2025-09-01 17:25:49 +02:00

1803 lines
66 KiB
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# BASIC
GameType = 0
RealmZone = 8
RabbitDay = 954547200
Motd = "Bienvenue en Azeroth!"
#####################################
# MaNGOS Configuration file
#
# To overwrite configuration fields with environment variables
# use the following pattern to generate environment variable names:
#
# For Rate.Health:
# export Mangosd_Rate_Health=1.2
#
# For DataDir:
# export Mangosd_DataDir=/tmp
#
#####################################
# [MangosdConf]
# ConfVersion=2024020101
###################################################################################################################
# CONNECTIONS AND DIRECTORIES
#
# RealmID
# RealmID must match the realmlist inside the realmd database
#
# DataDir
# Data directory setting.
# Important: DataDir needs to be quoted, as it is a string which may contain space characters.
# Example: "@CMAKE_INSTALL_PREFIX@/share/mangos"
#
# LogsDir
# Logs directory setting.
# Important: Logs dir must exists, or all logs need to be disabled
# Default: "" - no log directory prefix. if used log names aren't absolute paths
# then logs will be stored in the current directory of the running program.
#
#
# LoginDatabaseInfo
# WorldDatabaseInfo
# CharacterDatabaseInfo
# LogsDatabaseInfo
# Database connection settings for the world server.
# Default:
# ---MYSQL---
# hostname;port;username;password;database
# .;somenumber;username;password;database - use named pipes at Windows
# Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
# .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
# ---PGSQL---
# hostname;port;username;password;database
# .;/path/to/unix_socket/DIRECTORY or . for default path;username;password;database - use Unix sockets at Unix/Linux
#
# LoginDatabaseConnections
# WorldDatabaseConnections
# CharacterDatabaseConnections
# LogsDatabaseConnections
# Amount of connections to database which will be used for SELECT queries. Maximum 16 connections per database.
# Please, note, for data consistency only one connection for each database is used for transactions and async SELECTs.
# So formula to find out how many connections will be established: X = #_connections + 1
# Default: 1 connection for SELECT statements
#
# MaxPingTime
# Settings for maximum database-ping interval (minutes between pings)
#
# WorldServerPort
# Port on which the server will listen
#
# BindIP
# Bind World Server to specific IP address
# This option is useful for running multiple worldd/realmd instances
# on different IP addresses using default ports.
# DO NOT CHANGE THIS UNLESS YOU _REALLY_ KNOW WHAT YOU'RE DOING
#
# SD2ErrorLogFile
# Log File for SD2-Errors
#
# Spawns.ZoneArea
# Regenerates table creature_zone and gameobject_zone
# Default: 0 - turned off
#
###################################################################################################################
# RealmID = 1
# DataDir = "."
# LogsDir = ""
LoginDatabaseInfo = "database;3306;mangos;mangos00;wotlkrealmd"
WorldDatabaseInfo = "database;3306;mangos;mangos00;wotlkmangos"
CharacterDatabaseInfo = "database;3306;mangos;mangos00;wotlkcharacters"
LogsDatabaseInfo = "database;3306;mangos;mangos00;wotlklogs"
# LoginDatabaseConnections = 1
# WorldDatabaseConnections = 1
# CharacterDatabaseConnections = 1
# LogsDatabaseConnections = 1
# MaxPingTime = 30
# WorldServerPort = 8085
# BindIP = "0.0.0.0"
# SD2ErrorLogFile = "SD2Errors.log"
# Spawns.ZoneArea = 0
###################################################################################################################
# PERFORMANCE SETTINGS
#
# UseProcessors
# Used processors mask for multi-processors system (Used only at Windows)
# Default: 0 (selected by OS)
# number (bitmask value of selected processors)
#
# ProcessPriority
# Process priority setting (Used only at Windows)
# Default: 1 (HIGH)
# 0 (Normal)
#
# Compression
# Compression level for update packages sent to client (1..9)
# Default: 1 (speed)
# 9 (best compression)
#
# PlayerLimit
# Maximum number of players in the world. Excluding Mods, GM's and Admins
# Default: 100
# 0 (for infinite players)
# -1 (for Mods, GM's and Admins only)
# -2 (for GM's and Admins only)
# -3 (for Admins only)
#
# SaveRespawnTimeImmediately
# Save respawn time for creatures at death and for gameobjects at use/open
# Default: 1 (save creature/gameobject respawn time without waiting grid unload)
# 0 (save creature/gameobject respawn time at grid unload)
#
# MaxOverspeedPings
# Maximum overspeed ping count before player kick (minimum is 2, 0 used to disable check)
# Default: 2
#
# GridUnload
# Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)
# Default: 1 (unload grids)
# 0 (do not unload grids)
#
# LoadAllGridsOnMaps
# Load grids of maps at server startup (if you have lot memory you can try it to have a living world always loaded)
# This also allow ALL creatures on the given maps to update their grid without any player around.
# Default: "" (don't load all grids at startup)
# "mapId1[,mapId2[..]]" (DO load all grids on the given maps- Experimental and very resource consumming)
#
# Autoload.Active
# Load active creatures that have ExtraFlags CREATURE_EXTRA_FLAG_ACTIVE or movementType WAYPOINT_MOTION_TYPE
# This will allow creatures having these conditions to update their grid without any player around. Useful for running in debug mode.
# Default: True
#
# GridCleanUpDelay
# Grid clean up delay (in milliseconds)
# Default: 300000 (5 min)
#
# MapUpdateInterval
# Map update interval (in milliseconds)
# Default: 100
#
# ChangeWeatherInterval
# Weather update interval (in milliseconds)
# Default: 600000 (10 min)
#
# PlayerSave.Interval
# Player save interval (in milliseconds)
# Default: 900000 (15 min)
#
# PlayerSave.Stats.MinLevel
# Minimum level for saving character stats for external usage in database
# Default: 0 (do not save character stats)
# 1+ (save stats for characters with level 1+)
#
# PlayerSave.Stats.SaveOnlyOnLogout
# Enable/Disable saving of character stats only on logout
# Default: 1 (only save on logout)
# 0 (save on every player save)
#
# vmap.enableLOS
# vmap.enableHeight
# Enable/Disable VMaps support for line of sight and height calculation
# You need to extract the VMaps in order to enable those options
# Default: 1 (enable)
# 0 (disable)
#
# vmap.enableIndoorCheck
# Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.).
