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<body class="responsive_page" cz-shortcut-listen="true" style="background-image: url(../static/re1_jill_assets/re1.png); background-position: fixed; background-repeat: no-repeat;">
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<h1>CHRIS</h1>
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<h1>CHRIS</h1>
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<div class="subSection detailBox" id="5848233">
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<div class="subSectionTitle">
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<h3>Chris - Beginning to Lab</h3>
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<div>
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<div class="subSectionDesc">
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<b>1)</b> Check Kenneth and go back to main hall.<br><img src="../static/re1_chris_assets/2894419475_preview_1.png" alt="" title=""></a><br><br><b>2) </b>Go
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for the golden arrow at the location below. Examine it to get an
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arrowhead. Proceed to backyard and enter the tomb. Pick up the book from
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the stand and inspect it to get a key.<br><img src="../static/re1_chris_assets/2894419475_preview_2.png" alt="" title=""></a><img src="../static/re1_chris_assets/2894419475_preview_3.png" alt="" title=""></a><br><br><b>3) </b>Pick
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up the old key from the bahtub, then use it to open the outside boiler
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door and pick up herbicide/plant chemical. On your way to the next
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location, pick up the old key from next to the typewriter. <br><img src="../static/re1_chris_assets/2894419475_preview_3c.png" alt="" title=""></a><br><br><b>4) </b>Pick up dog whistle. Use the dog whistle on the balcony to get a collar. Inspect the collar to get an imitation key.<br><img src="../static/re1_chris_assets/2894419475_preview_4cnew.png" alt="" title=""></a><br><br><b>5) </b>Pick up the real armor key and put the imitation key in its place.<br><img src="../static/re1_chris_assets/2894419475_preview_7.png" alt="" title=""></a><br><br><b>6) </b>Use herbicide and obtain the first mask. <i><b>(Red)</b></i> Pick up the old key from basement (on the shelf in the corner.)<br><img src="../static/re1_chris_assets/2894419475_preview_7c.png" alt="" title=""></a><br><br><b>7) </b>Statue
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room puzzle and mask #2. Then trigger Richard's time and bring him the
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serum (or don't? your choice. You can't make V-JOLT later if you save
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him.) After dealing with Richard take the first musical score.<br><br><i><b>Statue room puzzle:<br>Top right<br>Bottom left<br>Bottom right.<br><br>Press the two sun pieces on the box.</b></i><br><img src="../static/re1_chris_assets/2894419475_preview_9-10-11.png" alt="" title=""></a><br><br><b>8) </b>Pick
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up the fake emblem from the dining hall (above the fireplace), go to
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the bar/piano room to obtain the other half of the musical score and
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combine both scores. Try to play the piano and Rebecca will come to
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help. Go to main hall and come back to take the golden emblem from the
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hidden room (Put the fake emblem in its place to get out). Go back to
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the dining hall to put the golden emblem in the original emblem spot
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above fireplace. This is going to make the clock puzzle available.
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You'll obtain the key that opens Yawn battle room after solving clock
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puzzle. <i><b>(Large-Right x2)</b></i><br><img src="../static/re1_chris_assets/2894419475_preview_12.png" alt="" title=""></a><br><br><b>9)</b> First yawn battle, pick up the mask#3 from the corner of the room<br><img src="../static/re1_chris_assets/2894419475_preview_13.png" alt="" title=""></a><br><br><b>10) </b><a class="bb_link" href="https://youtu.be/eTvfgTbPyfU" target="_blank" rel="">Gallery puzzle</a>,
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obtain mask #4. Then put all of the masks in place for crimson
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prototype fight. When you are done with the crimson prototype you'll
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find a stone and metal object inside of the coffin. This is the key to
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enter the courtyard.<br><img src="../static/re1_chris_assets/2894419475_preview_14-15-16.png" alt="" title=""></a><br><br><b>11) </b>After a smol puzzle<b><i> (Red -> W, Blue-> N)</i></b>
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to open the gates, proceed to the cabin to get the crank. When you try
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to leave you'll have the first Lisa encounter. When you are out of the
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cabin, backtrack to the beginning and go for the pool. Use the crank,
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proceed through the pool and take the elevator. Follow the path to enter
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the residence.<br><img src="../static/re1_chris_assets/2894419475_preview_17-18.png" alt="" title=""></a><br><br><b>12)</b>
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Go to the billard room, pick up the book from downstairs and light the
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lamps(candles? not sure.) Make a mental note or screenshot of those with
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the billard balls for future use so you won't have to come back here.<br><img src="../static/re1_chris_assets/2894419475_preview_19.png" alt="" title=""></a><br><br><b>13)</b>
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Obtain room 001 key from the bathroom shelf. Go to room 001 and pick up
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the control room key. Go back to room 002 and push the bookshelves to
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get to the ladder. Climb down.<br><img src="../static/re1_chris_assets/2894419475_preview_20-21.png" alt="" title=""></a><br><br><b>14) </b>Run around the sharks, go downstairs and do the <a class="bb_link" href="https://youtu.be/5fgxJXsfXNI" target="_blank" rel="">control room puzzle</a>. Then pick up gallery key. Then go back upstairs to the residence.<br><img src="../static/re1_chris_assets/2894419475_preview_22-23.png" alt="" title=""></a><br><br><b>15)</b>
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Enter the gallery, pick up the pesticide spray from the corpse. Use the
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spray on the bee nest. Go back to where the nest was and pick up room
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003 key. Get in the room and reorder the red books. It will open a door
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to Plant 42 fight. If you didn't save Richard, when you enter the door
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you'll switch to Rebecca to make V-JOLT. If you saved Richard just skip
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the next 2 steps and don't forget to pick up the key from the fireplace
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after Plant 42 fight.<br><img src="../static/re1_chris_assets/2894419475_preview_c16.png" alt="" title=""></a><br><br><b>16)</b> Use the code from the billard room we checked earlier (lamps and billard balls) to open the medical room and make V-JOLT. <br><br><i><b>V-JOLT Recipe:<br>UMB No.3 + Water = NP-004<br>NP-004 + Yellow-6 = UMB No.10<br>Yellow-6 + Water = UMB No.7<br>UMB No.10 + UMB No.7 = VP-017<br>VP-017 + UMB No.3 = V-JOLT.</b></i><br><img src="../static/re1_chris_assets/2894419475_preview_17c.png" alt="" title=""></a><br><br><b>17) </b>Make your way to the aqua ring again and use V-JOLT on the Plant 42 roots.<br><img src="../static/re1_chris_assets/2894419475_preview_26.png" alt="" title=""></a><br><br><b>18)</b>
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Backtrack aaaaall the way to the mansion again. Make your way to
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another statue room, solve the puzzle to reveal a hidden passage below.
