour = 4 # Instance.UnloadDelay = 1800000 # Instance.DisableRelocate = 0 # Quests.LowLevelHideDiff = 5 # Quests.HighLevelHideDiff = 7 # Quests.IgnoreRaid = 0 # Group.OfflineLeaderDelay = 300 # Guild.EventLogRecordsCount = 100 # MirrorTimer.Fatigue.Max = 60 # MirrorTimer.Breath.Max = 60 # MirrorTimer.Environmental.Max = 1 # EnvironmentalDamage.Min = 605 # EnvironmentalDamage.Max = 610 # InteractionPauseTimer = 180000 # MaxPrimaryTradeSkill = 2 # TradeSkill.GMIgnore.MaxPrimarySkillsCount = 4 # TradeSkill.GMIgnore.Level = 4 # TradeSkill.GMIgnore.Skill = 4 # MinPetitionSigns = 9 # MaxGroupXPDistance = 74 # MailDeliveryDelay = 3600 # MassMailer.SendPerTick = 10 # PetUnsummonAtMount = 0 # PetAttackFromBehind = 0 # AutoDownrank = 0 # Event.Announce = 0 # BeepAtStart = 1 # ShowProgressBars = 0 # WaitAtStartupError = 0 # Motd = "Bienvenu en Azeroth !" # PlayerCommands = 1 ################################################################################################################### # PLAYER INTERACTION # # AllowTwoSide.Accounts # Allow accounts to create characters in both teams in any game type. # Default: 0 (Not allowed) # 1 (Allowed) # # AllowTwoSide.Interaction.Chat # AllowTwoSide.Interaction.Channel # AllowTwoSide.Interaction.Group # AllowTwoSide.Interaction.Guild # AllowTwoSide.Interaction.Trade # AllowTwoSide.Interaction.Auction # AllowTwoSide.Interaction.Mail # Allow or disallow players from different teams to: # - chat with each other (say, yell); # - have merged chat channels; # - join each other's groups; # - join each other's guilds; # - trade with each other when not in group; # - have merged auction house listings; # - send in-game mail; # Default: 0 (Not allowed) # 1 (Allowed) # # AllowTwoSide.WhoList # Allow show player from both team in who list. # Default: 0 (Not allowed) # 1 (Allowed) # # AllowTwoSide.AddFriend # Allow adding friends from other team in friend list. # Default: 0 (Not allowed) # 1 (Allowed) # # TalentsInspecting # Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can # inspect talents always) # Default: 1 (allow) # 0 (not allow) # ################################################################################################################### # AllowTwoSide.Accounts = 1 # AllowTwoSide.Interaction.Chat = 0 # AllowTwoSide.Interaction.Channel = 0 # AllowTwoSide.Interaction.Group = 0 # AllowTwoSide.Interaction.Guild = 0 # AllowTwoSide.Interaction.Trade = 0 # AllowTwoSide.Interaction.Auction = 0 # AllowTwoSide.Interaction.Mail = 0 # AllowTwoSide.WhoList = 0 # AllowTwoSide.AddFriend = 0 # TalentsInspecting = 1 ################################################################################################################### # CREATURE AND GAMEOBJECT SETTINGS # # Rate.Creature.Aggro # Aggro radius percent or off. # Default: 1 - 100% # 1.5 - 150% # 0 - off (0%) # # CreatureRespawnAggroDelay # The delay between when a creature spawns and when it can be aggroed by nearby movement. # Default: 5000 (5s) # # LeashRadius # Radius for default leash due to being too far from refresh position # Default: 30 (yards) # # CreatureFamilyFleeAssistanceRadius # Radius which creature will use to seek for a near creature for assistance. Creature will flee to this creature. # Default: 30 # 0 - off # # CreatureFamilyAssistanceRadius # Radius which creature will use to call assistance without moving # Default: 5 # 0 - off # # CreatureFamilyAssistanceDelay # Reaction time for creature assistance call # Default: 1500 (1.5s) # # CreatureCheckForHelpRadius # Range at which a close moving npc can be assisted # Default: 5 yards # # CreatureCheckForHelpAggroDelay # Time during which at combat start check for help is disabled # Default: 2000 (2 seconds) # # CreatureLinkingAggroDelay # Time