# Requires VMaps enabled to work.
# Default: 1 (Enabled)
# 0 (Disabled)
#
# DetectPosCollision
# Check final move position, summon position, etc for visible collision with other objects or
# wall (wall only if vmaps are enabled)
# Default: 1 (enable, requires more CPU power)
# 0 (disable, not so nice position selection but will require less CPU power)
#
# mmap.enabled
# Enable/Disable pathfinding using mmaps
# Default: 1 (enable)
# 0 (disable)
#
# mmap.ignoreMapIds
# Disable mmap pathfinding on the listed maps.
# List of map ids with delimiter ','
#
# mmap.preload
# Enable/Disable preloading on first mapId load - expensive but thread safe - use only for big servers
# 1 (enable)
# Default: 0 (disable)
#
# PathFinder.OptimizePath
# Use or not path finder path optimization (cut calculated points).
# 0 (disable)
# Default: 1 (enable)
#
# PathFinder.NormalizeZ
# Correct calculated path points Z (height). Increase CPU usage, but fix Z accuracy.
# Default: 0 (disable)
# 1 (enable)
#
# UpdateUptimeInterval
# Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0
# Default: 10 (minutes)
#
# MapUpdate.Threads
# Number of threads to use for maps update.
# Default: 3
# Don't put more thread then your number of CPU threads -1 for this to work stable.
#
# MaxCoreStuckTime
# Periodically check if the process got freezed, if this is the case force crash after the specified
# amount of seconds. Must be > 0. Recommended > 10 secs if you use this.
# Default: 0 (Disabled)
#
# AddonChannel
# Permit/disable the use of the addon channel through the server
# (some client side addons can stop work correctly with disabled addon channel)
# Default: 1 (permit addon channel)
# 0 (do not permit addon channel)
#
# CleanCharacterDB
# Perform character db cleanups on start up
# Default: 1 (Enable)
# 0 (Disabled)
#
#
# MaxWhoListReturns
# Set the max number of players returned in the /who list and interface (0 means unlimited)
# Default: 49 - (stable)
#
###################################################################################################################
# UseProcessors = 0
# ProcessPriority = 1
# Compression = 1
# PlayerLimit = 100
# SaveRespawnTimeImmediately = 1
# MaxOverspeedPings = 2
# GridUnload = 1
# LoadAllGridsOnMaps = ""
# Autoload.Active = 1
# GridCleanUpDelay = 300000
# MapUpdateInterval = 100
# ChangeWeatherInterval = 600000
# PlayerSave.Interval = 900000
# PlayerSave.Stats.MinLevel = 0
# PlayerSave.Stats.SaveOnlyOnLogout = 1
# vmap.enableLOS = 1
# vmap.enableHeight = 1
# vmap.enableIndoorCheck = 1
# DetectPosCollision = 1
# mmap.enabled = 1
# mmap.ignoreMapIds = ""
# mmap.preload = 0
# PathFinder.OptimizePath = 1
# PathFinder.NormalizeZ = 0
# UpdateUptimeInterval = 10
# MapUpdate.Threads = 3
# MaxCoreStuckTime = 0
# AddonChannel = 1
# CleanCharacterDB = 1
# MaxWhoListReturns = 49
###################################################################################################################
# SERVER LOGGING
#
# LogSQL
# Enable logging of GM commands - all SQL code will be written to a log file
# All commands are written to a file: YYYY-MM-DD_logSQL.sql
# If a new day starts (00:00:00), a new file is created - the old file will not be deleted.
# Default: 1 - Write SQL code to logfile
# 0 - Do not log
#
# PidFile
# World daemon PID file
# Default: "" - do not create PID file
# "./worldd.pid" - create PID file (recommended name)
#
# LogLevel
# Server console level of logging
# 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
# Default: 3
#
# LogTime
# Include time in server console output [hh:mm:ss]
# Default: 0 (no time)
# 1 (print time)
#
# LogFile
# Logfile name
# Default: "Server.log"
# "" - Empty name disable creating log file
#
# PacketLogFile
# Description: Binary packet logging file for the world server.
# Filename extension must be .pkt to be parsable with WPP.
# Example: "World.pkt" - (Enabled)
# Default: "" - (Disabled)
#
# LogTimestamp
# Logfile with timestamp of server start in name
# Default: 0 - no timestamp in name
# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
# LogFileLevel
# Server file level of logging
# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 0
#
# LogFilter_CreatureMoves
# LogFilter_TransportMoves
# LogFilter_PlayerMoves
# LogFilter_VisibilityChanges
# LogFilter_Weather
# LogFilter_DbStrictedCheck
# LogFilter_SQLText
# LogFilter_Pathfinding
# LogFilter_MapsLoading
# LogFilter_EventAiDev
# LogFilter_DbScriptDev
# Log filters (active by default - meaning: the filter is active, hence the log is not displayed)
# Default: 1 - not include with any log level
# 0 - include in log if log level permit
#
# LogFilter_PeriodicAffects
# LogFilter_AIAndMovegens
# LogFilter_PlayerStats
# LogFilter_Damage
# LogFilter_Combat
# LogFilter_SpellCast
# Log filters (disabled by default, mostly debug only output affected cases)
# Default: 0 - include in log if log level permit
# 1 - not include with any log level
#
# WorldLogFile
# Packet logging file for the worldserver
# Default: "" - no log file created
# "world.log" - recommended name to create a log file
#
# WorldLogTimestamp
# Logfile with timestamp of server start in name
# Default: 0 - no timestamp in name
# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
# DBErrorLogFile
# Log file of DB errors detected at server run
# Default: "DBErrors.log"
#
# EventAIErrorLogFile
# Log file of EventAI errors detected at server run
# Default: "EventAIErrors.log"
#
# CharLogFile
# Character operations logfile name
# Default: "Char.log"
# "" - Empty name disable creating log file
#
# CharLogTimestamp
# Logfile with timestamp of server start in name
# Default: 0 - no timestamp in name
# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
# CharLogDump
# Write character dump before deleting in Char.log
# For restoration, cut character data from log starting from
# line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command
# Default: 0 - don't include dumping chars to log
# 1 - include dumping chars to log
#
# GmLogFile
# GM Log file of gm commands
# Default: "" (Disable)
#
# GmLogTimestamp
# GM Logfile with timestamp of server start in name
# Default: 0 - no timestamp in name
# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
# GmLogPerAccount
# GM Logfiles with GM account id (Note: logs not created if GmLogFile not set)
# Default: 0 - add gm log data to single log file
# 1 - add gm log data to account specific log files with name
# in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext
# or form Logname_#ID.Ext
#
# RaLogFile
# Log file of RA commands
# Default: "Ra.log"
# "" - Empty name for disable
#
# LogColors
# Color for messages (format "normal_color details_color debug_color error_color")
# Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
# 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
# Default: "" - none colors
# Example: "13 7 11 9"
#
###################################################################################################################
# LogSQL = 1
# PidFile = ""
# LogLevel = 1
# LogTime = 0
# LogFile = "Server.log"
# PacketLogFile = ""
# LogTimestamp = 0
# LogFileLevel = 0
# LogFilter_TransportMoves = 1
# LogFilter_CreatureMoves = 1
# LogFilter_VisibilityChanges = 1
# LogFilter_Weather = 1
# LogFilter_DbStrictedCheck = 1
# LogFilter_Pathfinding = 1
# LogFilter_MapsLoading = 1
# LogFilter_EventAiDev = 1
# LogFilter_DbScriptDev = 1
# LogFilter_PeriodicAffects = 0
# LogFilter_PlayerMoves = 1
# LogFilter_SQLText = 1
# LogFilter_AIAndMovegens = 0
# LogFilter_PlayerStats = 0
# LogFilter_Damage = 0
# LogFilter_Combat = 0
# LogFilter_SpellCast = 0
# WorldLogFile = ""
# WorldLogTimestamp = 0
# DBErrorLogFile = "DBErrors.log"
# EventAIErrorLogFile = "EventAIErrors.log"
# CharLogFile = "Char.log"
# CharLogTimestamp = 0
# CharLogDump = 0
# GmLogFile = ""
# GmLogTimestamp = 0
# GmLogPerAccount = 0
# RaLogFile = ""
# LogColors = ""
###################################################################################################################
# SERVER SETTINGS
#
# GameType
# Server realm style
# 0 = NORMAL; 1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
# also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest
# activated places and sanctuaries)
#
# RealmZone
# Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options.