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Before you descend further you'll find a book with a medal inside.<br><img src="../static/re1_chris_assets/2894419475_preview_28.png" alt="" title=""></a><br><br><b>19) </b>Fix the power supply, get in the elevator.<br><img src="../static/re1_chris_assets/2894419475_preview_29.png" alt="" title=""></a><br><br><b>20) </b>Pick
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up the battery. Pick up the red and yellow gemstones from the hawk
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room. Yellow is only needed for the first M.O disk. If you aren't
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planning to save Jill later you can skip this and just pick up red
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gemstone.<br><img src="../static/re1_chris_assets/2894419475_preview_new30owo.png" alt="" title=""></a><br><br><b>21)</b> We can now kill Yawn, after defeating him pick up the book and inside of it you'll find another medal. <br><img src="../static/re1_chris_assets/2894419475_preview_40-41.png" alt="" title=""></a><br><br><b>22)</b> You can get the M.O disk now if you'd like to save Jill later. <br><br>Pick
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up jewelry box and use the red gemstone to open it. Examine the broach,
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it's going to transform into a key. Then you can enter the study room
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to pick up a metal object. <br><img src="../static/re1_chris_assets/2894419475_preview_new31owo.png" alt="" title=""></a><br>When you enter the room you'll hear Rebecca scream. If you'd like to save her she's upstairs. After that go back to courtyard.<br><img src="../static/re1_chris_assets/2894419475_preview_rebecca.png" alt="" title=""></a><br><br><b>23) </b>Take
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the elevator to the fountain area, use the battery pack on the broken
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elevator and go back to the pool. Use the crank on the pool. Then take
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the fixed elevator back to the fountain/waterfall area and go down from
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the ladder.<br><img src="../static/re1_chris_assets/2894419475_preview_32.png" alt="" title=""></a><br><br><b>24)</b>
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Pick up the hexagonal crank from Enrico's body. Either defeat Black
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Tiger or pass through the room. You need to use the survival knife to
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clear up the door and go through. Pick up and move the flamethrower on
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the ledge to unlock the door. Solve the puzzle to get cylinder and go
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all the way back to the elevator. Pick up the shaft, combine with the
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cylinder and put it back (order of buttons are on the shaft) then take
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the elevator.<br><img src="../static/re1_chris_assets/2894419475_preview_24c.png" alt="" title=""></a><br><br><b>25) </b>Push
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the box in the room to the device and move it downstairs. Then go back
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to the elevator room, take the ladder downstairs and use the garbage
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compactor to break the box. Pick up the broken flamethrower. Pull the
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lever in the hallway that Lisa is wandering around, use the broken
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flamethrower on the device next to the locked door to unlock it and
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enter. Pick up the jewelry box and use the ladders to climp up. Inside
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of the jewelry box you'll find a stone ring. You can now combine stone
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ring and metal object.<br><img src="../static/re1_chris_assets/2894419475_preview_25all.png" alt="" title=""></a><br><br><b>26)</b> Go back to the mansion. You can enter the altar now.<br><img src="../static/re1_chris_assets/2894419475_preview_altarentranceowo.png" alt="" title=""></a> <div style="clear: both"></div>
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<div class="subSection detailBox" id="5848233">
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<div class="subSectionTitle">
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<h1>Chris - Beginning to Lab</h1>
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</div>
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<div class="subSectionDesc">
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<b>1)</b> Check Kenneth and go back to main hall.<br><img src="../static/re1_chris_assets/2894419475_preview_1.png" alt="" title=""></a><br><br>
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<b>2)</b> Go for the golden arrow at the location below. Examine it to get an
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arrowhead. Proceed to backyard and enter the tomb. Pick up the book from
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the stand and inspect it to get a key.<br><img src="../static/re1_chris_assets/2894419475_preview_2.png" alt="" title=""></a><img src="../static/re1_chris_assets/2894419475_preview_3.png" alt="" title=""></a><br><br>
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<b>3)</b> Pick up the old key from the bahtub, then use it to open the outside boiler
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door and pick up herbicide/plant chemical. On your way to the next
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location, pick up the old key from next to the typewriter. <br><img src="../static/re1_chris_assets/2894419475_preview_3c.png" alt="" title=""></a><br><br>
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<b>4)</b> Pick up dog whistle. Use the dog whistle on the balcony to get a collar. Inspect the collar to get an imitation key.<br><img src="../static/re1_chris_assets/2894419475_preview_4cnew.png" alt="" title=""></a><br><br><b>5) </b>Pick up the real armor key and put the imitation key in its place.<br><img src="../static/re1_chris_assets/2894419475_preview_7.png" alt="" title=""></a><br><br><b>6) </b>Use herbicide and obtain the first mask. <i><b>(Red)</b></i> Pick up the old key from basement (on the shelf in the corner.)<br><img src="../static/re1_chris_assets/2894419475_preview_7c.png" alt="" title=""></a><br><br>
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<b>7)</b> Statue room puzzle and mask #2. Then trigger Richard's time and bring him the
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serum (or don't? your choice. You can't make V-JOLT later if you save
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him.) After dealing with Richard take the first musical score.<br><br><i><b>Statue room puzzle:<br>Top right<br>Bottom left<br>Bottom right.<br><br>Press the two sun pieces on the box.</b></i><br><img src="../static/re1_chris_assets/2894419475_preview_9-10-11.png" alt="" title=""></a><br><br>
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<b>8)</b> Pick
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up the fake emblem from the dining hall (above the fireplace), go to
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the bar/piano room to obtain the other half of the musical score and
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combine both scores. Try to play the piano and Rebecca will come to
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help. Go to main hall and come back to take the golden emblem from the
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hidden room (Put the fake emblem in its place to get out). Go back to
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the dining hall to put the golden emblem in the original emblem spot
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above fireplace. This is going to make the clock puzzle available.