after which spawn_group and linking aggro is triggered # Default: 2000 (2 seconds) # # CreatureFamilyFleeDelay # Time during which creature can flee when no assistant found # Default: 10000 (10s) # # WorldBossLevelDiff # Difference for boss dynamic level with target # Default: 3 # # Corpse.EmptyLootShow # If target can have loot (or can be skining after loot) but no loot generated still show loot window # Default: 1 (show) # 0 (not show) # # Corpse.AllowAllItemsShowInMasterLoot # In master loot mode every one can see the loot content under or over treshold # Only the master loot can still distrube it # 1 (show) # Default: 0 (not show) # # Corpse.Decay.NORMAL # Corpse.Decay.RARE # Corpse.Decay.ELITE # Corpse.Decay.RAREELITE # Corpse.Decay.WORLDBOSS # Seconds until creature corpse will decay without being looted or skinned (not used when creature does not have loot initially) # Default: 300, 900, 600, 1200, 3600 # # Rate.Corpse.Decay.Looted # Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config. # Default: 0.0 (will use modifier /3 of the creatures spawntimesecs when 0.0) # # Rate.Creature.Normal.Damage # Rate.Creature.Elite.Elite.Damage # Rate.Creature.Elite.RAREELITE.Damage # Rate.Creature.Elite.WORLDBOSS.Damage # Rate.Creature.Elite.RARE.Damage # Creature Damage Rates. # Examples: 2 - creatures will damage 2x, 1.7 - 1.7x. # # Rate.Creature.Normal.SpellDamage # Rate.Creature.Elite.Elite.SpellDamage # Rate.Creature.Elite.RAREELITE.SpellDamage # Rate.Creature.Elite.WORLDBOSS.SpellDamage # Rate.Creature.Elite.RARE.SpellDamage # Creature Spell Damage Rates. # Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x. # # Rate.Creature.Normal.HP # Rate.Creature.Elite.Elite.HP # Rate.Creature.Elite.RAREELITE.HP # Rate.Creature.Elite.WORLDBOSS.HP # Rate.Creature.Elite.RARE.HP # Creature Health Ammount Modifier. # Examples: 2 - creatures have 2x health, 1.7 - 1.7x. # # ListenRange.Say # Distance from player to listen text that creature (or other world object) say # Default: 25 # # ListenRange.TextEmote # Distance from player to listen textemote that creature (or other world object) say # Default: 25 # # ListenRange.Yell # Distance from player to listen text that creature (or other world object) yell # Default: 300 # # GuidReserveSize.Creature # GuidReserveSize.GameObject # Amount guids reserved for .npc add/.gobject add directly after last used in DB static spawned creature/gameobject guid # Commands .npc add/.gobject add can be used only for guids from this reserve and required server restart if all guids # from reserve used before above commands can be used in like case. Less size increase amount guids for dynamic spawns # in game from other side # Default: 100 # CreaturePickpocketRestockDelay # Time for pickpocket restock in seconds # Default: 600 (10 minutes) # ################################################################################################################### # Rate.Creature.Aggro = 1 # CreatureRespawnAggroDelay = 5000 # LeashRadius = 30 # CreatureFamilyFleeAssistanceRadius = 30 # CreatureFamilyAssistanceRadius = 5 # CreatureFamilyAssistanceDelay = 1500 # CreatureCheckForHelpRadius = 5 # CreatureCheckForHelpAggroDelay = 2000 # CreatureFamilyFleeDelay = 10000 # WorldBossLevelDiff = 3 # Corpse.EmptyLootShow = 1 # Corpse.AllowAllItemsShowInMasterLoot = 1 # Corpse.Decay.NORMAL = 300 # Corpse.Decay.RARE = 900 # Corpse.Decay.ELITE = 600 # Corpse.Decay.RAREELITE = 1200 # Corpse.Decay.WORLDBOSS = 3600 # Rate.Corpse.Decay.Looted = 0.0 # Rate.Creature.Normal.Damage = 1 # Rate.Creature.Elite.Elite.Damage = 1 # Rate.Creature.Elite.RAREELITE.Damage = 1 # Rate.Creature.Elite.WORLDBOSS.Damage = 1 # Rate.Creature.Elite.RARE.Damage = 1 # Rate.Creature.Normal.SpellDamage = 1 # Rate.Creature.Elite.Elite.SpellDamage = 1 # Rate.Creature.Elite.RAREELITE.SpellDamage = 1 # Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1 # Rate.Creature.Elite.RARE.SpellDamage = 1 # Rate.Creature.Normal.HP = 1 # Rate.Creature.Elite.Elite.HP = 1 # Rate.Creature.Elite.RAREELITE.HP = 1 # Rate.Creature.Elite.WORLDBOSS.HP = 1 # Rate.Creature.Elite.RARE.HP = 1 # ListenRange.Say = 25 # ListenRange.TextEmote = 25 # ListenRange.Yell = 300 # GuidReserveSize.Creature = 10000 # GuidReserveSize.GameObject = 10000 # CreaturePickpocketRestockDelay = 600 ################################################################################################################### # CHAT SETTINGS # # ChatFakeMessagePreventing # Chat protection from creating fake messages using a lot spaces (other invisible symbols), # not applied to addon language messages, but can prevent working old addons # that use normal languages for sending data to another clients. # Default: 0 (disable fake messages preventing) # 1 (enable fake messages preventing) # # ChatStrictLinkChecking.Severity # Check chat messages for ingame links to spells, items, quests, achievements etc. # Default: 0 (disable link checking) # 1 (check if only valid pipe commands are used. This prevents posting pictures for example) # 2 (verifiy that pipe commands are used in a correct order) # 3 (check if color, entry and name don't contradict each other. For correct work, please assure # that you have extracted locale DBCs of every language specific client playing on this server.) # # ChatStrictLinkChecking.Kick # Defines, what should be done if a message is considered to contain invalid pipe commands. # Default: 0 (silently ignore message) # 1 (kick players who sent invalid formed messages) # # ChatFlood.MessageCount # Chat anti-flood protection, haste message count to activate protection # Default: 10 # 0 (disable anti-flood protection) # # ChatFlood.MessageDelay # Chat anti-flood protection, minimum message delay to count message # Default: 1 (in secs) # # ChatFlood.MuteTime # Chat anti-flood protection, mute time at activation flood protection (not saved) # Default: 10 (in secs) # # Chat.RestrictedRaidWarnings # Chat anti-flood protection, mute time at activation flood protection (not saved) # 0 (unrestricted: allow use in parties by all members of the group) (2.0.0 - 3.3.0 behavior) # Default: 1 (restricted: only allow use in raids by leader and assitants) # # Channel.RestrictedLanguageMode # Restrict usage of non-latin characters according to RealmZone # Default: 0 (no restrictions, any characters in all channels) # 1 (characters limited by RealmZone language in global channels only) # 2 (characters limited by RealmZone language in global and custom static channels) # 3 (characters limited by RealmZone language in global and all custom channels) # # Channel.StaticAutoTreshold # Static custom channels are custom channels pre-configured with global-like properties in a "world chat" manner. # By default they have no owner, no moderators, no password and no premoderation (unless overriden by a GM). # This setting is responsible for automatic conversion to static upon eligible channel reaching number of members. # Default: 0 (disabled) # ################################################################################################################### # ChatFakeMessagePreventing = 0 # ChatStrictLinkChecking.Severity = 0 # ChatStrictLinkChecking.Kick = 0 # ChatFlood.MessageCount = 10 # ChatFlood.MessageDelay = 1 # ChatFlood.MuteTime = 10 # Chat.RestrictedRaidWarnings = 1 # Channel.RestrictedLanguageMode = 0 # Channel.StaticAutoTreshold = 0 ################################################################################################################### # GAME MASTER