#
# 1 Development - any language (Default)
# 2 United States - extended-Latin
# 3 Oceanic - extended-Latin
# 4 Latin America - extended-Latin
# 5 Tournament - basic-Latin at create, any at login
# 6 Korea - East-Asian
# 7 Tournament - basic-Latin at create, any at login
# 8 English - extended-Latin
# 9 German - extended-Latin
# 10 French - extended-Latin
# 11 Spanish - extended-Latin
# 12 Russian - Cyrillic
# 13 Tournament - basic-Latin at create, any at login
# 14 Taiwan - East-Asian
# 15 Tournament - basic-Latin at create, any at login
# 16 China - East-Asian
# 17 CN1 - basic-Latin at create, any at login
# 18 CN2 - basic-Latin at create, any at login
# 19 CN3 - basic-Latin at create, any at login
# 20 CN4 - basic-Latin at create, any at login
# 21 CN5 - basic-Latin at create, any at login
# 22 CN6 - basic-Latin at create, any at login
# 23 CN7 - basic-Latin at create, any at login
# 24 CN8 - basic-Latin at create, any at login
# 25 Tournament - basic-Latin at create, any at login
# 26 Test Server - any language
# 27 Tournament - basic-Latin at create, any at login
# 28 QA Server - any language
# 29 CN9 - basic-Latin at create, any at login
#
# DBC.Locale
# DBC Language Settings
# 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish;
# 255 = Auto Detect (Default)
#
# StrictPlayerNames
# Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name
# Default: 0 disable (but limited server timezone dependent client check)
# 1 basic latin characters (strict)
# 2 realm zone specific (strict). See RealmZone setting.
# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
# 3 basic latin characters + server timezone specific
#
# StrictCharterNames
# Limit guild team charter names to language specific symbols set, not allow create charters with not allowed symbols in name
# Default: 0 disable
# 1 basic latin characters (strict)
# 2 realm zone specific (strict). See RealmZone setting.
# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
# 3 basic latin characters + server timezone specific
#
# StrictPetNames
# Limit pet names to language specific symbols set
# Default: 0 disable
# 1 basic latin characters (strict)
# 2 realm zone specific (strict). See RealmZone setting.
# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
# 3 basic latin characters + server timezone specific
#
# MinPlayerName
# Minimal name length (1..12)
# Default: 2
#
# MinCharterName
# Minimal name length (1..24)
# Default: 2
#
# MinPetName
# Minimal name length (1..12)
# Default: 2
#
# CharactersCreatingDisabled
# Disable characters creating for specific team or any (non-player accounts not affected)
# Default: 0 - enabled
# 1 - disabled only for Alliance
# 2 - disabled only for Horde
# 3 - disabled for both teams
#
# CharactersPerAccount
# Limit numbers of characters per account (at all realms).
# Note: this setting limits the character creating at the _current_ realm base at characters amount at all realms
# Default: 50
# The number must be >= CharactersPerRealm
#
# CharactersPerRealm
# Limit numbers of characters for account at realm
# Default: 10 (client limitation)
# The number must be between 1 and 10
#
# SkipCinematics
# Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)
# Default: 0 - show intro for each new character
# 1 - show intro only for first character of selected race
# 2 - disable intro in all cases
#
# MaxPlayerLevel
# Max level that can be reached by a player for experience (in range from 1 to 100).
# Change not recommended
# Default: 60
#
# StartPlayerLevel
# Staring level that have character at creating (in range 1 to MaxPlayerLevel)
# Default: 1
#
# StartPlayerMoney
# Amount of money that new players will start with.
# If you want to start with one silver, use for example 100 (100 copper = 1 silver)
# Default: 0
#
# MaxHonorPoints
# Max honor points that player can have.
# Default: 75000
#
# StartHonorPoints
# Amount of honor that new players will start with
# Default: 0
#
# MinHonorKills
# Min kills that players must obtain to enter in weekly honor calculation
# Default: 15
#
# MaintenanceDay
# The day of the week is performed server maintenance ( currently used for Honor distribution )
# range (0..6): 0 is the first day of the week (normally sunday), 6 is the latest
# Default: 3 (Wednesday in EU)
#
# InstantLogout
# Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling)
# Default: 1 (Mods/GMs/Admins)
#
# DisableWaterBreath
# Enable or disable Waterbreathing
# Default: 4 (Console as noneone)
#
# AlwaysShowQuestGreeting
# Controls whether quest greetings (used when NPC is a quest giver but does not have UNIT_NPC_FLAG_GOSSIP) is always
# shown, or is shown only if there are more than one menu items available to the player.
# Default: 0 (disabled, original behavior)
# 1 (enabled)
#
# TaxiFlightChatFix
# Workaround for client bug: resuming taxi flight on login causes missing chat channels until the flight ends.
# When enabled allows clients to join local channels of the zone they are flying over on login and all custom channels.
# Default: 0 (disabled, original client behavior)
# 1 (enabled)
#
# LongFlightPathsPersistence
# Controls whether logging out in multi-destination taxi flight will resume entire flight or the nearest destination only.
# Default: 0 (false)
# 1 (true)
#
# AllFlightPaths
# Players will start with all flight paths (Note: ALL flight paths, not only player's team)
# Default: 0 (true)
# 1 (false)
#
# AlwaysMaxSkillForLevel
# Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc.
# Default: 0 (false)
# 1 (true)
#
# ActivateWeather
# Activate weather system
# Default: 1 (true)
# 0 (false)
#
# CastUnstuck
# Allow cast Unstuck spell at .start or client Help option use
# Default: 1 (true)
# 0 (false)
#
# MaxSpellCastsInChain
# Max amount triggered spell casts in chain by one caster, prevent stack overflow crash
# Too Low value will make some correct triggered casts fail
# 0 (no limit)
# Default: 20
#
# RabbitDay
# Set to Rabbit Day (date in unix time), only the day and month are considered, the year is not important
# Default: 0 (off)
# Suggested: 954547200 (April 1st, 2000)
#
# Instance.IgnoreLevel
# Ignore level requirement to enter instance
# Default: 0 (false)
# 1 (true)
#
# Instance.IgnoreRaid
# Ignore raid requirement to enter instance
# Default: 0 (false)
# 1 (true)
#
# Instance.StrictCombatLockdown
# This setting determines whether its possible to leave combat mode through additional means (such as Feign Death) when zone is set in combat.