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You'll obtain the key that opens Yawn battle room after solving clock
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puzzle. <i><b>(Large-Right x2)</b></i><br><img src="../static/re1_chris_assets/2894419475_preview_12.png" alt="" title=""></a><br><br>
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<b>9)</b> First yawn battle, pick up the mask#3 from the corner of the room<br><img src="../static/re1_chris_assets/2894419475_preview_13.png" alt="" title=""></a><br><br>
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<b>10) </b><a class="bb_link" href="https://youtu.be/eTvfgTbPyfU" target="_blank" rel="">Gallery puzzle</a>,
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obtain mask #4. Then put all of the masks in place for crimson
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prototype fight. When you are done with the crimson prototype you'll
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find a stone and metal object inside of the coffin. This is the key to
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enter the courtyard.<br><img src="../static/re1_chris_assets/2894419475_preview_14-15-16.png" alt="" title=""></a><br><br>
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<b>11)</b> After a smol puzzle<b><i> (Red -> W, Blue-> N)</i></b>
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to open the gates, proceed to the cabin to get the crank. When you try
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to leave you'll have the first Lisa encounter. When you are out of the
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cabin, backtrack to the beginning and go for the pool. Use the crank,
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proceed through the pool and take the elevator. Follow the path to enter
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the residence.<br><img src="../static/re1_chris_assets/2894419475_preview_17-18.png" alt="" title=""></a><br><br>
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<b>12)</b> Go to the billard room, pick up the book from downstairs and light the
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lamps(candles? not sure.) Make a mental note or screenshot of those with
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the billard balls for future use so you won't have to come back here.<br><img src="../static/re1_chris_assets/2894419475_preview_19.png" alt="" title=""></a><br><br>
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<b>13)</b> Obtain room 001 key from the bathroom shelf. Go to room 001 and pick up
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the control room key. Go back to room 002 and push the bookshelves to
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get to the ladder. Climb down.<br><img src="../static/re1_chris_assets/2894419475_preview_20-21.png" alt="" title=""></a><br><br>
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<b>14)</b> Run around the sharks, go downstairs and do the <a class="bb_link" href="https://youtu.be/5fgxJXsfXNI" target="_blank" rel="">control room puzzle</a>. Then pick up gallery key. Then go back upstairs to the residence.<br><img src="../static/re1_chris_assets/2894419475_preview_22-23.png" alt="" title=""></a><br><br><b>15)</b>
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Enter the gallery, pick up the pesticide spray from the corpse. Use the
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spray on the bee nest. Go back to where the nest was and pick up room
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003 key. Get in the room and reorder the red books. It will open a door
|
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to Plant 42 fight. If you didn't save Richard, when you enter the door
|
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you'll switch to Rebecca to make V-JOLT. If you saved Richard just skip
|
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the next 2 steps and don't forget to pick up the key from the fireplace
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after Plant 42 fight.<br><img src="../static/re1_chris_assets/2894419475_preview_c16.png" alt="" title=""></a><br><br>
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<b>16)</b> Use the code from the billard room we checked earlier (lamps and billard balls) to open the medical room and make V-JOLT. <br><br><i><b>V-JOLT Recipe:<br>UMB No.3 + Water = NP-004<br>NP-004 + Yellow-6 = UMB No.10<br>Yellow-6 + Water = UMB No.7<br>UMB No.10 + UMB No.7 = VP-017<br>VP-017 + UMB No.3 = V-JOLT.</b></i><br><img src="../static/re1_chris_assets/2894419475_preview_17c.png" alt="" title=""></a><br><br><b>17) </b>Make your way to the aqua ring again and use V-JOLT on the Plant 42 roots.<br><img src="../static/re1_chris_assets/2894419475_preview_26.png" alt="" title=""></a><br><br><b>18)</b>
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Backtrack aaaaall the way to the mansion again. Make your way to
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another statue room, solve the puzzle to reveal a hidden passage below.