SETTINGS # # GM.LoginState # GM mode at login # Default: 2 (last save state) # 0 (disable) # 1 (enable) # # GM.Visible # GM visibility at login # Default: 2 (last save state) # 0 (invisible) # 1 (visible) # # GM.AcceptTickets # Is GM accepting tickets from player by default or not. # Default: 2 (last save state) # 0 (disable) # 1 (enable) # # GM.AcceptTicketsLevel # Min GM account security level required for accepting ticket notifications, alerts and using some commands. # 0 (disabled for everyone) # 1 (only moderators and above) # Default: 2 (only gamemasters and above) # 3 (only administrators) # # GM.Chat # GM chat mode at login # Default: 2 (last save state) # 0 (disable) # 1 (enable) # # GM.ChatLevel # Min GM account security level required to be eligible for using GM chat tag. # 0 (disabled for everyone) # Default: 1 (only moderators and above) # 2 (only gamemasters and above) # 3 (only administrators) # # GM.ChannelModerationLevel # Min GM account security level required for executing moderator in-game commands in the channels # This also bypasses password prompts on joining channels which require password # 0 (in-game channel moderator privileges only) # Default: 1 (enabled for moderators and above) # 2 (enabled for gamemasters and above) # 3 (enabled only for administrators) # # GM.ChannelSilentJoinLevel # Min GM account security level required for silently joining and leaving channels # Default: 0 (join and leave announcements enabled for everyone) # 1 (disabled for moderators and above) # 2 (disabled for gamemasters and above) # 3 (disabled only for administrators) # # # GM.WhisperingTo # Is GM accepting whispers from player by default or not. # Default: 2 (last save state) # 0 (disable) # 1 (enable) # # GM.InGMList.Level # Max GM account security level showed in GM list (if visible) in non-GM state (.gm off) # 0 (none) # 1 (only moderators) # 2 (only gamemasters) # Default: 3 (anyone) # # GM.InWhoList.Level # Max GM account security level showed in who list (if visible). # 0 (only players) # 1 (only moderators) # 2 (only gamemasters) # Default: 3 (anyone) # # GM.LogTrade # Include GM trade and trade slot enchanting operations in GM log if it enable # Default: 1 (include) # 0 (not include) # # GM.StartLevel # GM starting level (1-255) # Default: 1 # # GM.LowerSecurity # Disallow a lower security member to interact with a higher one using commands # Default: 0 (disable) # 1 (enable) # # GM.InvisibleAura # A spell that will be cast when a gm uses ".gm visible off" (Must be aura spell) # Default: 31748 (Spirit Particles, big) # 0 (Disabled) # # GM.TicketsQueueStatus # GM tickets queue status on startup, when disabled server will not accept any GM tickets from players # Default: 1 (Enabled) # 0 (Disabled) # ################################################################################################################### # GM.LoginState = 2 # GM.Visible = 2 # GM.AcceptTickets = 2 # GM.AcceptTicketsLevel = 2 # GM.Chat = 2 # GM.ChatLevel = 1 # GM.ChannelModerationLevel= 1 # GM.ChannelSilentJoinLevel= 0 # GM.WhisperingTo = 2 # GM.InGMList.Level = 3 # GM.InWhoList.Level = 3 # GM.LogTrade = 1 # GM.StartLevel = 1 # GM.LowerSecurity = 0 # GM.InvisibleAura = 31748 # GM.TicketsQueueStatus = 1 ################################################################################################################### # VISIBILITY AND RADIUSES # # Visibility.FogOfWar.Stealth # Sets visibility mode for invisible units. Fog Of War settings are not applied to GMs. # Default: 0 (standard setting: players can see invisibile units in their own group) # 1 (players can see same faction invisibile units) # # Visibility.FogOfWar.Health # Sets visibility mode for absolute health values. Fog Of War settings are not