# Default: 0 (false, drop combat, default pre-2.3.0)
# 1 (true, combat persists, default post-2.3.0)
#
# Instance.ResetTimeHour
# The hour of the day (0-23) when the global instance resets occur.
# Default: 4
#
# Instance.UnloadDelay
# Unload the instance map from memory after some time if no players are inside.
# Default: 1800000 (miliseconds, i.e 30 minutes)
# 0 (instance maps are kept in memory until they are reset)
#
# Instance.DisableRelocate
# Disables relocation of player upon entering instance after 15 minutes or instance reset
# Default: 0 - false - relocates player after being logged out in instance for more than 15 minutes or instance reset
# 1 - true - location is kept
#
# Quests.LowLevelHideDiff
# Quest level difference to hide for player low level quests:
# if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
# Default: 5
# -1 (show all available quests marks)
#
# Quests.HighLevelHideDiff
# Quest level difference to hide for player high level quests:
# if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
# Default: 7
# -1 (show all available quests marks)
#
# Quests.IgnoreRaid
# Non-raid quests allowed in raids
# Default: 0 (not allowed)
# 1 (allowed)
#
# Group.OfflineLeaderDelay
# A grace period for an offline group leader to reconnect before tranfering leadership to a next suitable member of the group (in secs)
# Default: 300 (5 minutes)
# 0 (Do not transfer group leadership)
#
# Guild.EventLogRecordsCount
# Count of guild event log records stored in guild_eventlog table
# Increase to store more guild events in table, minimum is 100
# You can set it to very high value to prevent oldest guild events to be rewritten by latest guild events - but it can slow down performance
# Default: 100
#
# MirrorTimer.Fatigue.Max
# Fatigue max timer value (in secs)
# Default: 60 (1 minute)
# 0 (instant exhaustion damage start)
#
# MirrorTimer.Breath.Max
# Waterbreathing max timer value (in secs)
# Default: 60
# 0 (instant underwater breathing damage start)
#
# MirrorTimer.Environmental.Max
# Generic environmental (lava/slime/etc) damage delay max timer value (in secs)
# Default: 1
# 0 (instant in liquid damage start)
#
# EnvironmentalDamage.Min
# EnvironmentalDamage.Max
# Generic environmental (lava/slime/etc) damage taken on tick
# Default: 605-610
#
# InteractionPauseTimer
# Creatures will pause waypoint movement for the specified time (in milliseconds) when a player interacts with them
# Default: 180000 (3 minutes)
#
# MaxPrimaryTradeSkill
# Max count that player can learn the primary trade skill.
# Default: 2
# Max : 10
#
# TradeSkill.GMIgnore.MaxPrimarySkillsCount
# GM level starting from max primary skill count requirement ignored.
# Default: 4 (Console as noneone)
#
# TradeSkill.GMIgnore.Level
# GM level starting from trade skill level requirement ignored.
# Default: 4 (Console as noneone)
#
# TradeSkill.GMIgnore.Skill
# GM level starting from trade skill skill requirement ignored.
# Default: 4 (Console as noneone)
#
# MinPetitionSigns
# Min signatures count to creating guild (0..9).
# Default: 9
#
# MaxGroupXPDistance
# Max distance to creature for group memeber to get XP at creature death.
# Default: 74
#
# MailDeliveryDelay
# Mail delivery delay time for item sending
# Default: 3600 sec (1 hour)
#
# MassMailer.SendPerTick
# Max amount mail send each tick from mails list scheduled for mass mailer proccesing.
# More mails increase server load but speedup mass mail proccess. Normal tick length: 50 msecs, so 20 ticks in sec and 200 mails in sec by default.
# Default: 10
#
# PetUnsummonAtMount
# Permanent pet will unsummoned at player mount
# Default: 0 - not unsummon
# 1 - unsummon for any mount
#
# PetAttackFromBehind
# Player controlled pet will attack from behind
# Default: 0 - Engage from any angle
# 1 - Engage from behind
#
# AutoDownrank
# Automatically select correct rank when buffing/healing lower level players
# Default: 0 (false)
# 1 (true)
#
# Event.Announce
# Default: 0 (false)
# 1 (true)
#
# BeepAtStart
# Beep at mangosd start finished (mostly work only at Unix/Linux systems)
# Default: 1 (true)
# 0 (false)
#
# ShowProgressBars
# Control show progress bars for load steps at server startup
# Default: 0 (false)
# 1 (true)
#
# WaitAtStartupError
# After startup error report wait <Enter> or some time before continue (and possible close console window)
# -1 (wait until <Enter> press)
# Default: 0 (not wait)
# N (>0, wait N secs)
#
# Motd
# Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
#
# PlayerCommands
# Should player chat be parsed for GM commands.
# Default: 1 (parse commands)
# 0 (ignore commands)
#
###################################################################################################################
# GameType = 1
# RealmZone = 8
# DBC.Locale = 255
# DeclinedNames = 0
# StrictPlayerNames = 0
# StrictCharterNames = 0
# StrictPetNames = 0
# MinPlayerName = 2
# MinCharterName = 2
# MinPetName = 2
# CharactersCreatingDisabled = 0
# CharactersPerAccount = 50
# CharactersPerRealm = 10
# SkipCinematics = 0
# MaxPlayerLevel = 60
# StartPlayerLevel = 1
# StartPlayerMoney = 0
# MaxHonorPoints = 75000
# StartHonorPoints = 0
# MinHonorKills = 15
# MaintenanceDay = 3
# InstantLogout = 1
# DisableWaterBreath = 4
# AlwaysShowQuestGreeting = 0
# TaxiFlightChatFix = 0
# LongFlightPathsPersistence = 0
# AllFlightPaths = 0
# AlwaysMaxSkillForLevel = 0
# ActivateWeather = 1
# CastUnstuck = 1
# MaxSpellCastsInChain = 20
# RabbitDay = 1
# Instance.IgnoreLevel = 0
# Instance.IgnoreRaid = 0
# Instance.StrictCombatLockdown = 0
# Instance.ResetTimeHour = 4
# Instance.UnloadDelay = 1800000
# Instance.DisableRelocate = 0
# Quests.LowLevelHideDiff = 5
# Quests.HighLevelHideDiff = 7
# Quests.IgnoreRaid = 0
# Group.OfflineLeaderDelay = 300
# Guild.EventLogRecordsCount = 100
# MirrorTimer.Fatigue.Max = 60
# MirrorTimer.Breath.Max = 60
# MirrorTimer.Environmental.Max = 1
# EnvironmentalDamage.Min = 605
# EnvironmentalDamage.Max = 610
# InteractionPauseTimer = 180000
# MaxPrimaryTradeSkill = 2
# TradeSkill.GMIgnore.MaxPrimarySkillsCount = 4
# TradeSkill.GMIgnore.Level = 4
# TradeSkill.GMIgnore.Skill = 4
# MinPetitionSigns = 9
# MaxGroupXPDistance = 74
# MailDeliveryDelay = 3600
# MassMailer.SendPerTick = 10
# PetUnsummonAtMount = 0
# PetAttackFromBehind = 0
# AutoDownrank = 0
# Event.Announce = 0
# BeepAtStart = 1
# ShowProgressBars = 0
# WaitAtStartupError = 0
# Motd = "Bienvenu en Azeroth !"
# PlayerCommands = 1
###################################################################################################################