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Before you descend further you'll find a book with a medal inside.<br><img src="../static/re1_chris_assets/2894419475_preview_28.png" alt="" title=""></a><br><br>
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<b>19) </b>Fix the power supply, get in the elevator.<br><img src="../static/re1_chris_assets/2894419475_preview_29.png" alt="" title=""></a><br><br>
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<b>20) </b>Pick
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up the battery. Pick up the red and yellow gemstones from the hawk
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room. Yellow is only needed for the first M.O disk. If you aren't
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planning to save Jill later you can skip this and just pick up red
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gemstone.<br><img src="../static/re1_chris_assets/2894419475_preview_new30owo.png" alt="" title=""></a><br><br>
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<b>21)</b> We can now kill Yawn, after defeating him pick up the book and inside of it you'll find another medal. <br><img src="../static/re1_chris_assets/2894419475_preview_40-41.png" alt="" title=""></a><br><br><b>22)</b> You can get the M.O disk now if you'd like to save Jill later. <br><br>Pick
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up jewelry box and use the red gemstone to open it. Examine the broach,
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it's going to transform into a key. Then you can enter the study room
|
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to pick up a metal object. <br><img src="../static/re1_chris_assets/2894419475_preview_new31owo.png" alt="" title=""></a><br>When you enter the room you'll hear Rebecca scream. If you'd like to save her she's upstairs. After that go back to courtyard.<br><img src="../static/re1_chris_assets/2894419475_preview_rebecca.png" alt="" title=""></a><br><br>
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<b>23) </b>Take the elevator to the fountain area, use the battery pack on the broken
|
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elevator and go back to the pool. Use the crank on the pool. Then take
|
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the fixed elevator back to the fountain/waterfall area and go down from
|
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the ladder.<br><img src="../static/re1_chris_assets/2894419475_preview_32.png" alt="" title=""></a><br><br>
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<b>24)</b> Pick up the hexagonal crank from Enrico's body. Either defeat Black
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Tiger or pass through the room. You need to use the survival knife to
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clear up the door and go through. Pick up and move the flamethrower on
|
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the ledge to unlock the door. Solve the puzzle to get cylinder and go
|
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all the way back to the elevator. Pick up the shaft, combine with the
|
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cylinder and put it back (order of buttons are on the shaft) then take
|
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the elevator.<br><img src="../static/re1_chris_assets/2894419475_preview_24c.png" alt="" title=""></a><br><br>
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<b>25) </b>Push the box in the room to the device and move it downstairs. Then go back
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to the elevator room, take the ladder downstairs and use the garbage
|
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compactor to break the box. Pick up the broken flamethrower. Pull the
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lever in the hallway that Lisa is wandering around, use the broken
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flamethrower on the device next to the locked door to unlock it and
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enter. Pick up the jewelry box and use the ladders to climp up. Inside
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of the jewelry box you'll find a stone ring. You can now combine stone
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ring and metal object.<br><img src="../static/re1_chris_assets/2894419475_preview_25all.png" alt="" title=""></a><br><br>
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<b>26)</b> Go back to the mansion. You can enter the altar now.<br><img src="../static/re1_chris_assets/2894419475_preview_altarentranceowo.png" alt="" title=""></a>
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</div>
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<div class="subSectionTitle">
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Chris - Lab
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</div>
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<div class="subSectionDesc">
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<b>27) </b>After you enter the altar, it's pretty
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straightforward. Just follow the path and good luck with Lisa. After
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that proceed through the elevator and put both medals in their spots.
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Fountain/Pool thingy is going to be drained and we can enter the last
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part, underground laboratory.<br><img src="../static/re1_chris_assets/2894419475_preview_44.png" alt="" title=""></a><br><br>
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<b>28)</b> Keep descending to Laboratory B3, enter the operating room and use the PC. <br><i><br><b>ID:JOHN<br>Password: ADA<br><br>Next password: CELL</b></i><br><img src="../static/re1_chris_assets/2894419475_preview_45.png" alt="" title=""></a><br><br>
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<b>29)</b> Go back upstairs, you now have access to the previous locked room. Before
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you enter pick up the 2nd MO disk from the desk. Enter the room and pick
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up the last MO disk from the corner on your left. (Again, if you are
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not planning to save Jill just skip the disks.) In front of it on the
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wall there's a passcode entry terminal, <i><b>code is 8462.</b></i> Pick up the Lab Key from the desk inside of that area.<br><img src="../static/re1_chris_assets/2894419475_preview_46.png" alt="" title=""></a><br><br><b>If you'd like to transmit MO disks to save Jill, here are the locations: </b><br><img src="../static/re1_chris_assets/2894419475_preview_47)%20MO%20transmitters.png" alt="" title=""></a><br><br>
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<b>30)</b> Proceed through the little corridors and pick up the empty fuel shell,
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refuel and place it back into its place. DO NOT RUN while carrying the
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full shell.<br><img src="../static/re1_chris_assets/2894419475_preview_48.png" alt="" title=""></a><br><br>
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<b>31)</b> Reach the power switch thingy at the end of the little maze, power it up and then take the elevator.<br><img src="../static/re1_chris_assets/2894419475_preview_49.png" alt="" title=""></a><br><br>
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<b>32)</b> Enjoy the cutscenes and Tyrant fight. If you didn't save Rebecca don't forget
|
||||
to pick up the key from the floor, if you saved Rebecca emergency alarm
|
||||
will start and locks will be released. Unlock the main lab by using the
|
||||
PC in the corner of the room and exit. If you transmitted the M.O disks
|
||||
you need to go to the cell Jill is being kept and take him out of
|
||||
there. <br><img src="../static/re1_chris_assets/2894419475_preview_50.png" alt="" title=""></a><br><br>
|
||||
<b>33)</b> Run all the way to Laboratory B1 and fix the elevator's fuse (missing
|
||||
piece is right in front of it). Signal Brad when you are ready.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="subSectionTitle">
|
||||
Chris - Lab </div>
|
||||
<div class="subSectionDesc">
|
||||
<b>27) </b>After you enter the altar, it's pretty
|
||||
straightforward. Just follow the path and good luck with Lisa. After
|
||||
that proceed through the elevator and put both medals in their spots.