applied to GMs. # Default: 0 (Pre-3.0 standard setting: players can see health values of units in their own group) # 1 (players can see health values of same faction units) # 2 (Post-3.0 standard setting: players can see health values of all units) # # Visibility.FogOfWar.Stats # Sets visibility mode for values of character attributes and attack stats. Fog Of War settings are not applied to GMs. # Default: 0 (standard setting: players can see own values and values of their pets) # 1 (players can see values of same faction units) # 2 (players can see values of all units) # # Visibility.Distance.Continents # Visibility.Distance.Instances # Visibility.Distance.BG # Visibility distance for different ingame object in different maps. # Visibility on continents on offy 100 yards. In BG/Arenas 533. For instances default 170. # Max limited by active player zone: 533 # Min limit is max aggro radius (45) * Rate.Creature.Aggro # # Visibility.RelocationLowerLimit # Object's visibility update called, when distance between current object's position and position, # where visiblity was updated last time, reaches RelocationLoverLimit value # Default: 10 (yards) # # Visibility.AIRelocationNotifyDelay # Delay time between creature AI reactions on nearby movements # Default: 1000 (milliseconds) # ################################################################################################################### # Visibility.FogOfWar.Stealth = 0 # Visibility.FogOfWar.Health = 0 # Visibility.FogOfWar.Stats = 0 # Visibility.Distance.Continents = 100 # Visibility.Distance.Instances = 170 # Visibility.Distance.BGArenas = 533 # Visibility.RelocationLowerLimit = 10 # Visibility.AIRelocationNotifyDelay = 1000 ################################################################################################################### # SERVER RATES # # Rate.Health # Rate.Mana # Rate.Rage.Income # Rate.Rage.Loss # Rate.Focus # Rate.Loyalty # Rate.Energy (Rogue) # Health and power regeneration and rage income from damage. # Default: 1 # # Rate.Skill.Discovery # Skill Discovery Rates # Default: 1 # # Rate.Drop.Item.Poor # Rate.Drop.Item.Normal # Rate.Drop.Item.Uncommon # Rate.Drop.Item.Rare # Rate.Drop.Item.Epic # Rate.Drop.Item.Legendary # Rate.Drop.Item.Artifact # Rate.Drop.Item.Referenced # Rate.Drop.Item.Quest # Rate.Drop.Money # Drop rates (items by quality and money) # Default: 1 # # Rate.Pet.XP.Kill # Rate.XP.Kill # Rate.XP.Quest # Rate.XP.Explore # XP rates # Default: 1 # # Rate.Rest.InGame # Rate.Rest.Offline.InTavernOrCity # Rate.Rest.Offline.InWilderness # Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values # # Rate.Damage.Fall # Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc) # # Rate.Auction.Time # Rate.Auction.Deposit # Rate.Auction.Cut # Auction rates (auction time, deposit get at auction start, auction cut from price at auction end) # # Auction.Deposit.Min # Minimum auction deposit size in copper # Default: 0 # # Rate.Honor # Honor gain rate # # Rate.Mining.Amount # Rate.Mining.Next # Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit, # Mining.Next changes chance to have next use of a deposit) # # Rate.Talent # Talent Point rates # Default: 1 # # Rate.Reputation.Gain # Reputation Gain rate # Default: 1 # # Rate.Reputation.LowLevel.Kill # Lowest Reputation Gain rate from low level kill # Default: 0.2 # # Rate.Reputation.LowLevel.Quest # Lowest Reputation Gain rate from low level quest # Default: 0.2 # # Rate.InstanceResetTime # Multiplier for the number of days in between global raid/heroic instance resets. # Default: 1 # # SkillGain.Crafting # SkillGain.Defense # SkillGain.Gathering # SkillGain.Weapon # crafting/defense/gathering/weapon skills gain at skill grow (1,2,...) # Default: 1 # # SkillChance.Orange # SkillChance.Yellow # SkillChance.Green # SkillChance.Grey # Skill chance values (0..100) # Default: 100-75-25-0 # # SkillChance.MiningSteps # SkillChance.SkinningSteps # For skinning and Mining chance decrease with skill level. # Default: 0 - no decrease # 75 - in 2 times each 75 skill points # # SkillFail.Loot.Fishing # For fishing instead fail provided junk loot # Default: 0 (disabled) # 1 (enabled) # # SkillFail.Gain.Fishing # For fishing skill gain possible at fail also # Default: 0 (disabled) # 1 (enabled) # # SkillFail.Possible.FishingPool # For fishing pool impossible fail from low skill by default # Default: 1 (enabled) # 0 (disabled) # # DurabilityLossChance.Damage # Chance lost one from equiped items durability point at damage apply or receive. # Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items # # DurabilityLossChance.Absorb # Chance lost one from armor items durability point at damage absorb. # Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items # # DurabilityLossChance.Parry # Chance lost weapon durability point at parry. # Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point # # DurabilityLossChance.Block # Chance lost sheild durability point at damage block. # Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point # # Death.SicknessLevel # Starting Character start gain sickness at spirit resurrection (1 min) # Default: 11 # -10 - character will have full time (10min) sickness at 1 level # maxplayerlevel+1 - character will not have sickness at any level # # Death.CorpseReclaimDelay.PvP # Death.CorpseReclaimDelay.PvE # Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths # Default: 1 (enabled) # 0 (disabled) # # Death.Bones.World # Death.Bones.Battleground # Enabled/disabled creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground) # Default: 1 (enabled) # 0 (disabled) # # Death.Ghost.RunSpeed.World # Death.Ghost.RunSpeed.Battleground # Modifies the speed of player's ghosts, removed upon reviving, not permanent/saved, in non-BG and BG maps # Default: 1.0 (normal speed) # ################################################################################################################### # Rate.Health = 1 # Rate.Mana = 1 # Rate.Rage.Income = 1 # Rate.Rage.Loss = 1 # Rate.Focus = 1 # Rate.Loyalty = 1 # Rate.Energy = 1 # Rate.Skill.Discovery = 1 # Rate.Drop.Item.Poor = 1 # Rate.Drop.Item.Normal = 1 # Rate.Drop.Item.Uncommon = 1 # Rate.Drop.Item.Rare = 1 # Rate.Drop.Item.Epic = 1 # Rate.Drop.Item.Legendary = 1 # Rate.Drop.Item.Artifact = 1 # Rate.Drop.Item.Referenced = 1 # Rate.Drop.Item.Quest = 1 # Rate.Drop.Money = 1 # Rate.Pet.XP.Kill = 1 # Rate.XP.Kill = 1 # Rate.XP.Quest = 1 # Rate.XP.Explore = 1 # Rate.Rest.InGame = 1 # Rate.Rest.Offline.InTavernOrCity = 1 # Rate.Rest.Offline.InWilderness = 1 # Rate.Damage.Fall = 1 # Rate.Auction.Time = 1 # Rate.Auction.Deposit = 1 # Rate.Auction.Cut = 1 # Auction.Deposit.Min = 0 # Rate.Honor = 1 # Rate.Mining.Amount = 1 # Rate.Mining.Next = 1 # Rate.Talent = 1 # Rate.Reputation.Gain = 1 # Rate.Reputation.LowLevel.Kill = 0.2 # Rate.Reputation.LowLevel.Quest = 0.2 # Rate.InstanceResetTime = 1 # SkillGain.Crafting = 1 # SkillGain.Defense = 1 # SkillGain.Gathering = 1 # SkillGain.Weapon = 1 # SkillChance.Orange = 100 # SkillChance.Yellow = 75 # SkillChance.Green = 25 # SkillChance.Grey = 0 # SkillChance.MiningSteps = 0 # SkillChance.SkinningSteps = 0 # SkillFail.Loot.Fishing = 0 # SkillFail.Gain.Fishing = 0 # SkillFail.Possible.FishingPool = 1 # DurabilityLossChance.Damage = 0.5 # DurabilityLossChance.Absorb = 0.5 # DurabilityLossChance.Parry = 0.05 # DurabilityLossChance.Block = 0.05 # Death.SicknessLevel = 11 # Death.CorpseReclaimDelay.PvP = 1 # Death.CorpseReclaimDelay.PvE = 1 # Death.Bones.World = 1 # Death.Bones.Battleground = 1 # Death.Ghost.RunSpeed.World = 1.0 # Death.Ghost.RunSpeed.Battleground = 1.0 ################################################################################################################### # BATTLEGROUND CONFIG # # Battleground.CastDeserter # Cast Deserter spell at player who leave battleground in progress # Default: 1 (enable) # 0 (disable) # # Battleground.QueueAnnouncer.Join # Enable queue announcer posting to chat at join # Default: 0 (not send) # 1 (send to joined player only) # 2 (send to all players) # # Battleground.QueueAnnouncer.Start # Enable queue announcer posting to chat at BG start # Default: 0 (disable) # 1 (enable) # # Battleground.ScoreStatistics # Enable Battleground scores storage in database. # Default: 0 - (Disabled) # 1 - (Enabled) # # Battleground.InvitationType # Set Battleground invitation type # Default: 0 (normal - invite as much players to bg as possible, don't bother with ballance) # 1 (Experimental - don't allow to invite much more players of one faction) # # Battleground.PrematureFinishTimer # The time to end the bg if there are less than MinPlayersPerTeam on one side in milliseconds # Default: 300000 (5 minutes) # 0 - disable (not recommended) # # BattleGround.PremadeGroupWaitForMatch # The time in which premade group of 1 faction waits in BG Queue for premade group of other faction # 1800000 (30 minutes) # Default: 0 - disable premade group matches (group always added to bg team in normal way) # ################################################################################################################### # Battleground.CastDeserter = 1 # Battleground.QueueAnnouncer.Join = 0 # Battleground.QueueAnnouncer.Start = 0 # Battleground.ScoreStatistics = 0 # Battleground.InvitationType = 0 # BattleGround.PrematureFinishTimer = 300000 # BattleGround.PremadeGroupWaitForMatch = 0 ################################################################################################################### # OUTDOOR PVP CONFIG # # OutdoorPvp.SIEnabled #Enable Silithus Outdoor pvp # OutdoorPvp.EPEnabled #Enable Eastern Plaguelands Outdoor pvp # Default: 1 (enable) # 0 (disable) # ################################################################################################################### # OutdoorPvp.SIEnabled = 1 # OutdoorPvp.EPEnabled = 1 ################################################################################################################### # MEETING STONE LFG CONFIG # # LFG.Matchmaking # Check talents of players in queue when making a group # Default: 0 (disable - disregard talents, use class priorities, e.g. warrior - tank, paladin - healer) # 1 (enable - set role based on talent tree that has more talent points) # # LFG.MatchmakingTimer # The time (in seconds) before player in LFG queue stops using matchmaking to find group faster # Only works if matchmaking is enabled # Default: 600 (5 minutes) # ################################################################################################################### # LFG.Matchmaking = 0 # LFG.MatchmakingTimer = 600 ################################################################################################################### # NETWORK CONFIG # # Network.Threads # Number of threads for network, recommend 1 thread per 1000 connections. # Default: 1 # # Network.OutKBuff # The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ). # Default: -1 (Use system default setting) # # Network.OutUBuff # Userspace buffer for output. This is amount of memory reserved per each connection. # Default: 65536 # # Network.TcpNodelay # TCP Nagle algorithm setting # Default: 0 (enable Nagle algorithm, less traffic, more latency) # 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency) # # Network.KickOnBadPacket # Kick player on bad packet format. # Default: 0 - do not kick # 1 - kick # ################################################################################################################### # Network.Threads = 1 # Network.OutKBuff = -1 # Network.OutUBuff = 65536 # Network.TcpNodelay = 1 # Network.KickOnBadPacket = 0 ################################################################################################################### # CONSOLE, REMOTE ACCESS AND SOAP # # Console.Enable # Enable console # Default: 1 - on # 0 - off # # Ra.Enable # Enable remote console # Default: 0 - off # 1 - on # # Ra.IP # Default remote console ip address, use 0.0.0.0 for every address # # Ra.Port # Default remote console port # Default: 3443 # # Ra.MinLevel # Minimum level that's required to login,3 by default # Default: 3 (Administrator) # # Ra.Secure # Kick client on wrong pass # 0 - off # Default: 1 - on # # Ra.Restricted # Not allow execute console level only commands remotly by RA # 0 - off # Default: 1 - on # # SOAP.Enabled # Enable soap service # Default: 0 - off # 1 - on # # SOAP.IP # Bound SOAP service ip address, use 0.0.0.0 to access from everywhere # Default: 127.0.0.1 # # SOAP.Port # SOAP port # Default: 7878 # ################################################################################################################### Console.Enable = 1 Ra.Enable = 0 Ra.IP = 0.0.0.0 Ra.Port = 3443 Ra.MinLevel = 3 Ra.Secure = 1 Ra.Restricted = 1 SOAP.Enabled = 1 SOAP.IP = 0.0.0.0 SOAP.Port = 7878 SOAP.User = soapuser SOAP.Pass = soappass ################################################################################################################### # CharDelete.Method # Character deletion behavior # Default: 0 - Completely remove the character from the database # 1 - Unlinking, the character gets unlinked from the account, # the name gets freed up and appears as deleted ingame # # CharDelete.MinLevel # Character gets deleted by CharDelete.Method=0 when the character # hasn't the specified level yet. # Default: 0 - For all characters the specified mode will be used # 1+ - Only for players which have reached the specified level # will be deleted by the specified mode. # the rest will be deleted by CharDelete.Method=0 # # CharDelete.KeepDays # Define the amount of days for which the characters are kept in the database before # they will be removed # Default: 30 # 0 - Don't delete any characters, they stay in the database forever. # ################################################################################################################### # CharDelete.Method = 0 # CharDelete.MinLevel = 0 # CharDelete.KeepDays = 30 ################################################################################################################### # METRICS CONFIGURATION -> Require core builded with BUILD_METRICS option # # Metric.Enable # Enable or disable metric logging # Default: 0 - Disabled(default) # 1 - Enable # # Metric.Address # IP / Hostname for the InfluxDB where measurements are stored. # Default: "127.0.0.1" # # Metric.Port # Port for the InfluxDB where measurements are stored. # Default: 8086 # # Metric.Database # Database name for the InfluxDB where measurements are stored. # Default: "perfd" # # Metric.Username # Username of the InfluxDB where measurements are stored. # Default: "" # # Metric.Password # Password of the InfluxDB where measurements are stored. # Default: "" # ################################################################################################################### # Metric.Enable = 0 # Metric.Address = "127.0.0.1" # Metric.Port = 8086 # Metric.Database = "perfd" # Metric.Username = "" # Metric.Password = "" # Dummy.Debug1 = 0 # Dummy.Debug2 = 0