# PLAYER INTERACTION
#
# AllowTwoSide.Accounts
# Allow accounts to create characters in both teams in any game type.
# Default: 0 (Not allowed)
# 1 (Allowed)
#
# AllowTwoSide.Interaction.Chat
# AllowTwoSide.Interaction.Channel
# AllowTwoSide.Interaction.Group
# AllowTwoSide.Interaction.Guild
# AllowTwoSide.Interaction.Trade
# AllowTwoSide.Interaction.Auction
# AllowTwoSide.Interaction.Mail
# Allow or disallow players from different teams to:
# - chat with each other (say, yell);
# - have merged chat channels;
# - join each other's groups;
# - join each other's guilds;
# - trade with each other when not in group;
# - have merged auction house listings;
# - send in-game mail;
# Default: 0 (Not allowed)
# 1 (Allowed)
#
# AllowTwoSide.WhoList
# Allow show player from both team in who list.
# Default: 0 (Not allowed)
# 1 (Allowed)
#
# AllowTwoSide.AddFriend
# Allow adding friends from other team in friend list.
# Default: 0 (Not allowed)
# 1 (Allowed)
#
# TalentsInspecting
# Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can
# inspect talents always)
# Default: 1 (allow)
# 0 (not allow)
#
###################################################################################################################
# AllowTwoSide.Accounts = 1
# AllowTwoSide.Interaction.Chat = 0
# AllowTwoSide.Interaction.Channel = 0
# AllowTwoSide.Interaction.Group = 0
# AllowTwoSide.Interaction.Guild = 0
# AllowTwoSide.Interaction.Trade = 0
# AllowTwoSide.Interaction.Auction = 0
# AllowTwoSide.Interaction.Mail = 0
# AllowTwoSide.WhoList = 0
# AllowTwoSide.AddFriend = 0
# TalentsInspecting = 1
###################################################################################################################
# CREATURE AND GAMEOBJECT SETTINGS
#
# Rate.Creature.Aggro
# Aggro radius percent or off.
# Default: 1 - 100%
# 1.5 - 150%
# 0 - off (0%)
#
# CreatureRespawnAggroDelay
# The delay between when a creature spawns and when it can be aggroed by nearby movement.
# Default: 5000 (5s)
#
# LeashRadius
# Radius for default leash due to being too far from refresh position
# Default: 30 (yards)
#
# CreatureFamilyFleeAssistanceRadius
# Radius which creature will use to seek for a near creature for assistance. Creature will flee to this creature.
# Default: 30
# 0 - off
#
# CreatureFamilyAssistanceRadius
# Radius which creature will use to call assistance without moving
# Default: 5
# 0 - off
#
# CreatureFamilyAssistanceDelay
# Reaction time for creature assistance call
# Default: 1500 (1.5s)
#
# CreatureCheckForHelpRadius
# Range at which a close moving npc can be assisted
# Default: 5 yards
#
# CreatureCheckForHelpAggroDelay
# Time during which at combat start check for help is disabled
# Default: 2000 (2 seconds)
#
# CreatureLinkingAggroDelay
# Time after which spawn_group and linking aggro is triggered
# Default: 2000 (2 seconds)
#
# CreatureFamilyFleeDelay
# Time during which creature can flee when no assistant found
# Default: 10000 (10s)
#
# WorldBossLevelDiff
# Difference for boss dynamic level with target
# Default: 3
#
# Corpse.EmptyLootShow
# If target can have loot (or can be skining after loot) but no loot generated still show loot window
# Default: 1 (show)
# 0 (not show)
#
# Corpse.AllowAllItemsShowInMasterLoot
# In master loot mode every one can see the loot content under or over treshold
# Only the master loot can still distrube it
# 1 (show)
# Default: 0 (not show)
#
# Corpse.Decay.NORMAL
# Corpse.Decay.RARE
# Corpse.Decay.ELITE
# Corpse.Decay.RAREELITE
# Corpse.Decay.WORLDBOSS
# Seconds until creature corpse will decay without being looted or skinned (not used when creature does not have loot initially)
# Default: 300, 900, 600, 1200, 3600
#
# Rate.Corpse.Decay.Looted
# Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
# Default: 0.0 (will use modifier /3 of the creatures spawntimesecs when 0.0)
#
# Rate.Creature.Normal.Damage
# Rate.Creature.Elite.Elite.Damage
# Rate.Creature.Elite.RAREELITE.Damage
# Rate.Creature.Elite.WORLDBOSS.Damage
# Rate.Creature.Elite.RARE.Damage
# Creature Damage Rates.
# Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
#
# Rate.Creature.Normal.SpellDamage
# Rate.Creature.Elite.Elite.SpellDamage
# Rate.Creature.Elite.RAREELITE.SpellDamage
# Rate.Creature.Elite.WORLDBOSS.SpellDamage
# Rate.Creature.Elite.RARE.SpellDamage
# Creature Spell Damage Rates.
# Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
#
# Rate.Creature.Normal.HP
# Rate.Creature.Elite.Elite.HP
# Rate.Creature.Elite.RAREELITE.HP
# Rate.Creature.Elite.WORLDBOSS.HP
# Rate.Creature.Elite.RARE.HP
# Creature Health Ammount Modifier.
# Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
#
# ListenRange.Say
# Distance from player to listen text that creature (or other world object) say
# Default: 25
#
# ListenRange.TextEmote
# Distance from player to listen textemote that creature (or other world object) say
# Default: 25
#
# ListenRange.Yell
# Distance from player to listen text that creature (or other world object) yell
# Default: 300
#
# GuidReserveSize.Creature
# GuidReserveSize.GameObject
# Amount guids reserved for .npc add/.gobject add directly after last used in DB static spawned creature/gameobject guid
# Commands .npc add/.gobject add can be used only for guids from this reserve and required server restart if all guids
# from reserve used before above commands can be used in like case. Less size increase amount guids for dynamic spawns
# in game from other side
# Default: 100
# CreaturePickpocketRestockDelay
# Time for pickpocket restock in seconds
# Default: 600 (10 minutes)
#
###################################################################################################################
# Rate.Creature.Aggro = 1
# CreatureRespawnAggroDelay = 5000
# LeashRadius = 30
# CreatureFamilyFleeAssistanceRadius = 30
# CreatureFamilyAssistanceRadius = 5
# CreatureFamilyAssistanceDelay = 1500
# CreatureCheckForHelpRadius = 5
# CreatureCheckForHelpAggroDelay = 2000
# CreatureFamilyFleeDelay = 10000
# WorldBossLevelDiff = 3
# Corpse.EmptyLootShow = 1
# Corpse.AllowAllItemsShowInMasterLoot = 1
# Corpse.Decay.NORMAL = 300
# Corpse.Decay.RARE = 900
# Corpse.Decay.ELITE = 600
# Corpse.Decay.RAREELITE = 1200
# Corpse.Decay.WORLDBOSS = 3600
# Rate.Corpse.Decay.Looted = 0.0
# Rate.Creature.Normal.Damage = 1
# Rate.Creature.Elite.Elite.Damage = 1
# Rate.Creature.Elite.RAREELITE.Damage = 1
# Rate.Creature.Elite.WORLDBOSS.Damage = 1
# Rate.Creature.Elite.RARE.Damage = 1
# Rate.Creature.Normal.SpellDamage = 1
# Rate.Creature.Elite.Elite.SpellDamage = 1
# Rate.Creature.Elite.RAREELITE.SpellDamage = 1
# Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
# Rate.Creature.Elite.RARE.SpellDamage = 1
# Rate.Creature.Normal.HP = 1
# Rate.Creature.Elite.Elite.HP = 1
# Rate.Creature.Elite.RAREELITE.HP = 1
# Rate.Creature.Elite.WORLDBOSS.HP = 1
# Rate.Creature.Elite.RARE.HP = 1
# ListenRange.Say = 25
# ListenRange.TextEmote = 25
# ListenRange.Yell = 300
# GuidReserveSize.Creature = 10000
# GuidReserveSize.GameObject = 10000
# CreaturePickpocketRestockDelay = 600
###################################################################################################################