|
||||
Fountain/Pool thingy is going to be drained and we can enter the last
|
||||
part, underground laboratory.<br><img src="../static/re1_chris_assets/2894419475_preview_44.png" alt="" title=""></a><br><br><b>28)</b> Keep descending to Laboratory B3, enter the operating room and use the PC. <br><i><br><b>ID:JOHN<br>Password: ADA<br><br>Next password: CELL</b></i><br><img src="../static/re1_chris_assets/2894419475_preview_45.png" alt="" title=""></a><br><br><b>29) </b>Go
|
||||
back upstairs, you now have access to the previous locked room. Before
|
||||
you enter pick up the 2nd MO disk from the desk. Enter the room and pick
|
||||
up the last MO disk from the corner on your left. (Again, if you are
|
||||
not planning to save Jill just skip the disks.) In front of it on the
|
||||
wall there's a passcode entry terminal, <i><b>code is 8462.</b></i> Pick up the Lab Key from the desk inside of that area.<br><img src="../static/re1_chris_assets/2894419475_preview_46.png" alt="" title=""></a><br><br><b>If you'd like to transmit MO disks to save Jill, here are the locations: </b><br><img src="../static/re1_chris_assets/2894419475_preview_47)%20MO%20transmitters.png" alt="" title=""></a><br><br><b>30)</b>
|
||||
Proceed through the little corridors and pick up the empty fuel shell,
|
||||
refuel and place it back into its place. DO NOT RUN while carrying the
|
||||
full shell.<br><img src="../static/re1_chris_assets/2894419475_preview_48.png" alt="" title=""></a><br><br><b>31)</b> Reach the power switch thingy at the end of the little maze, power it up and then take the elevator.<br><img src="../static/re1_chris_assets/2894419475_preview_49.png" alt="" title=""></a><br><br><b>32) </b>Enjoy
|
||||
the cutscenes and Tyrant fight. If you didn't save Rebecca don't forget
|
||||
to pick up the key from the floor, if you saved Rebecca emergency alarm
|
||||
will start and locks will be released. Unlock the main lab by using the
|
||||
PC in the corner of the room and exit. If you transmitted the M.O disks
|
||||
you need to go to the cell Jill is being kept and take him out of
|
||||
there. <br><img src="../static/re1_chris_assets/2894419475_preview_50.png" alt="" title=""></a><br><br><b>33)</b>
|
||||
Run all the way to Laboratory B1 and fix the elevator's fuse (missing
|
||||
piece is right in front of it). Signal Brad when you are ready.
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
@ -12,127 +12,127 @@
|
||||
|
||||
<h1>JILL</h1>
|
||||
|
||||
<div class="subSection detailBox" id="5848102">
|
||||
<div class="subSectionTitle">
|
||||
<h1>Jill - Beginning to Lab</h1>
|
||||
</div>
|
||||
<div class="subSectionDesc">
|
||||
<b>1)</b> Check Kenneth and go back to main hall.<br><br><img src="../static/re1_jill_assets//2894419475_preview_1.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>2) </b>Go upstairs and come back to trigger another cutscene, then go for the
|
||||
golden arrow at the location below. Examine it to get an arrowhead.
|
||||
Proceed to backyard and enter the tomb. Pick up the book from the stand
|
||||
and inspect it to get a key.<br><br><img src="../static/re1_jill_assets//2894419475_preview_2.png" alt="" title=""><img src="../static/re1_jill_assets//2894419475_preview_3.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>3) </b>Pick up herbicide. (plant chemical)<br><br><img src="../static/re1_jill_assets//2894419475_preview_4.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>4) </b>Pick up dog whistle and lighter. Use the dog whistle on the balcony to get a collar. Inspect the collar to get an imitation key.<br><br><img src="../static/re1_jill_assets//2894419475_preview_jill4-5.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>5) </b>Pick up the real armor key and put the imitation key in its place.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_7.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>6) </b>Use herbicide and obtain the first mask. <i><b>(Red)</b></i><br><br>><img src="../static/re1_jill_assets//2894419475_preview_8.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>7) </b>Statue
|
||||
room puzzle and mask #2. Then trigger Richard's time and bring him the
|
||||
serum (or don't? your choice.) After dealing with Richard take the first
|
||||
musical score.<br><br><br><br><i><b>Statue room puzzle:<br><br>Top right<br><br>Bottom left<br><br>Bottom right<br><br><br><br>Press the two sun pieces on the box.</b></i><br><br><img src="../static/re1_jill_assets//2894419475_preview_9-10-11.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>8) </b>Pick
|
||||
up the fake emblem from the dining hall (above the fireplace), go to
|
||||
the bar/piano room to obtain the other half of the musical score and
|
||||
combine both scores. Play the piano and take the golden emblem from the
|
||||
hidden room (Put the fake emblem in its place to get out). Go back to
|
||||
the dining hall to put the golden emblem in the original emblem spot
|
||||
above fireplace. This is going to make the clock puzzle available.
|
||||
You'll obtain the key that opens Yawn battle room after solving clock
|
||||
puzzle. <i><b>(Large-Right x2)</b></i><br><br>><img src="../static/re1_jill_assets//2894419475_preview_12.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>9)</b> First yawn battle, pick up the mask#3 from the corner of the room<br><br><img src="../static/re1_jill_assets//2894419475_preview_13.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>10) </b><a class="bb_link" href="https://youtu.be/eTvfgTbPyfU" target="_blank" rel="">Gallery puzzle</a>,
|
||||
obtain mask #4. Then put all of the masks in place for crimson
|
||||
prototype fight. When you are done with the crimson prototype you'll
|
||||
find a stone and metal object inside of the coffin. This is the key to
|
||||
enter the courtyard.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_14-15-16.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>11) </b>After a smol puzzle<b><i> (Red -> W, Blue-> N)</i></b>
|
||||
to open the gates, proceed to the cabin to get the crank. When you try
|
||||
to leave you'll have the first Lisa encounter. When you are out of the
|
||||
cabin, backtrack to the beginning and go for the pool. Use the crank,
|
||||
proceed through the pool and take the elevator. Follow the path to enter
|
||||
the residence.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_17-18.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>12)</b>
|
||||
Go to the billard room, pick up the book from downstairs and light the
|
||||
lamps(candles? not sure.) Make a mental note or screenshot of those with
|
||||
the billard balls for future use so you won't have to come back here.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_19.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>13)</b>
|
||||
Obtain room 001 key from the bathroom shelf. Go to room 001 and pick up
|
||||
the control room key. Go back to room 002 and push the bookshelves to
|
||||
get to the ladder. Climb down.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_20-21.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>14) </b>Run around the sharks, go downstairs and do the <a class="bb_link" href="https://youtu.be/5fgxJXsfXNI" target="_blank" rel="">control room puzzle</a>. Then pick up gallery key. Then go back upstairs to the residence.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_22-23.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>15)</b> Enter the gallery, pick up the pesticide spray from the corpse and use
|
||||
it on the bee nest. Then use the code from the billard room we checked
|
||||
earlier (lamps and billard balls) to open the medical room and make
|
||||
V-JOLT. (V-JOLT is optional, you won't have to fight the Plant 42 if you
|
||||
make it.) Skip the next step too if you are skipping V-JOLT.<br><br><br><br><i><b>V-JOLT Recipe:<br><br>UMB No.3 + Water = NP-004<br><br>NP-004 + Yellow-6 = UMB No.10<br><br>Yellow-6 + Water = UMB No.7<br><br>UMB No.10 + UMB No.7 = VP-017<br><br>VP-017 + UMB No.3 = V-JOLT.</b></i><br><br>><img src="../static/re1_jill_assets//2894419475_preview_24-25.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>16) Make your way to the aqua ring again and use V-JOLT on the Plant 42 roots.</b><br><br>><img src="../static/re1_jill_assets//2894419475_preview_26.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>17)</b> Pick up room 003 key now that the bees are gone. Enter room 003, sort
|
||||
the books on the shelf by using the red book we picked up earlier (it's
|
||||
my fav. venus painting yay) and enter the Plant 42 room to progress.