# CHAT SETTINGS
#
# ChatFakeMessagePreventing
# Chat protection from creating fake messages using a lot spaces (other invisible symbols),
# not applied to addon language messages, but can prevent working old addons
# that use normal languages for sending data to another clients.
# Default: 0 (disable fake messages preventing)
# 1 (enable fake messages preventing)
#
# ChatStrictLinkChecking.Severity
# Check chat messages for ingame links to spells, items, quests, achievements etc.
# Default: 0 (disable link checking)
# 1 (check if only valid pipe commands are used. This prevents posting pictures for example)
# 2 (verifiy that pipe commands are used in a correct order)
# 3 (check if color, entry and name don't contradict each other. For correct work, please assure
# that you have extracted locale DBCs of every language specific client playing on this server.)
#
# ChatStrictLinkChecking.Kick
# Defines, what should be done if a message is considered to contain invalid pipe commands.
# Default: 0 (silently ignore message)
# 1 (kick players who sent invalid formed messages)
#
# ChatFlood.MessageCount
# Chat anti-flood protection, haste message count to activate protection
# Default: 10
# 0 (disable anti-flood protection)
#
# ChatFlood.MessageDelay
# Chat anti-flood protection, minimum message delay to count message
# Default: 1 (in secs)
#
# ChatFlood.MuteTime
# Chat anti-flood protection, mute time at activation flood protection (not saved)
# Default: 10 (in secs)
#
# Chat.RestrictedRaidWarnings
# Chat anti-flood protection, mute time at activation flood protection (not saved)
# 0 (unrestricted: allow use in parties by all members of the group) (2.0.0 - 3.3.0 behavior)
# Default: 1 (restricted: only allow use in raids by leader and assitants)
#
# Channel.RestrictedLanguageMode
# Restrict usage of non-latin characters according to RealmZone
# Default: 0 (no restrictions, any characters in all channels)
# 1 (characters limited by RealmZone language in global channels only)
# 2 (characters limited by RealmZone language in global and custom static channels)
# 3 (characters limited by RealmZone language in global and all custom channels)
#
# Channel.StaticAutoTreshold
# Static custom channels are custom channels pre-configured with global-like properties in a "world chat" manner.
# By default they have no owner, no moderators, no password and no premoderation (unless overriden by a GM).
# This setting is responsible for automatic conversion to static upon eligible channel reaching number of members.
# Default: 0 (disabled)
#
###################################################################################################################
# ChatFakeMessagePreventing = 0
# ChatStrictLinkChecking.Severity = 0
# ChatStrictLinkChecking.Kick = 0
# ChatFlood.MessageCount = 10
# ChatFlood.MessageDelay = 1
# ChatFlood.MuteTime = 10
# Chat.RestrictedRaidWarnings = 1
# Channel.RestrictedLanguageMode = 0
# Channel.StaticAutoTreshold = 0
###################################################################################################################
# GAME MASTER SETTINGS
#
# GM.LoginState
# GM mode at login
# Default: 2 (last save state)
# 0 (disable)
# 1 (enable)
#
# GM.Visible
# GM visibility at login
# Default: 2 (last save state)
# 0 (invisible)
# 1 (visible)
#
# GM.AcceptTickets
# Is GM accepting tickets from player by default or not.
# Default: 2 (last save state)
# 0 (disable)
# 1 (enable)
#
# GM.AcceptTicketsLevel
# Min GM account security level required for accepting ticket notifications, alerts and using some commands.
# 0 (disabled for everyone)
# 1 (only moderators and above)
# Default: 2 (only gamemasters and above)
# 3 (only administrators)
#
# GM.Chat
# GM chat mode at login
# Default: 2 (last save state)
# 0 (disable)
# 1 (enable)
#
# GM.ChatLevel
# Min GM account security level required to be eligible for using GM chat tag.
# 0 (disabled for everyone)
# Default: 1 (only moderators and above)
# 2 (only gamemasters and above)
# 3 (only administrators)
#
# GM.ChannelModerationLevel
# Min GM account security level required for executing moderator in-game commands in the channels
# This also bypasses password prompts on joining channels which require password
# 0 (in-game channel moderator privileges only)
# Default: 1 (enabled for moderators and above)
# 2 (enabled for gamemasters and above)
# 3 (enabled only for administrators)
#
# GM.ChannelSilentJoinLevel
# Min GM account security level required for silently joining and leaving channels
# Default: 0 (join and leave announcements enabled for everyone)
# 1 (disabled for moderators and above)
# 2 (disabled for gamemasters and above)
# 3 (disabled only for administrators)
#
#
# GM.WhisperingTo
# Is GM accepting whispers from player by default or not.
# Default: 2 (last save state)
# 0 (disable)
# 1 (enable)
#
# GM.InGMList.Level
# Max GM account security level showed in GM list (if visible) in non-GM state (.gm off)
# 0 (none)
# 1 (only moderators)
# 2 (only gamemasters)
# Default: 3 (anyone)
#
# GM.InWhoList.Level
# Max GM account security level showed in who list (if visible).
# 0 (only players)
# 1 (only moderators)
# 2 (only gamemasters)
# Default: 3 (anyone)
#
# GM.LogTrade
# Include GM trade and trade slot enchanting operations in GM log if it enable
# Default: 1 (include)
# 0 (not include)
#
# GM.StartLevel
# GM starting level (1-255)
# Default: 1
#
# GM.LowerSecurity
# Disallow a lower security member to interact with a higher one using commands
# Default: 0 (disable)
# 1 (enable)
#
# GM.InvisibleAura
# A spell that will be cast when a gm uses ".gm visible off" (Must be aura spell)
# Default: 31748 (Spirit Particles, big)
# 0 (Disabled)
#
# GM.TicketsQueueStatus
# GM tickets queue status on startup, when disabled server will not accept any GM tickets from players
# Default: 1 (Enabled)
# 0 (Disabled)
#
###################################################################################################################
# GM.LoginState = 2
# GM.Visible = 2
# GM.AcceptTickets = 2
# GM.AcceptTicketsLevel = 2
# GM.Chat = 2
# GM.ChatLevel = 1
# GM.ChannelModerationLevel= 1
# GM.ChannelSilentJoinLevel= 0
# GM.WhisperingTo = 2
# GM.InGMList.Level = 3
# GM.InWhoList.Level = 3
# GM.LogTrade = 1
# GM.StartLevel = 1
# GM.LowerSecurity = 0
# GM.InvisibleAura = 31748
# GM.TicketsQueueStatus = 1
###################################################################################################################
# VISIBILITY AND RADIUSES
#
# Visibility.FogOfWar.Stealth
# Sets visibility mode for invisible units. Fog Of War settings are not applied to GMs.
# Default: 0 (standard setting: players can see invisibile units in their own group)
# 1 (players can see same faction invisibile units)
#
# Visibility.FogOfWar.Health
# Sets visibility mode for absolute health values. Fog Of War settings are not applied to GMs.
# Default: 0 (Pre-3.0 standard setting: players can see health values of units in their own group)
# 1 (players can see health values of same faction units)
# 2 (Post-3.0 standard setting: players can see health values of all units)
#
# Visibility.FogOfWar.Stats
# Sets visibility mode for values of character attributes and attack stats. Fog Of War settings are not applied to GMs.
# Default: 0 (standard setting: players can see own values and values of their pets)
# 1 (players can see values of same faction units)
# 2 (players can see values of all units)
#
# Visibility.Distance.Continents
# Visibility.Distance.Instances
# Visibility.Distance.BG
# Visibility distance for different ingame object in different maps.
# Visibility on continents on offy 100 yards. In BG/Arenas 533. For instances default 170.
# Max limited by active player zone: 533
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
#
# Visibility.RelocationLowerLimit
# Object's visibility update called, when distance between current object's position and position,
# where visiblity was updated last time, reaches RelocationLoverLimit value
# Default: 10 (yards)
#
# Visibility.AIRelocationNotifyDelay
# Delay time between creature AI reactions on nearby movements
# Default: 1000 (milliseconds)
#
###################################################################################################################
# Visibility.FogOfWar.Stealth = 0
# Visibility.FogOfWar.Health = 0
# Visibility.FogOfWar.Stats = 0
# Visibility.Distance.Continents = 100
# Visibility.Distance.Instances = 170
# Visibility.Distance.BGArenas = 533
# Visibility.RelocationLowerLimit = 10
# Visibility.AIRelocationNotifyDelay = 1000
###################################################################################################################
# SERVER RATES
#
# Rate.Health
# Rate.Mana
# Rate.Rage.Income
# Rate.Rage.Loss
# Rate.Focus
# Rate.Loyalty
# Rate.Energy (Rogue)
# Health and power regeneration and rage income from damage.
# Default: 1
#
# Rate.Skill.Discovery
# Skill Discovery Rates
# Default: 1
#
# Rate.Drop.Item.Poor
# Rate.Drop.Item.Normal
# Rate.Drop.Item.Uncommon
# Rate.Drop.Item.Rare
# Rate.Drop.Item.Epic
# Rate.Drop.Item.Legendary
# Rate.Drop.Item.Artifact
# Rate.Drop.Item.Referenced
# Rate.Drop.Item.Quest
# Rate.Drop.Money
# Drop rates (items by quality and money)
# Default: 1
#
# Rate.Pet.XP.Kill
# Rate.XP.Kill
# Rate.XP.Quest
# Rate.XP.Explore
# XP rates
# Default: 1
#
# Rate.Rest.InGame
# Rate.Rest.Offline.InTavernOrCity
# Rate.Rest.Offline.InWilderness
# Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
#
# Rate.Damage.Fall
# Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
#
# Rate.Auction.Time
# Rate.Auction.Deposit
# Rate.Auction.Cut
# Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
#
# Auction.Deposit.Min
# Minimum auction deposit size in copper
# Default: 0
#
# Rate.Honor
# Honor gain rate
#
# Rate.Mining.Amount
# Rate.Mining.Next
# Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit,
# Mining.Next changes chance to have next use of a deposit)
#
# Rate.Talent
# Talent Point rates
# Default: 1
#
# Rate.Reputation.Gain
# Reputation Gain rate
# Default: 1
#
# Rate.Reputation.LowLevel.Kill
# Lowest Reputation Gain rate from low level kill
# Default: 0.2
#
# Rate.Reputation.LowLevel.Quest
# Lowest Reputation Gain rate from low level quest
# Default: 0.2
#
# Rate.InstanceResetTime
# Multiplier for the number of days in between global raid/heroic instance resets.
# Default: 1
#
# SkillGain.Crafting
# SkillGain.Defense
# SkillGain.Gathering
# SkillGain.Weapon
# crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
# Default: 1
#
# SkillChance.Orange
# SkillChance.Yellow
# SkillChance.Green
# SkillChance.Grey
# Skill chance values (0..100)
# Default: 100-75-25-0
#
# SkillChance.MiningSteps
# SkillChance.SkinningSteps
# For skinning and Mining chance decrease with skill level.
# Default: 0 - no decrease
# 75 - in 2 times each 75 skill points
#
# SkillFail.Loot.Fishing
# For fishing instead fail provided junk loot
# Default: 0 (disabled)
# 1 (enabled)
#
# SkillFail.Gain.Fishing
# For fishing skill gain possible at fail also
# Default: 0 (disabled)
# 1 (enabled)
#
# SkillFail.Possible.FishingPool
# For fishing pool impossible fail from low skill by default
# Default: 1 (enabled)
# 0 (disabled)
#
# DurabilityLossChance.Damage
# Chance lost one from equiped items durability point at damage apply or receive.
# Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items
#
# DurabilityLossChance.Absorb
# Chance lost one from armor items durability point at damage absorb.
# Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items
#
# DurabilityLossChance.Parry
# Chance lost weapon durability point at parry.
# Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point
#
# DurabilityLossChance.Block
# Chance lost sheild durability point at damage block.
# Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point
#
# Death.SicknessLevel
# Starting Character start gain sickness at spirit resurrection (1 min)
# Default: 11
# -10 - character will have full time (10min) sickness at 1 level
# maxplayerlevel+1 - character will not have sickness at any level
#
# Death.CorpseReclaimDelay.PvP
# Death.CorpseReclaimDelay.PvE
# Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths
# Default: 1 (enabled)
# 0 (disabled)
#
# Death.Bones.World
# Death.Bones.Battleground
# Enabled/disabled creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground)
# Default: 1 (enabled)
# 0 (disabled)
#
# Death.Ghost.RunSpeed.World
# Death.Ghost.RunSpeed.Battleground
# Modifies the speed of player's ghosts, removed upon reviving, not permanent/saved, in non-BG and BG maps
# Default: 1.0 (normal speed)
#
###################################################################################################################
# Rate.Health = 1
# Rate.Mana = 1
# Rate.Rage.Income = 1
# Rate.Rage.Loss = 1
# Rate.Focus = 1
# Rate.Loyalty = 1
# Rate.Energy = 1
# Rate.Skill.Discovery = 1
# Rate.Drop.Item.Poor = 1
# Rate.Drop.Item.Normal = 1
# Rate.Drop.Item.Uncommon = 1
# Rate.Drop.Item.Rare = 1
# Rate.Drop.Item.Epic = 1
# Rate.Drop.Item.Legendary = 1
# Rate.Drop.Item.Artifact = 1
# Rate.Drop.Item.Referenced = 1
# Rate.Drop.Item.Quest = 1
# Rate.Drop.Money = 1
# Rate.Pet.XP.Kill = 1
# Rate.XP.Kill = 1
# Rate.XP.Quest = 1
# Rate.XP.Explore = 1
# Rate.Rest.InGame = 1
# Rate.Rest.Offline.InTavernOrCity = 1
# Rate.Rest.Offline.InWilderness = 1
# Rate.Damage.Fall = 1
# Rate.Auction.Time = 1
# Rate.Auction.Deposit = 1
# Rate.Auction.Cut = 1
# Auction.Deposit.Min = 0
# Rate.Honor = 1
# Rate.Mining.Amount = 1
# Rate.Mining.Next = 1
# Rate.Talent = 1
# Rate.Reputation.Gain = 1
# Rate.Reputation.LowLevel.Kill = 0.2
# Rate.Reputation.LowLevel.Quest = 0.2
# Rate.InstanceResetTime = 1
# SkillGain.Crafting = 1
# SkillGain.Defense = 1
# SkillGain.Gathering = 1
# SkillGain.Weapon = 1
# SkillChance.Orange = 100
# SkillChance.Yellow = 75
# SkillChance.Green = 25
# SkillChance.Grey = 0
# SkillChance.MiningSteps = 0
# SkillChance.SkinningSteps = 0
# SkillFail.Loot.Fishing = 0
# SkillFail.Gain.Fishing = 0
# SkillFail.Possible.FishingPool = 1
# DurabilityLossChance.Damage = 0.5
# DurabilityLossChance.Absorb = 0.5
# DurabilityLossChance.Parry = 0.05
# DurabilityLossChance.Block = 0.05
# Death.SicknessLevel = 11
# Death.CorpseReclaimDelay.PvP = 1
# Death.CorpseReclaimDelay.PvE = 1
# Death.Bones.World = 1
# Death.Bones.Battleground = 1
# Death.Ghost.RunSpeed.World = 1.0
# Death.Ghost.RunSpeed.Battleground = 1.0
###################################################################################################################