|
||||
After defeating Plant 42 pick up the key from the fireplace.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_27.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>18)</b> Backtrack aaaaall the way to the mansion again. Make your way to another statue room, <a class="bb_link" href="https://youtu.be/ezNRUeBd0vA" target="_blank" rel="">solve the puzzle</a> to reveal a hidden passage below. Before you descend further you'll find a book with a medal inside.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_28.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>19) </b>Fix the power supply, get in the elevator.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_29.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>20) </b>Pick up the battery. Pick up the red and yellow gemstones from the hawk
|
||||
room. Yellow is only needed for the first M.O disk. If you aren't
|
||||
planning to save Chris later you can skip this and just pick up red
|
||||
gemstone.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_new30owo.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>21)</b> We can now kill Yawn, after defeating him pick up the book and inside of it you'll find another medal. <br><br>><img src="../static/re1_jill_assets//2894419475_preview_40-41.png" alt="" title=""></a><br><br><br><br><b>22)</b> You can get the M.O disk now if you picked up yellow gemstone.<br><br><br><br>Pick
|
||||
up jewelry box and combine it with red gemstone to open it. Examine the
|
||||
broach, it's going to transform into a key. Then you can enter the
|
||||
study room to pick up a metal object. After that go back to courtyard.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_new31owo.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>23) </b>Take
|
||||
the elevator to the fountain area, use the battery pack on the broken
|
||||
elevator and go back to the pool. Use the crank on the pool. Then take
|
||||
the fixed elevator back to the waterfall and go down from the ladder.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_32.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>24)</b>
|
||||
Pick up the hexagonal crank from Enrico's body. Either defeat Black
|
||||
Tiger or pass through the room. You need to use the survival knife to
|
||||
clear up the door and go through. Solve the puzzle to get cylinder and
|
||||
go all the way back to the elevator. Pick up the shaft, combine with the
|
||||
cylinder and put it back (order of buttons are on the shaft) then take
|
||||
the elevator.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_33-34-35-36.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>25) </b>Push
|
||||
the box in the room to the device and move it downstairs. Then go back
|
||||
to the elevator room, take the ladder downstairs and use the garbage
|
||||
compactor to break the box. Pick up the broken flamethrower. Pull the
|
||||
lever in the hallway that Lisa is wandering around, use the broken
|
||||
flamethrower on the device next to the locked door to unlock it and
|
||||
enter. Pick up the jewelry box and use the ladders to climp up. Inside
|
||||
of the jewelry box you'll find a stone ring. You can now combine stone
|
||||
ring and metal object.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_25all.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>26)</b> Go back to the mansion. You can enter the altar now.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_altarentranceowo.png" alt="" title=""></a>
|
||||
</div>
|
||||
<div class="subSection detailBox" id="5848102">
|
||||
<div class="subSectionTitle">
|
||||
<h1>Jill - Beginning to Lab</h1>
|
||||
</div>
|
||||
<div class="subSectionDesc">
|
||||
<b>1)</b> Check Kenneth and go back to main hall.<br><br><img src="../static/re1_jill_assets//2894419475_preview_1.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>2) </b>Go upstairs and come back to trigger another cutscene, then go for the
|
||||
golden arrow at the location below. Examine it to get an arrowhead.
|
||||
Proceed to backyard and enter the tomb. Pick up the book from the stand
|
||||
and inspect it to get a key.<br><br><img src="../static/re1_jill_assets//2894419475_preview_2.png" alt="" title=""><img src="../static/re1_jill_assets//2894419475_preview_3.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>3) </b>Pick up herbicide. (plant chemical)<br><br><img src="../static/re1_jill_assets//2894419475_preview_4.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>4) </b>Pick up dog whistle and lighter. Use the dog whistle on the balcony to get a collar. Inspect the collar to get an imitation key.<br><br><img src="../static/re1_jill_assets//2894419475_preview_jill4-5.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>5) </b>Pick up the real armor key and put the imitation key in its place.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_7.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>6) </b>Use herbicide and obtain the first mask. <i><b>(Red)</b></i><br><br>><img src="../static/re1_jill_assets//2894419475_preview_8.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>7) </b>Statue
|
||||
room puzzle and mask #2. Then trigger Richard's time and bring him the
|
||||
serum (or don't? your choice.) After dealing with Richard take the first
|
||||
musical score.<br><br><br><br><i><b>Statue room puzzle:<br><br>Top right<br><br>Bottom left<br><br>Bottom right<br><br><br><br>Press the two sun pieces on the box.</b></i><br><br><img src="../static/re1_jill_assets//2894419475_preview_9-10-11.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>8) </b>Pick
|
||||
up the fake emblem from the dining hall (above the fireplace), go to
|
||||
the bar/piano room to obtain the other half of the musical score and
|
||||
combine both scores. Play the piano and take the golden emblem from the
|
||||
hidden room (Put the fake emblem in its place to get out). Go back to
|
||||
the dining hall to put the golden emblem in the original emblem spot
|
||||
above fireplace. This is going to make the clock puzzle available.