# BATTLEGROUND CONFIG
#
# Battleground.CastDeserter
# Cast Deserter spell at player who leave battleground in progress
# Default: 1 (enable)
# 0 (disable)
#
# Battleground.QueueAnnouncer.Join
# Enable queue announcer posting to chat at join
# Default: 0 (not send)
# 1 (send to joined player only)
# 2 (send to all players)
#
# Battleground.QueueAnnouncer.Start
# Enable queue announcer posting to chat at BG start
# Default: 0 (disable)
# 1 (enable)
#
# Battleground.ScoreStatistics
# Enable Battleground scores storage in database.
# Default: 0 - (Disabled)
# 1 - (Enabled)
#
# Battleground.InvitationType
# Set Battleground invitation type
# Default: 0 (normal - invite as much players to bg as possible, don't bother with ballance)
# 1 (Experimental - don't allow to invite much more players of one faction)
#
# Battleground.PrematureFinishTimer
# The time to end the bg if there are less than MinPlayersPerTeam on one side in milliseconds
# Default: 300000 (5 minutes)
# 0 - disable (not recommended)
#
# BattleGround.PremadeGroupWaitForMatch
# The time in which premade group of 1 faction waits in BG Queue for premade group of other faction
# 1800000 (30 minutes)
# Default: 0 - disable premade group matches (group always added to bg team in normal way)
#
###################################################################################################################
# Battleground.CastDeserter = 1
# Battleground.QueueAnnouncer.Join = 0
# Battleground.QueueAnnouncer.Start = 0
# Battleground.ScoreStatistics = 0
# Battleground.InvitationType = 0
# BattleGround.PrematureFinishTimer = 300000
# BattleGround.PremadeGroupWaitForMatch = 0
###################################################################################################################
# OUTDOOR PVP CONFIG
#
# OutdoorPvp.SIEnabled #Enable Silithus Outdoor pvp
# OutdoorPvp.EPEnabled #Enable Eastern Plaguelands Outdoor pvp
# Default: 1 (enable)
# 0 (disable)
#
###################################################################################################################
# OutdoorPvp.SIEnabled = 1
# OutdoorPvp.EPEnabled = 1
###################################################################################################################
# MEETING STONE LFG CONFIG
#
# LFG.Matchmaking
# Check talents of players in queue when making a group
# Default: 0 (disable - disregard talents, use class priorities, e.g. warrior - tank, paladin - healer)
# 1 (enable - set role based on talent tree that has more talent points)
#
# LFG.MatchmakingTimer
# The time (in seconds) before player in LFG queue stops using matchmaking to find group faster
# Only works if matchmaking is enabled
# Default: 600 (5 minutes)
#
###################################################################################################################
# LFG.Matchmaking = 0
# LFG.MatchmakingTimer = 600
###################################################################################################################
# NETWORK CONFIG
#
# Network.Threads
# Number of threads for network, recommend 1 thread per 1000 connections.
# Default: 1
#
# Network.OutKBuff
# The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ).
# Default: -1 (Use system default setting)
#
# Network.OutUBuff
# Userspace buffer for output. This is amount of memory reserved per each connection.
# Default: 65536
#
# Network.TcpNodelay
# TCP Nagle algorithm setting
# Default: 0 (enable Nagle algorithm, less traffic, more latency)
# 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
#
# Network.KickOnBadPacket
# Kick player on bad packet format.
# Default: 0 - do not kick
# 1 - kick
#
###################################################################################################################
# Network.Threads = 1
# Network.OutKBuff = -1
# Network.OutUBuff = 65536
# Network.TcpNodelay = 1
# Network.KickOnBadPacket = 0
###################################################################################################################
# CONSOLE, REMOTE ACCESS AND SOAP
#
# Console.Enable
# Enable console
# Default: 1 - on
# 0 - off
#
# Ra.Enable
# Enable remote console
# Default: 0 - off
# 1 - on
#
# Ra.IP
# Default remote console ip address, use 0.0.0.0 for every address
#
# Ra.Port
# Default remote console port
# Default: 3443
#
# Ra.MinLevel
# Minimum level that's required to login,3 by default
# Default: 3 (Administrator)
#
# Ra.Secure
# Kick client on wrong pass
# 0 - off
# Default: 1 - on
#
# Ra.Restricted
# Not allow execute console level only commands remotly by RA
# 0 - off
# Default: 1 - on
#
# SOAP.Enabled
# Enable soap service
# Default: 0 - off
# 1 - on
#
# SOAP.IP
# Bound SOAP service ip address, use 0.0.0.0 to access from everywhere
# Default: 127.0.0.1
#
# SOAP.Port
# SOAP port
# Default: 7878
#
###################################################################################################################
Console.Enable = 1
Ra.Enable = 0
Ra.IP = 0.0.0.0
Ra.Port = 3443
Ra.MinLevel = 3
Ra.Secure = 1
Ra.Restricted = 1
SOAP.Enabled = 1
SOAP.IP = 0.0.0.0
SOAP.Port = 7878
SOAP.User = soapuser
SOAP.Pass = soappass
###################################################################################################################
# CharDelete.Method
# Character deletion behavior
# Default: 0 - Completely remove the character from the database
# 1 - Unlinking, the character gets unlinked from the account,
# the name gets freed up and appears as deleted ingame
#
# CharDelete.MinLevel
# Character gets deleted by CharDelete.Method=0 when the character
# hasn't the specified level yet.
# Default: 0 - For all characters the specified mode will be used
# 1+ - Only for players which have reached the specified level
# will be deleted by the specified mode.
# the rest will be deleted by CharDelete.Method=0
#
# CharDelete.KeepDays
# Define the amount of days for which the characters are kept in the database before
# they will be removed
# Default: 30
# 0 - Don't delete any characters, they stay in the database forever.
#
###################################################################################################################
# CharDelete.Method = 0
# CharDelete.MinLevel = 0
# CharDelete.KeepDays = 30
###################################################################################################################
# METRICS CONFIGURATION -> Require core builded with BUILD_METRICS option
#
# Metric.Enable
# Enable or disable metric logging
# Default: 0 - Disabled(default)
# 1 - Enable
#
# Metric.Address
# IP / Hostname for the InfluxDB where measurements are stored.
# Default: "127.0.0.1"
#
# Metric.Port
# Port for the InfluxDB where measurements are stored.
# Default: 8086
#
# Metric.Database
# Database name for the InfluxDB where measurements are stored.
# Default: "perfd"
#
# Metric.Username
# Username of the InfluxDB where measurements are stored.
# Default: ""
#
# Metric.Password
# Password of the InfluxDB where measurements are stored.
# Default: ""
#
###################################################################################################################
# Metric.Enable = 0
# Metric.Address = "127.0.0.1"
# Metric.Port = 8086
# Metric.Database = "perfd"
# Metric.Username = ""
# Metric.Password = ""
# Dummy.Debug1 = 0
# Dummy.Debug2 = 0