|
||||
You'll obtain the key that opens Yawn battle room after solving clock
|
||||
puzzle. <i><b>(Large-Right x2)</b></i><br><br>><img src="../static/re1_jill_assets//2894419475_preview_12.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>9)</b> First yawn battle, pick up the mask#3 from the corner of the room<br><br><img src="../static/re1_jill_assets//2894419475_preview_13.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>10) </b><a class="bb_link" href="https://youtu.be/eTvfgTbPyfU" target="_blank" rel="">Gallery puzzle</a>,
|
||||
obtain mask #4. Then put all of the masks in place for crimson
|
||||
prototype fight. When you are done with the crimson prototype you'll
|
||||
find a stone and metal object inside of the coffin. This is the key to
|
||||
enter the courtyard.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_14-15-16.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>11) </b>After a smol puzzle<b><i> (Red -> W, Blue-> N)</i></b>
|
||||
to open the gates, proceed to the cabin to get the crank. When you try
|
||||
to leave you'll have the first Lisa encounter. When you are out of the
|
||||
cabin, backtrack to the beginning and go for the pool. Use the crank,
|
||||
proceed through the pool and take the elevator. Follow the path to enter
|
||||
the residence.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_17-18.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>12)</b>
|
||||
Go to the billard room, pick up the book from downstairs and light the
|
||||
lamps(candles? not sure.) Make a mental note or screenshot of those with
|
||||
the billard balls for future use so you won't have to come back here.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_19.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>13)</b>
|
||||
Obtain room 001 key from the bathroom shelf. Go to room 001 and pick up
|
||||
the control room key. Go back to room 002 and push the bookshelves to
|
||||
get to the ladder. Climb down.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_20-21.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>14) </b>Run around the sharks, go downstairs and do the <a class="bb_link" href="https://youtu.be/5fgxJXsfXNI" target="_blank" rel="">control room puzzle</a>. Then pick up gallery key. Then go back upstairs to the residence.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_22-23.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>15)</b> Enter the gallery, pick up the pesticide spray from the corpse and use
|
||||
it on the bee nest. Then use the code from the billard room we checked
|
||||
earlier (lamps and billard balls) to open the medical room and make
|
||||
V-JOLT. (V-JOLT is optional, you won't have to fight the Plant 42 if you
|
||||
make it.) Skip the next step too if you are skipping V-JOLT.<br><br><br><br><i><b>V-JOLT Recipe:<br><br>UMB No.3 + Water = NP-004<br><br>NP-004 + Yellow-6 = UMB No.10<br><br>Yellow-6 + Water = UMB No.7<br><br>UMB No.10 + UMB No.7 = VP-017<br><br>VP-017 + UMB No.3 = V-JOLT.</b></i><br><br>><img src="../static/re1_jill_assets//2894419475_preview_24-25.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>16) Make your way to the aqua ring again and use V-JOLT on the Plant 42 roots.</b><br><br>><img src="../static/re1_jill_assets//2894419475_preview_26.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>17)</b> Pick up room 003 key now that the bees are gone. Enter room 003, sort
|
||||
the books on the shelf by using the red book we picked up earlier (it's
|
||||
my fav. venus painting yay) and enter the Plant 42 room to progress.
|
||||
After defeating Plant 42 pick up the key from the fireplace.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_27.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>18)</b> Backtrack aaaaall the way to the mansion again. Make your way to another statue room, <a class="bb_link" href="https://youtu.be/ezNRUeBd0vA" target="_blank" rel="">solve the puzzle</a> to reveal a hidden passage below. Before you descend further you'll find a book with a medal inside.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_28.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>19) </b>Fix the power supply, get in the elevator.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_29.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>20) </b>Pick up the battery. Pick up the red and yellow gemstones from the hawk
|
||||
room. Yellow is only needed for the first M.O disk. If you aren't
|
||||
planning to save Chris later you can skip this and just pick up red
|
||||
gemstone.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_new30owo.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>21)</b> We can now kill Yawn, after defeating him pick up the book and inside of it you'll find another medal. <br><br>><img src="../static/re1_jill_assets//2894419475_preview_40-41.png" alt="" title=""></a><br><br><br><br><b>22)</b> You can get the M.O disk now if you picked up yellow gemstone.<br><br><br><br>Pick
|
||||
up jewelry box and combine it with red gemstone to open it. Examine the
|
||||
broach, it's going to transform into a key. Then you can enter the
|
||||
study room to pick up a metal object. After that go back to courtyard.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_new31owo.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>23) </b>Take
|
||||
the elevator to the fountain area, use the battery pack on the broken
|
||||
elevator and go back to the pool. Use the crank on the pool. Then take
|
||||
the fixed elevator back to the waterfall and go down from the ladder.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_32.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>24)</b>
|
||||
Pick up the hexagonal crank from Enrico's body. Either defeat Black
|
||||
Tiger or pass through the room. You need to use the survival knife to
|
||||
clear up the door and go through. Solve the puzzle to get cylinder and
|
||||
go all the way back to the elevator. Pick up the shaft, combine with the
|
||||
cylinder and put it back (order of buttons are on the shaft) then take
|
||||
the elevator.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_33-34-35-36.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>25) </b>Push
|
||||
the box in the room to the device and move it downstairs. Then go back
|
||||
to the elevator room, take the ladder downstairs and use the garbage
|
||||
compactor to break the box. Pick up the broken flamethrower. Pull the
|
||||
lever in the hallway that Lisa is wandering around, use the broken
|
||||
flamethrower on the device next to the locked door to unlock it and
|
||||
enter. Pick up the jewelry box and use the ladders to climp up. Inside
|
||||
of the jewelry box you'll find a stone ring. You can now combine stone
|
||||
ring and metal object.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_25all.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>26)</b> Go back to the mansion. You can enter the altar now.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_altarentranceowo.png" alt="" title=""></a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="subSection detailBox" id="5848103">
|
||||
<div class="subSectionTitle">
|
||||
<h3>Jill - Lab</h3>
|
||||
</div>
|
||||
<div class="subSectionDesc">
|
||||
<b>27) </b>After you enter the altar, it's pretty
|
||||
straightforward. Just follow the path and good luck with Lisa. After
|
||||
that proceed through the elevator and put both medals in their spots.
|
||||
Fountain/Pool thingy is going to be drained and we can enter the last
|
||||
part, underground laboratory.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_44.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>28)</b> Keep descending to Laboratory B3, enter the operating room and use the PC. <br><br><br><br><i><b>ID:JOHN<br><br>Password: ADA<br><br><br><br>Next password: CELL</b></i><br><br>><img src="../static/re1_jill_assets//2894419475_preview_45.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>29) </b>Go back upstairs, you now have access to the previous locked room. Before
|
||||
you enter pick up the 2nd MO disk from the desk. Enter the room and pick
|
||||
up the last MO disk from the corner on your left. (Again, if you are
|
||||
not planning to save Chris just skip the disks.) In front of it on the
|
||||
wall there's a passcode entry terminal, <i><b>code is 8462.</b></i> Pick up the Lab Key from the desk inside of that area.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_46.png" alt="" title=""></a><br><br><br><br><b>If you'd like to transmit MO disks to save Chris, here are the locations: </b><br><br>><img src="../static/re1_jill_assets//2894419475_preview_47)%20MO%20transmitters.png" alt="" title=""></a><br><br><br><br><b>30)</b>
|
||||
Proceed through the little corridors and pick up the empty fuel shell,
|
||||
refuel and place it back into its place. DO NOT RUN while carrying the
|
||||
full shell.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_48.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>31)</b> Reach the power switch thingy at the end of the little maze, power it up and then take the elevator.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_49.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>32) </b>Enjoy the cutscenes and Tyrant fight. If you didn't save Barry don't forget
|
||||
to pick up the key from the floor, if you saved Barry emergency alarm
|
||||
will start and locks will be released. Unlock the main lab by using the
|
||||
pc in the corner of the room and exit. If you transmitted the M.O disks
|
||||
you need to go to the cell Chris is being kept and take him out of
|
||||
there. <br><br>><img src="../static/re1_jill_assets//2894419475_preview_50.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>33)</b> Run all the way to Laboratory B1 and fix the elevator's fuse (missing
|
||||
piece is right in front of it). Signal Brad when you are ready.
|
||||
</div>
|
||||
<div class="subSection detailBox" id="5848103">
|
||||
<div class="subSectionTitle">
|
||||
<h3>Jill - Lab</h3>
|
||||
</div>
|
||||
<div class="subSectionDesc">
|
||||
<b>27) </b>After you enter the altar, it's pretty
|
||||
straightforward. Just follow the path and good luck with Lisa. After
|
||||
that proceed through the elevator and put both medals in their spots.
|
||||
Fountain/Pool thingy is going to be drained and we can enter the last
|
||||
part, underground laboratory.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_44.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>28)</b> Keep descending to Laboratory B3, enter the operating room and use the PC. <br><br><br><br><i><b>ID:JOHN<br><br>Password: ADA<br><br><br><br>Next password: CELL</b></i><br><br>><img src="../static/re1_jill_assets//2894419475_preview_45.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>29) </b>Go back upstairs, you now have access to the previous locked room. Before
|
||||
you enter pick up the 2nd MO disk from the desk. Enter the room and pick
|
||||
up the last MO disk from the corner on your left. (Again, if you are
|
||||
not planning to save Chris just skip the disks.) In front of it on the
|
||||
wall there's a passcode entry terminal, <i><b>code is 8462.</b></i> Pick up the Lab Key from the desk inside of that area.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_46.png" alt="" title=""></a><br><br><br><br><b>If you'd like to transmit MO disks to save Chris, here are the locations: </b><br><br>><img src="../static/re1_jill_assets//2894419475_preview_47)%20MO%20transmitters.png" alt="" title=""></a><br><br><br><br><b>30)</b>
|
||||
Proceed through the little corridors and pick up the empty fuel shell,
|
||||
refuel and place it back into its place. DO NOT RUN while carrying the
|
||||
full shell.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_48.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>31)</b> Reach the power switch thingy at the end of the little maze, power it up and then take the elevator.<br><br>><img src="../static/re1_jill_assets//2894419475_preview_49.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>32) </b>Enjoy the cutscenes and Tyrant fight. If you didn't save Barry don't forget
|
||||
to pick up the key from the floor, if you saved Barry emergency alarm
|
||||
will start and locks will be released. Unlock the main lab by using the
|
||||
pc in the corner of the room and exit. If you transmitted the M.O disks
|
||||
you need to go to the cell Chris is being kept and take him out of
|
||||
there. <br><br>><img src="../static/re1_jill_assets//2894419475_preview_50.png" alt="" title=""></a><br><br><br><br>
|
||||
<b>33)</b> Run all the way to Laboratory B1 and fix the elevator's fuse (missing
|
||||
piece is right in front of it). Signal Brad when you are ready.
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</body>
|
Loading…
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Reference in New Issue
Block a user